Files
Terrarum/src/net/torvald/terrarum/Terrarum.kt

907 lines
30 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.HQRNG
import net.torvald.terrarum.App.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.faction.FactionCodex
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import net.torvald.unsafe.UnsafeHelper
import net.torvald.util.CircularArray
import java.io.File
import java.io.PrintStream
import java.util.*
import kotlin.math.*
typealias RGBA8888 = Int
/**
* Slick2d Version Created by minjaesong on 2015-12-30.
*
* LibGDX Version Created by minjaesong on 2017-06-15.
*/
object Terrarum : Disposable {
init {
}
/**
* All singleplayer "Player" must have this exact reference ID.
*/
const val PLAYER_REF_ID: Int = 0x91A7E2
/*inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
shapeRender.begin(shapeRendererType)
action(shapeRender)
shapeRender.end()
}*/
var blockCodex = BlockCodex(); internal set
/** The actual contents of the ItemCodex is sum of Player's Codex and the World's Codex */
var itemCodex = ItemCodex(); internal set
var wireCodex = WireCodex(); internal set
var materialCodex = MaterialCodex(); internal set
var factionCodex = FactionCodex(); internal set
var craftingCodex = CraftingCodex(); internal set
var apocryphas = HashMap<String, Any>(); internal set
//////////////////////////////
// GLOBAL IMMUTABLE CONFIGS //
//////////////////////////////
/**
* To be used with physics simulator. This is a magic number.
*/
const val PHYS_TIME_FRAME: Double = 26.0 + (2.0 / 3.0)
// 26.0 + (2.0 / 3.0) // lower value == faster gravity response (IT WON'T HOTSWAP!!)
// protip: using METER, game unit and SI unit will have same number
var previousScreen: Screen? = null // to be used with temporary states like StateMonitorCheck
/** Current ingame instance the game is holding.
*
* The ingame instance this variable is subject to change.
*
* Don't do:
* ```
* private val ingame = Terrarum.ingame
* ```
*
* Do instead:
* ```
* private val ingame: IngameInstance
* get() = Terrarum.ingame
* ```
*/
var ingame: IngameInstance? = null
private set
private val javaHeapCircularArray = CircularArray<Int>(64, true)
private val nativeHeapCircularArray = CircularArray<Int>(64, true)
private val updateRateCircularArray = CircularArray<Double>(64, true)
val memJavaHeap: Int
get() {
javaHeapCircularArray.appendHead((Gdx.app.javaHeap shr 20).toInt())
return javaHeapCircularArray.maxOrNull() ?: 0
}
/*val memNativeHeap: Int // as long as you're sticking to the LWJGL, nativeHeap just returns javaHeap
get() {
nativeHeapCircularArray.appendHead((Gdx.app.nativeHeap shr 20).toInt())
return nativeHeapCircularArray.maxOrNull() ?: 0
}*/
val memUnsafe: Int
get() = (UnsafeHelper.unsafeAllocatedSize shr 20).toInt()
val memXmx: Int
get() = (Runtime.getRuntime().maxMemory() shr 20).toInt()
val updateRateStr: String
get() {
updateRateCircularArray.appendHead(updateRate)
return String.format("%.2f", updateRateCircularArray.average())
}
lateinit var testTexture: Texture
init {
println("[Terrarum] init called by:")
printStackTrace(this)
println("[Terrarum] ${App.GAME_NAME} version ${App.getVERSION_STRING()}")
println("[Terrarum] LibGDX version ${com.badlogic.gdx.Version.VERSION}")
println("[Terrarum] os.arch = $systemArch") // debug info
if (is32BitJVM) {
printdbgerr(this, "32 Bit JVM detected")
}
println("[Terrarum] processor = $processor")
println("[Terrarum] vendor = $processorVendor")
App.disposables.add(this)
println("[Terrarum] init complete")
}
@JvmStatic fun initialise() {
// dummy init method
}
val RENDER_FPS = getConfigInt("displayfps")
val USE_VSYNC = getConfigBoolean("usevsync")
val VSYNC_TRIGGER_THRESHOLD = 56
val GL_VERSION: Int
get() = Gdx.graphics.glVersion.majorVersion * 100 +
Gdx.graphics.glVersion.minorVersion * 10 +
Gdx.graphics.glVersion.releaseVersion
/*val GL_MAX_TEXTURE_SIZE: Int
get() {
val intBuffer = BufferUtils.createIntBuffer(16) // size must be at least 16, or else LWJGL complains
Gdx.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, intBuffer)
intBuffer.rewind()
return intBuffer.get()
}
val MINIMAL_GL_MAX_TEXTURE_SIZE = 4096*/
fun setCurrentIngameInstance(ingame: IngameInstance) {
this.ingame = ingame
printdbg(this, "Accepting new ingame instance '${ingame.javaClass.canonicalName}', called by:")
printStackTrace(this)
}
/** Don't call this! Call AppLoader.dispose() */
override fun dispose() {
//dispose any other resources used in this level
ingame?.dispose()
}
/** For the actual resize, call AppLoader.resize() */
/*fun resize(width: Int, height: Int) {
ingame?.resize(width, height)
printdbg(this, "newsize: ${Gdx.graphics.width}x${Gdx.graphics.height} | internal: ${width}x$height")
}*/
val currentSaveDir: File
get() {
val file = File(saveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
/** Position of the cursor in the world, rounded */
val mouseX: Double
get() = (WorldCamera.zoomedX + Gdx.input.x / (ingame?.screenZoom ?: 1f).times(scr.magn.toDouble())).fmod(WorldCamera.worldWidth.toDouble())
/** Position of the cursor in the world */
val mouseY: Double
get() = (WorldCamera.zoomedY + Gdx.input.y / (ingame?.screenZoom ?: 1f).times(scr.magn.toDouble()))
/** Position of the cursor in the world, rounded */
val oldMouseX: Double
get() = (WorldCamera.zoomedX + (Gdx.input.x - Gdx.input.deltaX) / (ingame?.screenZoom ?: 1f).times(scr.magn.toDouble())).fmod(WorldCamera.worldWidth.toDouble())
/** Position of the cursor in the world */
val oldMouseY: Double
get() = WorldCamera.zoomedY + (Gdx.input.y - Gdx.input.deltaY) / (ingame?.screenZoom ?: 1f).times(scr.magn.toDouble())
/** Position of the cursor in the world, rounded */
@JvmStatic val mouseTileX: Int
get() = (mouseX / TILE_SIZE).floorToInt()
/** Position of the cursor in the world */
@JvmStatic val mouseTileY: Int
get() = (mouseY / TILE_SIZE).floorToInt()
/** Position of the cursor in the world, rounded */
@JvmStatic val oldMouseTileX: Int
get() = (oldMouseX / TILE_SIZE).floorToInt()
/** Position of the cursor in the world */
@JvmStatic val oldMouseTileY: Int
get() = (oldMouseY / TILE_SIZE).floorToInt()
inline val mouseScreenX: Int
get() = Gdx.input.x.div(scr.magn).roundToInt()
inline val mouseScreenY: Int
get() = Gdx.input.y.div(scr.magn).roundToInt()
inline val mouseDeltaX: Int
get() = Gdx.input.deltaX.div(scr.magn).roundToInt()
inline val mouseDeltaY: Int
get() = Gdx.input.deltaY.div(scr.magn).roundToInt()
/** Delta converted as it it was a FPS */
inline val updateRate: Double
get() = 1.0 / Gdx.graphics.deltaTime
val mouseDown: Boolean
get() = Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))
/**
* Subtile and Vector indices:
* ```
* 4px 8px
* +-+-----+-+
* | | 4 | |
* +-+-----+-+
* |3| 0 |1|
* +-+-----+-+
* | | 2 | |
* +-+-----+-+
* ```
*/
enum class SubtileVector {
INVALID, CENTRE, LEFT, BOTTOM, RIGHT, TOP
}
fun SubtileVector.toInt() = when (this) {
SubtileVector.INVALID -> throw IllegalArgumentException()
SubtileVector.RIGHT -> 1
SubtileVector.BOTTOM -> 2
SubtileVector.LEFT -> 4
SubtileVector.TOP -> 8
SubtileVector.CENTRE -> 0
}
data class MouseSubtile4(val x: Int, val y: Int, val vector: SubtileVector) {
val nx = when (vector) {
SubtileVector.CENTRE -> x
SubtileVector.RIGHT -> x + 1
SubtileVector.BOTTOM -> x
SubtileVector.LEFT -> x - 1
SubtileVector.TOP -> x
else -> x
}
val ny = when (vector) {
SubtileVector.CENTRE -> y
SubtileVector.RIGHT -> y
SubtileVector.BOTTOM -> y + 1
SubtileVector.LEFT -> y
SubtileVector.TOP -> y - 1
else -> y
}
val currentTileCoord = x to y
val nextTileCoord = nx to ny
}
fun getMouseSubtile4(): MouseSubtile4 {
val SMALLGAP = 4.0
val LARGEGAP = 8.0 // 2*SMALLGAP + LARGEGAP must be equal to TILE_SIZE
assert(2 * SMALLGAP + LARGEGAP == TILE_SIZED)
val mx = mouseX
val my = mouseY
val mtx = (mouseX / TILE_SIZE).floorToInt()
val mty = (mouseY / TILE_SIZE).floorToInt()
val msx = mx fmod TILE_SIZED
val msy = my fmod TILE_SIZED
val vector = if (msx < SMALLGAP) { // X to the left
if (msy < SMALLGAP) SubtileVector.INVALID // TOP LEFT
else if (msy < SMALLGAP + LARGEGAP) SubtileVector.LEFT // LEFT
else SubtileVector.INVALID // BOTTOM LEFT
}
else if (msx < SMALLGAP + LARGEGAP) { // X to the centre
if (msy < SMALLGAP) SubtileVector.TOP // TOP
else if (msy < SMALLGAP + LARGEGAP) SubtileVector.CENTRE // CENTRE
else SubtileVector.BOTTOM // BOTTOM
}
else { // X to the right
if (msy < SMALLGAP) SubtileVector.INVALID // TOP RIGHT
else if (msy < SMALLGAP + LARGEGAP) SubtileVector.RIGHT // RIGHT
else SubtileVector.INVALID // BOTTOM RIGHT
}
return MouseSubtile4(mtx, mty, vector)
}
/**
* Usage:
*
* override var referenceID: Int = generateUniqueReferenceID()
*/
fun generateUniqueReferenceID(renderOrder: Actor.RenderOrder): ActorID {
fun renderOrderToRange(renderOrder: Actor.RenderOrder) = when (renderOrder) {
Actor.RenderOrder.BEHIND -> Actor.RANGE_BEHIND
Actor.RenderOrder.MIDDLE -> Actor.RANGE_MIDDLE
Actor.RenderOrder.MIDTOP -> Actor.RANGE_MIDTOP
Actor.RenderOrder.FRONT -> Actor.RANGE_FRONT
Actor.RenderOrder.OVERLAY-> Actor.RANGE_OVERLAY
}
fun hasCollision(value: ActorID) =
try {
Terrarum.ingame?.theGameHasActor(value) == true
}
catch (gameNotInitialisedException: KotlinNullPointerException) {
false
}
var ret: Int
do {
val range = renderOrderToRange(renderOrder)
val size = range.last - range.first + 1
ret = (HQRNG().nextInt().rem(size) + range.first) and 0x7FFF_FF00 // make room for sub-actors
} while (hasCollision(ret)) // check for collision
return ret
}
fun getWorldSaveFiledesc(filename: String) = File(App.worldsDir, filename)
fun getPlayerSaveFiledesc(filename: String) = File(App.playersDir, filename)
fun getSharedSaveFiledesc(filename: String) = File(App.saveSharedDir, filename)
}
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
this.begin()
action(this)
this.end()
}
inline fun ShapeRenderer.inUse(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
this.begin(shapeRendererType)
action(this)
this.end()
}
/** Use Batch inside of it! */
inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?, action: (FrameBuffer) -> Unit) {
//this.begin()
FrameBufferManager.begin(this)
val oldCamPos = camera?.position?.cpy()
camera?.setToOrtho(true, this.width.toFloat(), this.height.toFloat())
camera?.position?.set((this.width / 2f).roundToFloat(), (this.height / 2f).roundToFloat(), 0f) // TODO floor? ceil? round?
camera?.update()
batch?.projectionMatrix = camera?.combined
action(this)
//this.end()
FrameBufferManager.end()
camera?.setToOrtho(true, App.scr.wf, App.scr.hf)
camera?.position?.set(oldCamPos)
camera?.update()
batch?.projectionMatrix = camera?.combined
}
/**
* Vertically flipped version of [FrameBuffer.inAction]
*/
inline fun FrameBuffer.inActionF(camera: OrthographicCamera?, batch: SpriteBatch?, action: (FrameBuffer) -> Unit) {
//this.begin()
FrameBufferManager.begin(this)
val oldCamPos = camera?.position?.cpy()
camera?.setToOrtho(false, this.width.toFloat(), this.height.toFloat())
camera?.position?.set((this.width / 2f).roundToFloat(), (this.height / 2f).roundToFloat(), 0f) // TODO floor? ceil? round?
camera?.update()
batch?.projectionMatrix = camera?.combined
action(this)
//this.end()
FrameBufferManager.end()
camera?.setToOrtho(true, App.scr.wf, App.scr.hf)
camera?.position?.set(oldCamPos)
camera?.update()
batch?.projectionMatrix = camera?.combined
}
private val rgbMultLUT = Array(256) { y -> IntArray(256) { x ->
val i = x / 255f
val j = y / 255f
(i * j).times(255f).roundToInt()
} }
infix fun Int.rgbamul(other: Int): Int {
val r = rgbMultLUT[this.ushr(24).and(255)][other.ushr(24).and(255)]
val g = rgbMultLUT[this.ushr(16).and(255)][other.ushr(16).and(255)]
val b = rgbMultLUT[this.ushr(8).and(255)][other.ushr(8).and(255)]
val a = rgbMultLUT[this.ushr(0).and(255)][other.ushr(0).and(255)]
return r.shl(24) or g.shl(16) or b.shl(8) or a
}
infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
infix fun Color.mulAndAssign(other: Color): Color {
this.r *= other.r
this.g *= other.g
this.b *= other.b
this.a *= other.a
return this
}
/**
* Use demultiplier shader on GL Source (foreground) if source has semitransparency
*/
fun blendMul(batch: SpriteBatch) {
batch.enableBlending()
batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
}
/**
* Use demultiplier shader on GL Source (foreground) if source has semitransparency
*/
fun blendScreen(batch: SpriteBatch) {
// will break if the colour image contains semitransparency
batch.enableBlending()
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
}
fun blendDisable(batch: SpriteBatch) {
batch.disableBlending()
}
fun blendNormalStraightAlpha(batch: SpriteBatch) {
batch.enableBlending()
batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
// helpful links:
// - https://stackoverflow.com/questions/19674740/opengl-es2-premultiplied-vs-straight-alpha-blending#37869033
// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
// - https://www.andersriggelsen.dk/glblendfunc.php
// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
}
fun blendNormalPremultAlpha(batch: SpriteBatch) {
batch.enableBlending()
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
// helpful links:
// - https://stackoverflow.com/questions/19674740/opengl-es2-premultiplied-vs-straight-alpha-blending#37869033
// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
// - https://www.andersriggelsen.dk/glblendfunc.php
// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
}
fun gdxClearAndEnableBlend(color: Color) {
gdxClearAndEnableBlend(color.r, color.g, color.b, color.a)
}
fun gdxClearAndEnableBlend(r: Float, g: Float, b: Float, a: Float) {
Gdx.gl.glClearColor(r,g,b,a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gdxEnableBlend()
}
fun gdxEnableBlend() {
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
}
fun gdxBlendNormalStraightAlpha() {
gdxEnableBlend()
Gdx.gl.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
// helpful links:
// - https://stackoverflow.com/questions/19674740/opengl-es2-premultiplied-vs-straight-alpha-blending#37869033
// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
// - https://www.andersriggelsen.dk/glblendfunc.php
// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
}
fun gdxBlendNormalPremultAlpha() {
gdxEnableBlend()
Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
// helpful links:
// - https://stackoverflow.com/questions/19674740/opengl-es2-premultiplied-vs-straight-alpha-blending#37869033
// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
// - https://www.andersriggelsen.dk/glblendfunc.php
// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
}
fun gdxBlendMul() {
gdxEnableBlend()
Gdx.gl.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
}
object BlendMode {
const val SCREEN = "screen"
const val MULTIPLY = "multiply"
const val NORMAL = "normal"
//const val MAX = "GL_MAX" // not supported by GLES -- use shader
fun resolve(mode: String, batch: SpriteBatch) {
when (mode) {
SCREEN -> blendScreen(batch)
MULTIPLY -> blendMul(batch)
NORMAL -> blendNormalStraightAlpha(batch)
//MAX -> blendLightenOnly() // not supported by GLES -- use shader
else -> throw Error("Unknown blend mode: $mode")
}
}
}
enum class RunningEnvironment {
PC, CONSOLE//, MOBILE
}
infix fun Color.screen(other: Color) = Color(
1f - (1f - this.r) * (1f - other.r),
1f - (1f - this.g) * (1f - other.g),
1f - (1f - this.b) * (1f - other.b),
1f - (1f - this.a) * (1f - other.a)
)
infix fun Color.minus(other: Color) = Color( // don't turn into an operator!
this.r - other.r,
this.g - other.g,
this.b - other.b,
this.a - other.a
)
fun Int.toHex() = this.toLong().and(0xFFFFFFFF).toString(16).padStart(8, '0').toUpperCase()
fun MutableList<Any>.shuffle() {
for (i in this.size - 1 downTo 1) {
val rndIndex = (Math.random() * (i + 1)).toInt()
val t = this[rndIndex]
this[rndIndex] = this[i]
this[i] = t
}
}
val ccW = TerrarumSansBitmap.toColorCode(0xFFFF)
val ccY = TerrarumSansBitmap.toColorCode(0xFFE8)
val ccO = TerrarumSansBitmap.toColorCode(0xFFB2)
val ccR = TerrarumSansBitmap.toColorCode(0xFF88)
val ccF = TerrarumSansBitmap.toColorCode(0xFFAE)
val ccM = TerrarumSansBitmap.toColorCode(0xFEAF)
val ccB = TerrarumSansBitmap.toColorCode(0xF6CF)
val ccC = TerrarumSansBitmap.toColorCode(0xF8FF)
val ccG = TerrarumSansBitmap.toColorCode(0xF8F8)
val ccV = TerrarumSansBitmap.toColorCode(0xF080)
val ccX = TerrarumSansBitmap.toColorCode(0xF853)
val ccK = TerrarumSansBitmap.toColorCode(0xF888)
val ccE = TerrarumSansBitmap.toColorCode(0xFBBB)
// Zelda-esque text colour emphasis
val emphRed = TerrarumSansBitmap.toColorCode(0xFF88)
val emphObj = TerrarumSansBitmap.toColorCode(0xF0FF)
val emphVerb = TerrarumSansBitmap.toColorCode(0xFFF6)
typealias Second = Float
inline fun Double.floorToInt() = floor(this).toInt()
inline fun Float.floorToInt() = FastMath.floor(this)
inline fun Double.ceilToInt() = Math.ceil(this).toInt()
inline fun Float.ceilToFloat(): Float = FastMath.ceil(this).toFloat()
inline fun Float.ceilToInt() = FastMath.ceil(this)
inline fun Float.floorToFloat() = FastMath.floor(this).toFloat()
inline fun Float.roundToFloat(): Float = round(this)
//inline fun Double.round() = Math.round(this).toDouble()
inline fun Double.floorToDouble() = floor(this)
inline fun Double.ceilToDouble() = ceil(this)
inline fun Int.sqr(): Int = this * this
inline fun Double.sqr() = this * this
inline fun Float.sqr() = this * this
inline fun Double.sqrt() = Math.sqrt(this)
inline fun Float.sqrt() = FastMath.sqrt(this)
inline fun Int.abs() = this.absoluteValue
inline fun Double.abs() = this.absoluteValue
inline fun Double.bipolarClamp(limit: Double) = this.coerceIn(-limit, limit)
inline fun Boolean.toInt(shift: Int = 0) = if (this) 1.shl(shift) else 0
inline fun Boolean.toLong(shift: Int = 0) = if (this) 1L.shl(shift) else 0L
inline fun Int.bitCount() = java.lang.Integer.bitCount(this)
inline fun Long.bitCount() = java.lang.Long.bitCount(this)
fun absMax(left: Double, right: Double): Double {
if (left > 0 && right > 0)
if (left > right) return left
else return right
else if (left < 0 && right < 0)
if (left < right) return left
else return right
else {
val absL = left.abs()
val absR = right.abs()
if (absL > absR) return left
else return right
}
}
fun Double.magnSqr() = if (this >= 0.0) this.sqr() else -this.sqr()
fun interpolateLinear(scale: Double, startValue: Double, endValue: Double): Double {
if (startValue == endValue) {
return startValue
}
if (scale <= 0.0) {
return startValue
}
if (scale >= 1.0) {
return endValue
}
return (1.0 - scale) * startValue + scale * endValue
}
fun <T> List<T>.linearSearch(selector: (T) -> Boolean): Int? {
this.forEachIndexed { index, it ->
if (selector.invoke(it)) return index
}
return null
}
fun <T> List<T>.linearSearchBy(selector: (T) -> Boolean): T? {
this.forEach {
if (selector.invoke(it)) return it
}
return null
}
inline fun printStackTrace(obj: Any) = printStackTrace(obj, System.out) // because of Java
fun printStackTrace(obj: Any, out: PrintStream = System.out) {
if (App.IS_DEVELOPMENT_BUILD) {
val indentation = " ".repeat(obj.javaClass.simpleName.length + 4)
Thread.currentThread().stackTrace.forEachIndexed { index, it ->
if (index == 1)
out.println("[${obj.javaClass.simpleName}]> $it")
else if (index > 1)
out.println("$indentation$it")
}
}
}
class UIContainer {
private val data = ArrayList<Any>()
fun add(vararg things: Any) {
things.forEach {
if (it is UICanvas || it is Id_UICanvasNullable)
if (!data.contains(it)) data.add(it)
else throw IllegalArgumentException(it.javaClass.name)
}
}
fun iterator() = object : Iterator<UICanvas?> {
private var cursor = 0
override fun hasNext() = cursor < data.size
override fun next(): UICanvas? {
val it = data[cursor]
// whatever the fucking reason when() does not work
if (it is UICanvas) {
cursor += 1
return it
}
else if (it is Id_UICanvasNullable) {
cursor += 1
return it.get()
}
else throw IllegalArgumentException("Unacceptable type ${it.javaClass.name}, instance of ${it.javaClass.superclass.name}")
}
}
fun forEach(operation: (UICanvas?) -> Unit) = iterator().forEach(operation)
fun countVisible(): Int {
var c = 0
forEach { if (it?.isVisible == true) c += 1 }
return c
}
fun contains(element: Any) = data.contains(element)
fun <T> map(transformation: (UICanvas?) -> T) = iterator().asSequence().map(transformation)
fun filter(predicate: (Any) -> Boolean) = data.filter(predicate)
}
interface Id_UICanvasNullable {
fun get(): UICanvas?
}
// haskell-inspired array selectors
// head and last use first() and last()
fun <T> Array<T>.tail() = this.sliceArray(1 until this.size)
fun <T> Array<T>.init() = this.sliceArray(0 until this.lastIndex)
fun <T> List<T>.tail() = this.subList(1, this.size)
fun <T> List<T>.init() = this.subList(0, this.lastIndex)
fun <T> Collection<T>.notEmptyOrNull() = this.ifEmpty { null }
val BlockCodex: BlockCodex
get() = Terrarum.blockCodex
val ItemCodex: ItemCodex
get() = Terrarum.itemCodex
val WireCodex: WireCodex
get() = Terrarum.wireCodex
val MaterialCodex: MaterialCodex
get() = Terrarum.materialCodex
val FactionCodex: FactionCodex
get() = Terrarum.factionCodex
val CraftingRecipeCodex: CraftingCodex
get() = Terrarum.craftingCodex
val Apocryphas: HashMap<String, Any>
get() = Terrarum.apocryphas
class Codex : KVHashMap() {
fun getAsCvec(key: String): Cvec? {
val value = get(key)
if (value == null) return null
return value as Cvec
}
}
fun AppUpdateListOfSavegames() {
App.sortedSavegameWorlds.clear()
App.savegameWorlds.clear()
App.savegameWorldsName.clear()
App.sortedPlayers.clear()
App.savegamePlayers.clear()
App.savegamePlayersName.clear()
println("Listing saved worlds...")
// create list of worlds
File(worldsDir).listFiles().filter { !it.isDirectory && !it.name.contains('.') }.mapNotNull { file ->
try {
DiskSkimmer(file, true)
}
catch (e: Throwable) {
System.err.println("Unable to load a world file ${file.absolutePath}")
e.printStackTrace()
null
}
}.sortedByDescending { it.getLastModifiedTime() }.forEachIndexed { index, it ->
println("${index+1}.\t${it.diskFile.absolutePath}")
// it.rebuild()
// val jsonFile = it.getFile(SAVEGAMEINFO)!!
// var worldUUID: UUID? = null
// JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
// if (name == "worldIndex") worldUUID = UUID.fromString(value.asString())
// }
val collection = SavegameCollection.collectFromBaseFilename(File(worldsDir), it.diskFile.name)
val worldUUID = collection.getUUID()
// if multiple valid savegames with same UUID exist, only the most recent one is retained
if (!App.savegameWorlds.contains(worldUUID)) {
App.savegameWorlds[worldUUID] = collection
App.sortedSavegameWorlds.add(worldUUID)
App.savegameWorldsName[worldUUID] = it.getDiskName(Common.CHARSET)
}
}
println("Listing saved players...")
// create list of players
File(playersDir).listFiles().filter { !it.isDirectory && !it.name.contains('.') }.mapNotNull { file ->
try {
DiskSkimmer(file, true)
}
catch (e: Throwable) {
System.err.println("Unable to load a player file ${file.absolutePath}")
e.printStackTrace()
null
}
}.sortedByDescending { it.getLastModifiedTime() }.forEachIndexed { index, it ->
println("${index+1}.\t${it.diskFile.absolutePath}")
// it.rebuild()
// val jsonFile = it.getFile(SAVEGAMEINFO)!!
// var playerUUID: UUID? = null
// JsonFetcher.readFromJsonString(ByteArray64Reader(jsonFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
// if (name == "uuid") playerUUID = UUID.fromString(value.asString())
// }
val collection = SavegameCollection.collectFromBaseFilename(File(playersDir), it.diskFile.name)
val playerUUID = collection.getUUID()
// if multiple valid savegames with same UUID exist, only the most recent one is retained
if (!App.savegamePlayers.contains(playerUUID)) {
App.savegamePlayers[playerUUID] = collection
App.sortedPlayers.add(playerUUID)
App.savegamePlayersName[playerUUID] = it.getDiskName(Common.CHARSET)
}
}
println("SortedPlayers...")
App.sortedPlayers.forEach {
println(it)
}
}
/**
* @param skimmer loaded with the savefile, rebuilt/updated beforehand
*/
fun checkForSavegameDamage(skimmer: DiskSkimmer): Boolean {
try {
// # check for meta
/*val metaFile = skimmer.requestFile(-1) ?: return true
// # check if The Player is there
val player = skimmer.requestFile(PLAYER_REF_ID.toLong().and(0xFFFFFFFFL))?.contents ?: return true
// # check if:
// the world The Player is at actually exists
// all the actors for the world actually exists
// TODO SAX parser for JSON -- use JsonReader().parse(<String>) for now...
val currentWorld = (player as EntryFile).bytes.let {
(ReadActor.readActorBare(ByteArray64Reader(it, Common.CHARSET)) as? IngamePlayer
?: return true).worldCurrentlyPlaying
}
if (currentWorld == 0) return true
val worldData = (skimmer.requestFile(currentWorld.toLong())?.contents as? EntryFile)?.bytes ?: return true
val world = Common.jsoner.fromJson(GameWorld::class.java, ByteArray64Reader(worldData, Common.CHARSET))
var hasMissingActor = false
world.actors.forEach {
if (!skimmer.hasEntry(it.toLong().and(0xFFFFFFFFL))) {
System.err.println("Nonexisting actor $it for savegame ${skimmer.diskFile.absolutePath}")
hasMissingActor = true
}
}; if (hasMissingActor) return true*/
return false
}
catch (e: Throwable) {
e.printStackTrace()
return true
}
}
/**
* No lateinit!
*/
inline fun Disposable.tryDispose() {
try { this.dispose() }
catch (_: Throwable) {}
}