Files
Terrarum/src/net/torvald/terrarum/ui/UIItem.kt
minjaesong b380fa7ce7 new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00

194 lines
5.9 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
/**
* ## Attaching Input Listeners
*
* UIItem provides following listeners:
*
* - updateListener
* - keyDownListener
* - keyUpListener
* - mouseMovedListene
* - touchDraggedListe
* - touchDownListener
* - touchUpListener
* - scrolledListener
* - clickOnceListener
*
* Each listeners are implemented using _functions_, instead of traditional listener _classes_.
* What you should do is just override one or more of these variables which has 'function' as their type.
* For example:
*
* ```
* <<some_name>>.clickOnceListener = { mouseX, mouseY, button ->
* println("Bo-ing!")
* }
* ```
*
* This listener will print out 'Bo-ing!' whenever it's clicked.
*
* Created by minjaesong on 2015-12-31.
*/
abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UIHandler!
// X/Y Position relative to the containing canvas
abstract var posX: Int
abstract var posY: Int
abstract val width: Int
abstract val height: Int
protected val relativeMouseX: Int
get() = (Terrarum.mouseScreenX - (parentUI.posX) - this.posX)
protected val relativeMouseY: Int
get() = (Terrarum.mouseScreenY - (parentUI.posY) - this.posY)
/** If mouse is hovering over it */
open val mouseUp: Boolean
get() = relativeMouseX in 0..width - 1 && relativeMouseY in 0..height - 1
/** If mouse is hovering over it and mouse is down */
open val mousePushed: Boolean
get() = mouseUp && Gdx.input.isButtonPressed(Terrarum.getConfigInt("mouseprimary")!!)
/** UI to call (show up) while mouse is up */
open val mouseOverCall: UICanvas? = null
// kind of listener implementation
/** Fired once for every update
* Parametre: delta */
open var updateListener: ((Float) -> Unit)? = null
/** Parametre: keycode */
open var keyDownListener: ((Int) -> Unit)? = null
/** Parametre: keycode */
open var keyUpListener: ((Int) -> Unit)? = null
open var mouseMovedListener: ((Int, Int) -> Unit)? = null
open var touchDraggedListener: ((Int, Int, Int) -> Unit)? = null
/** Parametres: screenX, screenY, pointer, button */
open var touchDownListener: ((Int, Int, Int, Int) -> Unit)? = null
open var touchUpListener: ((Int, Int, Int, Int) -> Unit)? = null
open var scrolledListener: ((Int) -> Unit)? = null
/** Parametres: relative mouseX, relative mouseY, button */
open var clickOnceListener: ((Int, Int, Int) -> Unit)? = null
open var clickOnceListenerFired = false
/** Since gamepads can't just choose which UIItem to control, this variable is used to allow processing of
* gamepad button events for one or more UIItems in one or more UICanvases. */
open var controllerInFocus = false
open fun update(delta: Float) {
if (parentUI.isVisible) {
if (updateListener != null) {
updateListener!!.invoke(delta)
}
mouseOverCall?.update(delta)
if (mouseUp) {
if (mouseOverCall?.isVisible ?: false) {
mouseOverCall?.setAsOpen()
}
mouseOverCall?.updateUI(delta)
}
else {
if (mouseOverCall?.isVisible ?: false) {
mouseOverCall?.setAsClose()
}
}
}
}
open fun render(batch: SpriteBatch, camera: Camera) {
if (parentUI.isVisible) {
mouseOverCall?.render(batch, camera)
if (mouseUp) {
mouseOverCall?.renderUI(batch, camera)
}
}
}
// keyboard controlled
open fun keyDown(keycode: Int): Boolean {
if (parentUI.isVisible && keyDownListener != null) {
keyDownListener!!.invoke(keycode)
return true
}
return false
}
open fun keyUp(keycode: Int): Boolean {
if (parentUI.isVisible && keyUpListener != null) {
keyUpListener!!.invoke(keycode)
return true
}
return false
}
// mouse controlled
open fun mouseMoved(screenX: Int, screenY: Int): Boolean {
if (parentUI.isVisible && mouseMovedListener != null) {
mouseMovedListener!!.invoke(relativeMouseX, relativeMouseY)
return true
}
return false
}
open fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
if (parentUI.isVisible && touchDraggedListener != null) {
touchDraggedListener!!.invoke(relativeMouseX, relativeMouseY, pointer)
return true
}
return false
}
open fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
var actionDone = false
if (parentUI.isVisible) {
if (touchDownListener != null) {
touchDownListener!!.invoke(relativeMouseX, relativeMouseY, pointer, button)
actionDone = true
}
if (clickOnceListener != null && !clickOnceListenerFired && mouseUp) {
clickOnceListener!!.invoke(relativeMouseX, relativeMouseY, button)
actionDone = true
}
}
return actionDone
}
open fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
clickOnceListenerFired = false
if (parentUI.isVisible && touchUpListener != null) {
touchUpListener!!.invoke(relativeMouseX, relativeMouseY, pointer, button)
return true
}
return false
}
open fun scrolled(amount: Int): Boolean {
if (parentUI.isVisible && scrolledListener != null) {
scrolledListener!!.invoke(amount)
return true
}
return false
}
abstract fun dispose()
}