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Sound (Slick - The 2D Library)
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org.newdawn.slick</FONT>
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Class Sound</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.Sound</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>Sound</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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A single sound effect loaded from either OGG or XM/MOD file. Sounds are allocated to
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channels dynamically - if not channel is available the sound will not play.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<HR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#Sound(java.io.InputStream, java.lang.String)">Sound</A></B>(java.io.InputStream in,
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java.lang.String ref)</CODE>
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<BR>
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Create a new Sound</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#Sound(java.lang.String)">Sound</A></B>(java.lang.String ref)</CODE>
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<BR>
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Create a new Sound</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#Sound(java.net.URL)">Sound</A></B>(java.net.URL url)</CODE>
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<BR>
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Create a new Sound</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#loop()">loop</A></B>()</CODE>
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<BR>
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Loop this sound effect at default volume and pitch</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#loop(float, float)">loop</A></B>(float pitch,
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float volume)</CODE>
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<BR>
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Loop this sound effect at a given volume and pitch</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#play()">play</A></B>()</CODE>
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<BR>
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Play this sound effect at default volume and pitch</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#play(float, float)">play</A></B>(float pitch,
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float volume)</CODE>
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<BR>
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Play this sound effect at a given volume and pitch</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#playAt(float, float, float)">playAt</A></B>(float x,
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float y,
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float z)</CODE>
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<BR>
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Play a sound effect from a particular location</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#playAt(float, float, float, float, float)">playAt</A></B>(float pitch,
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float volume,
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float x,
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float y,
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float z)</CODE>
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<BR>
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Play a sound effect from a particular location</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#playing()">playing</A></B>()</CODE>
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<BR>
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Check if the sound is currently playing</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/Sound.html#stop()">stop</A></B>()</CODE>
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<BR>
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Stop the sound being played</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Sound(java.io.InputStream, java.lang.String)"><!-- --></A><H3>
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Sound</H3>
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<PRE>
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public <B>Sound</B>(java.io.InputStream in,
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java.lang.String ref)
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throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Create a new Sound
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>in</CODE> - The location of the OGG or MOD/XM to load<DD><CODE>ref</CODE> - The name to associate this stream
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the sound effect</DL>
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</DL>
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<HR>
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<A NAME="Sound(java.net.URL)"><!-- --></A><H3>
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Sound</H3>
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<PRE>
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public <B>Sound</B>(java.net.URL url)
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throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Create a new Sound
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>url</CODE> - The location of the OGG or MOD/XM to load
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the sound effect</DL>
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</DL>
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<HR>
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<A NAME="Sound(java.lang.String)"><!-- --></A><H3>
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Sound</H3>
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<PRE>
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public <B>Sound</B>(java.lang.String ref)
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throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Create a new Sound
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>ref</CODE> - The location of the OGG or MOD/XM to load
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the sound effect</DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="play()"><!-- --></A><H3>
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play</H3>
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<PRE>
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public void <B>play</B>()</PRE>
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<DL>
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<DD>Play this sound effect at default volume and pitch
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="play(float, float)"><!-- --></A><H3>
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play</H3>
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<PRE>
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public void <B>play</B>(float pitch,
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float volume)</PRE>
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<DL>
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<DD>Play this sound effect at a given volume and pitch
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch to play the sound effect at<DD><CODE>volume</CODE> - The volumen to play the sound effect at</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="playAt(float, float, float)"><!-- --></A><H3>
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playAt</H3>
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<PRE>
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public void <B>playAt</B>(float x,
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float y,
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float z)</PRE>
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<DL>
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<DD>Play a sound effect from a particular location
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x position of the source of the effect<DD><CODE>y</CODE> - The y position of the source of the effect<DD><CODE>z</CODE> - The z position of the source of the effect</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="playAt(float, float, float, float, float)"><!-- --></A><H3>
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playAt</H3>
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<PRE>
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public void <B>playAt</B>(float pitch,
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float volume,
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float x,
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float y,
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float z)</PRE>
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<DL>
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<DD>Play a sound effect from a particular location
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch to play the sound effect at<DD><CODE>volume</CODE> - The volumen to play the sound effect at<DD><CODE>x</CODE> - The x position of the source of the effect<DD><CODE>y</CODE> - The y position of the source of the effect<DD><CODE>z</CODE> - The z position of the source of the effect</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="loop()"><!-- --></A><H3>
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loop</H3>
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<PRE>
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public void <B>loop</B>()</PRE>
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<DL>
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<DD>Loop this sound effect at default volume and pitch
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="loop(float, float)"><!-- --></A><H3>
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loop</H3>
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<PRE>
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public void <B>loop</B>(float pitch,
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float volume)</PRE>
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<DL>
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<DD>Loop this sound effect at a given volume and pitch
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch to play the sound effect at<DD><CODE>volume</CODE> - The volumen to play the sound effect at</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="playing()"><!-- --></A><H3>
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playing</H3>
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<PRE>
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public boolean <B>playing</B>()</PRE>
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<DL>
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<DD>Check if the sound is currently playing
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the sound is playing</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="stop()"><!-- --></A><H3>
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stop</H3>
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<PRE>
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public void <B>stop</B>()</PRE>
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<DL>
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<DD>Stop the sound being played
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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