mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
291 lines
11 KiB
Kotlin
291 lines
11 KiB
Kotlin
package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.Terrarum.mouseTileX
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import net.torvald.terrarum.Terrarum.mouseTileY
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/**
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* Created by minjaesong on 16-03-14.
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*/
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class BasicDebugInfoWindow : UICanvas {
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override var width: Int = Terrarum.WIDTH
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override var height: Int = Terrarum.HEIGHT
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override var openCloseTime: Float = 0f
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override var handler: UIHandler? = null
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private var prevPlayerX = 0.0
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private var prevPlayerY = 0.0
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private var xdelta = 0.0
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private var ydelta = 0.0
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override fun update(delta: Float) {
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val player = Terrarum.ingame!!.player!!
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val hitbox = player.hitbox
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xdelta = hitbox.canonicalX - prevPlayerX
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ydelta = hitbox.canonicalY - prevPlayerY
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prevPlayerX = hitbox.canonicalX
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prevPlayerY = hitbox.canonicalY
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}
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override fun render(batch: SpriteBatch) {
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fun Int.rawR() = this / LightmapRenderer.MUL_2
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fun Int.rawG() = this % LightmapRenderer.MUL_2 / LightmapRenderer.MUL
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fun Int.rawB() = this % LightmapRenderer.MUL
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val player = Terrarum.ingame!!.player
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batch.color = Color(0xFFEE88FF.toInt())
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val hitbox = player?.hitbox
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/**
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* First column
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*/
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printLineColumn(batch, 1, 1, "startX "
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+ ccG
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+ "${hitbox?.startX}"
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+ " ("
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+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
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+ ")")
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printLineColumn(batch, 2, 1, "endX "
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+ ccG
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+ "${hitbox?.endX}"
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+ " ("
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+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
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+ ")")
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printLineColumn(batch, 1, 2, "startY "
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+ ccG
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+ "${hitbox?.startY}"
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+ " ("
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+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
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+ ")")
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printLineColumn(batch, 2, 2, "endY "
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+ ccG
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+ "${hitbox?.endY}"
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+ " ("
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+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
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+ ")")
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printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}")
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printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}")
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printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
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printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
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printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
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printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
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if (player != null) {
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printLineColumn(batch, 1, 7,
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"walled " +
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"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
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"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
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"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
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"${if (player.walledRight) "$ccR" else "$ccG"}R" +
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"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}"
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)
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}
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//printLine(batch, 7, "jump $ccG${player.jumpAcc}")
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val lightVal: String
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val mtX = mouseTileX.toString()
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val mtY = mouseTileY.toString()
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val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
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val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
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val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
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val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
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lightVal = if (valRaw == null) "—"
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else valRaw.toString() + " (" +
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rawR.toString() + " " +
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rawG.toString() + " " +
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rawB.toString() + ")"
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printLine(batch, 8, "light@cursor $ccG$lightVal")
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val tileNum = Terrarum.ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
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printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)")
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/**
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* Second column
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*/
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//printLineColumn(batch, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
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//printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
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printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
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" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
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printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}")
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printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}")
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drawHistogram(batch, LightmapRenderer.histogram,
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Terrarum.WIDTH - histogramW - 30,
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Terrarum.HEIGHT - histogramH - 30
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)
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batch.color = Color.WHITE
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if (Terrarum.controller != null) {
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drawGamepadAxis(batch,
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Terrarum.controller!!.getAxisValue(3),
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Terrarum.controller!!.getAxisValue(2),
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Terrarum.WIDTH - 135,
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40
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)
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}
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/**
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* Top right
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*/
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//g.color = GameFontBase.codeToCol["y"]
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f)
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//g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}",
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(Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f)
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//g.color = GameFontBase.codeToCol["g"]
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Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memInUse}M",
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(Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f)
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Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memTotal}M/",
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(Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f)
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//Terrarum.fontSmallNumbers.color = GameFontBase.codeToCol["m"]
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Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
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(Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f)
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/**
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* Bottom left
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*/
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${Terrarum.ingame!!.actorContainer.size + Terrarum.ingame!!.actorContainerInactive.size}",
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2f, Terrarum.HEIGHT - 10f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${Terrarum.ingame!!.actorContainer.size}",
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(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${Terrarum.ingame!!.actorContainerInactive.size}",
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(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${Terrarum.ingame!!.particlesActive}",
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(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
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}
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private fun printLine(batch: SpriteBatch, l: Int, s: String) {
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Terrarum.fontSmallNumbers.draw(batch,
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s, 10f, line(l)
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)
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}
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private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
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Terrarum.fontSmallNumbers.draw(batch,
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s, (10 + column(col)), line(row)
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)
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}
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val histogramW = 256
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val histogramH = 200
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private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
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val uiColour = Color(0x000000_80.toInt())
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val barR = Color(0xFF0000_FF.toInt())
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val barG = Color(0x00FF00_FF.toInt())
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val barB = Color(0x0000FF_FF.toInt())
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val barColour = arrayOf(barR, barG, barB)
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val w = histogramW.toFloat()
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val h = histogramH.toFloat()
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val range = histogram.range
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val histogramMax = histogram.screen_tiles.toFloat()
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batch.color = uiColour
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batch.fillRect(x.toFloat(), y.toFloat(), w.plus(1), h)
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batch.color = Color.GRAY
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Terrarum.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
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Terrarum.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
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Terrarum.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
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blendScreen()
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for (c in 0..2) {
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for (i in 0..255) {
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var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
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if (i == 255) {
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for (k in 255..range - 1) {
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histogram_value += histogram.get(c)[k]
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}
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}
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val bar_x = x + (w / w.minus(1f)) * i.toFloat()
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val bar_h = FastMath.ceil(h / histogramMax * histogram_value.toFloat()).toFloat()
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val bar_y = y + (h / histogramMax) - bar_h + h
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val bar_w = 1f
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batch.color = barColour[c]
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batch.fillRect(bar_x, bar_y, bar_w, bar_h)
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}
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}
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blendNormal()
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}
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private fun drawGamepadAxis(batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
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val uiColour = Color(0xAA000000.toInt())
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val w = 128f
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val h = 128f
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val halfW = w / 2f
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val halfH = h / 2f
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val pointDX = axisX * halfW
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val pointDY = axisY * halfH
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val padName = if (Terrarum.controller!!.name.isEmpty()) "Gamepad"
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else Terrarum.controller!!.name
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blendNormal()
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batch.end()
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Terrarum.inShapeRenderer {
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it.color = uiColour
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it.rect(uiX.toFloat(), uiY.toFloat(), w, h)
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it.color = Color.WHITE
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it.line(uiX + halfW, uiY + halfH, uiX + halfW + pointDX, uiY + halfH + pointDY)
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it.color = Color.GRAY
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}
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batch.begin()
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Terrarum.fontSmallNumbers.draw(batch, padName, uiX + w / 2 - (padName.length) * 4, uiY.toFloat() + h + 2)
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}
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private fun line(i: Int): Float = i * 10f
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private fun column(i: Int): Float = 300f * (i - 1)
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override fun processInput(delta: Float) {
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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} |