Files
Terrarum/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt

291 lines
11 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
/**
* Created by minjaesong on 16-03-14.
*/
class BasicDebugInfoWindow : UICanvas {
override var width: Int = Terrarum.WIDTH
override var height: Int = Terrarum.HEIGHT
override var openCloseTime: Float = 0f
override var handler: UIHandler? = null
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0
private var xdelta = 0.0
private var ydelta = 0.0
override fun update(delta: Float) {
val player = Terrarum.ingame!!.player!!
val hitbox = player.hitbox
xdelta = hitbox.canonicalX - prevPlayerX
ydelta = hitbox.canonicalY - prevPlayerY
prevPlayerX = hitbox.canonicalX
prevPlayerY = hitbox.canonicalY
}
override fun render(batch: SpriteBatch) {
fun Int.rawR() = this / LightmapRenderer.MUL_2
fun Int.rawG() = this % LightmapRenderer.MUL_2 / LightmapRenderer.MUL
fun Int.rawB() = this % LightmapRenderer.MUL
val player = Terrarum.ingame!!.player
batch.color = Color(0xFFEE88FF.toInt())
val hitbox = player?.hitbox
/**
* First column
*/
printLineColumn(batch, 1, 1, "startX "
+ ccG
+ "${hitbox?.startX}"
+ " ("
+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 2, 1, "endX "
+ ccG
+ "${hitbox?.endX}"
+ " ("
+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 1, 2, "startY "
+ ccG
+ "${hitbox?.startY}"
+ " ("
+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLineColumn(batch, 2, 2, "endY "
+ ccG
+ "${hitbox?.endY}"
+ " ("
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}")
printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}")
printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
if (player != null) {
printLineColumn(batch, 1, 7,
"walled " +
"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
"${if (player.walledRight) "$ccR" else "$ccG"}R" +
"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}"
)
}
//printLine(batch, 7, "jump $ccG${player.jumpAcc}")
val lightVal: String
val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
lightVal = if (valRaw == null) ""
else valRaw.toString() + " (" +
rawR.toString() + " " +
rawG.toString() + " " +
rawB.toString() + ")"
printLine(batch, 8, "light@cursor $ccG$lightVal")
val tileNum = Terrarum.ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
/**
* Second column
*/
//printLineColumn(batch, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}")
printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}")
drawHistogram(batch, LightmapRenderer.histogram,
Terrarum.WIDTH - histogramW - 30,
Terrarum.HEIGHT - histogramH - 30
)
batch.color = Color.WHITE
if (Terrarum.controller != null) {
drawGamepadAxis(batch,
Terrarum.controller!!.getAxisValue(3),
Terrarum.controller!!.getAxisValue(2),
Terrarum.WIDTH - 135,
40
)
}
/**
* Top right
*/
//g.color = GameFontBase.codeToCol["y"]
Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f)
//g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}",
(Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f)
//g.color = GameFontBase.codeToCol["g"]
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memInUse}M",
(Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f)
Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memTotal}M/",
(Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f)
//Terrarum.fontSmallNumbers.color = GameFontBase.codeToCol["m"]
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
(Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f)
/**
* Bottom left
*/
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${Terrarum.ingame!!.actorContainer.size + Terrarum.ingame!!.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${Terrarum.ingame!!.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${Terrarum.ingame!!.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${Terrarum.ingame!!.particlesActive}",
(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
}
private fun printLine(batch: SpriteBatch, l: Int, s: String) {
Terrarum.fontSmallNumbers.draw(batch,
s, 10f, line(l)
)
}
private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
Terrarum.fontSmallNumbers.draw(batch,
s, (10 + column(col)), line(row)
)
}
val histogramW = 256
val histogramH = 200
private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
val uiColour = Color(0x000000_80.toInt())
val barR = Color(0xFF0000_FF.toInt())
val barG = Color(0x00FF00_FF.toInt())
val barB = Color(0x0000FF_FF.toInt())
val barColour = arrayOf(barR, barG, barB)
val w = histogramW.toFloat()
val h = histogramH.toFloat()
val range = histogram.range
val histogramMax = histogram.screen_tiles.toFloat()
batch.color = uiColour
batch.fillRect(x.toFloat(), y.toFloat(), w.plus(1), h)
batch.color = Color.GRAY
Terrarum.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
Terrarum.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
Terrarum.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
blendScreen()
for (c in 0..2) {
for (i in 0..255) {
var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
if (i == 255) {
for (k in 255..range - 1) {
histogram_value += histogram.get(c)[k]
}
}
val bar_x = x + (w / w.minus(1f)) * i.toFloat()
val bar_h = FastMath.ceil(h / histogramMax * histogram_value.toFloat()).toFloat()
val bar_y = y + (h / histogramMax) - bar_h + h
val bar_w = 1f
batch.color = barColour[c]
batch.fillRect(bar_x, bar_y, bar_w, bar_h)
}
}
blendNormal()
}
private fun drawGamepadAxis(batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
val uiColour = Color(0xAA000000.toInt())
val w = 128f
val h = 128f
val halfW = w / 2f
val halfH = h / 2f
val pointDX = axisX * halfW
val pointDY = axisY * halfH
val padName = if (Terrarum.controller!!.name.isEmpty()) "Gamepad"
else Terrarum.controller!!.name
blendNormal()
batch.end()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), uiY.toFloat(), w, h)
it.color = Color.WHITE
it.line(uiX + halfW, uiY + halfH, uiX + halfW + pointDX, uiY + halfH + pointDY)
it.color = Color.GRAY
}
batch.begin()
Terrarum.fontSmallNumbers.draw(batch, padName, uiX + w / 2 - (padName.length) * 4, uiY.toFloat() + h + 2)
}
private fun line(i: Int): Float = i * 10f
private fun column(i: Int): Float = 300f * (i - 1)
override fun processInput(delta: Float) {
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
}