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https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
189 lines
5.6 KiB
Java
189 lines
5.6 KiB
Java
package org.newdawn.slick;
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import org.newdawn.slick.opengl.SlickCallable;
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import org.newdawn.slick.opengl.renderer.Renderer;
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import org.newdawn.slick.opengl.renderer.SGL;
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/**
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* A wrapper to allow any game to be scalable. This relies on knowing the
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* normal width/height of the game - i.e. the dimensions that the game is
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* expecting to be run at. The wrapper then takes the size of the container
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* and scales rendering and input based on the ratio.
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*
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* Note: Using OpenGL directly within a ScalableGame can break it
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*
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* @author kevin
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*/
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public class ScalableGame implements Game {
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/** The renderer to use for all GL operations */
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private static SGL GL = Renderer.get();
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/** The normal or native width of the game */
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private float normalWidth;
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/** The normal or native height of the game */
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private float normalHeight;
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/** The game that is being wrapped */
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private Game held;
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/** True if we should maintain the aspect ratio */
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private boolean maintainAspect;
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/** The target width */
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private int targetWidth;
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/** The target height */
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private int targetHeight;
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/** The game container wrapped */
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private GameContainer container;
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/**
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* Create a new scalable game wrapper
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*
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* @param held The game to be wrapper and displayed at a different resolution
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* @param normalWidth The normal width of the game
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* @param normalHeight The noral height of the game
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*/
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public ScalableGame(Game held, int normalWidth, int normalHeight) {
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this(held, normalWidth, normalHeight, false);
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}
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/**
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* Create a new scalable game wrapper
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*
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* @param held The game to be wrapper and displayed at a different resolution
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* @param normalWidth The normal width of the game
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* @param normalHeight The noral height of the game
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* @param maintainAspect True if we should maintain the aspect ratio
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*/
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public ScalableGame(Game held, int normalWidth, int normalHeight, boolean maintainAspect) {
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this.held = held;
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this.normalWidth = normalWidth;
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this.normalHeight = normalHeight;
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this.maintainAspect = maintainAspect;
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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this.container = container;
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recalculateScale();
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held.init(container);
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}
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/**
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* Recalculate the scale of the game
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*
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* @throws SlickException Indicates a failure to reinit the game
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*/
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public void recalculateScale() throws SlickException {
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targetWidth = container.getWidth();
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targetHeight = container.getHeight();
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if (maintainAspect) {
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boolean normalIsWide = (normalWidth / normalHeight > 1.6 ? true : false);
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boolean containerIsWide = ((float) targetWidth / (float) targetHeight > 1.6 ? true : false);
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float wScale = targetWidth / normalWidth;
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float hScale = targetHeight / normalHeight;
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if (normalIsWide & containerIsWide) {
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float scale = (wScale < hScale ? wScale : hScale);
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targetWidth = (int) (normalWidth * scale);
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targetHeight = (int) (normalHeight * scale);
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} else if (normalIsWide & !containerIsWide) {
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targetWidth = (int) (normalWidth * wScale);
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targetHeight = (int) (normalHeight * wScale);
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} else if (!normalIsWide & containerIsWide) {
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targetWidth = (int) (normalWidth * hScale);
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targetHeight = (int) (normalHeight * hScale);
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} else {
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float scale = (wScale < hScale ? wScale : hScale);
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targetWidth = (int) (normalWidth * scale);
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targetHeight = (int) (normalHeight * scale);
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}
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}
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if (held instanceof InputListener) {
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container.getInput().addListener((InputListener) held);
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}
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container.getInput().setScale(normalWidth / targetWidth,
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normalHeight / targetHeight);
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int yoffset = 0;
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int xoffset = 0;
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if (targetHeight < container.getHeight()) {
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yoffset = (container.getHeight() - targetHeight) / 2;
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}
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if (targetWidth < container.getWidth()) {
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xoffset = (container.getWidth() - targetWidth) / 2;
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}
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container.getInput().setOffset(-xoffset / (targetWidth / normalWidth),
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-yoffset / (targetHeight / normalHeight));
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update(GameContainer container, int delta) throws SlickException {
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if ((targetHeight != container.getHeight()) ||
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(targetWidth != container.getWidth())) {
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recalculateScale();
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}
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held.update(container, delta);
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}
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/**
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* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public final void render(GameContainer container, Graphics g)
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throws SlickException {
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int yoffset = 0;
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int xoffset = 0;
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if (targetHeight < container.getHeight()) {
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yoffset = (container.getHeight() - targetHeight) / 2;
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}
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if (targetWidth < container.getWidth()) {
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xoffset = (container.getWidth() - targetWidth) / 2;
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}
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SlickCallable.enterSafeBlock();
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g.setClip(xoffset, yoffset, targetWidth, targetHeight);
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GL.glTranslatef(xoffset, yoffset, 0);
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g.scale(targetWidth / normalWidth, targetHeight / normalHeight);
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GL.glPushMatrix();
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held.render(container, g);
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GL.glPopMatrix();
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g.clearClip();
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SlickCallable.leaveSafeBlock();
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renderOverlay(container, g);
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}
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/**
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* Render the overlay that will sit over the scaled screen
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*
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* @param container The container holding the game being render
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* @param g Graphics context on which to render
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*/
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protected void renderOverlay(GameContainer container, Graphics g) {
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}
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/**
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* @see org.newdawn.slick.Game#closeRequested()
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*/
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public boolean closeRequested() {
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return held.closeRequested();
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}
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/**
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* @see org.newdawn.slick.Game#getTitle()
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*/
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public String getTitle() {
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return held.getTitle();
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}
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}
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