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OpenALStreamPlayer (Slick - The 2D Library)
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org.newdawn.slick.openal</FONT>
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Class OpenALStreamPlayer</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.openal.OpenALStreamPlayer</B>
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</PRE>
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<DL>
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<DT><PRE>public class <B>OpenALStreamPlayer</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL
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as required.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Kevin Glass, Nathan Sweet <misc@n4te.com>, Rockstar play and setPosition cleanup</DD>
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#BUFFER_COUNT">BUFFER_COUNT</A></B></CODE>
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<BR>
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The number of buffers to maintain</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#OpenALStreamPlayer(int, java.lang.String)">OpenALStreamPlayer</A></B>(int source,
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java.lang.String ref)</CODE>
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<BR>
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Create a new player to work on an audio stream</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#OpenALStreamPlayer(int, java.net.URL)">OpenALStreamPlayer</A></B>(int source,
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java.net.URL url)</CODE>
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<BR>
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Create a new player to work on an audio stream</TD>
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</TR>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#done()">done</A></B>()</CODE>
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<BR>
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Check if the playback is complete.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#getPosition()">getPosition</A></B>()</CODE>
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<BR>
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Return the current playing position in the sound</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#getSource()">getSource</A></B>()</CODE>
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<BR>
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Get the source of this stream</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#play(boolean)">play</A></B>(boolean loop)</CODE>
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<BR>
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Start this stream playing</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#setPosition(float)">setPosition</A></B>(float position)</CODE>
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<BR>
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Seeks to a position in the music.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#setup(float)">setup</A></B>(float pitch)</CODE>
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<BR>
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Setup the playback properties</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#stream(int)">stream</A></B>(int bufferId)</CODE>
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<BR>
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Stream some data from the audio stream to the buffer indicates by the ID</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/OpenALStreamPlayer.html#update()">update</A></B>()</CODE>
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<BR>
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Poll the bufferNames - check if we need to fill the bufferNames with another
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section.</TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="BUFFER_COUNT"><!-- --></A><H3>
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BUFFER_COUNT</H3>
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<PRE>
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public static final int <B>BUFFER_COUNT</B></PRE>
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<DL>
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<DD>The number of buffers to maintain
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#org.newdawn.slick.openal.OpenALStreamPlayer.BUFFER_COUNT">Constant Field Values</A></DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="OpenALStreamPlayer(int, java.lang.String)"><!-- --></A><H3>
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OpenALStreamPlayer</H3>
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<PRE>
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public <B>OpenALStreamPlayer</B>(int source,
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java.lang.String ref)</PRE>
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<DL>
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<DD>Create a new player to work on an audio stream
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>source</CODE> - The source on which we'll play the audio<DD><CODE>ref</CODE> - A reference to the audio file to stream</DL>
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</DL>
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<HR>
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<A NAME="OpenALStreamPlayer(int, java.net.URL)"><!-- --></A><H3>
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OpenALStreamPlayer</H3>
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<PRE>
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public <B>OpenALStreamPlayer</B>(int source,
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java.net.URL url)</PRE>
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<DL>
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<DD>Create a new player to work on an audio stream
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>source</CODE> - The source on which we'll play the audio<DD><CODE>url</CODE> - A reference to the audio file to stream</DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getSource()"><!-- --></A><H3>
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getSource</H3>
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<PRE>
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public java.lang.String <B>getSource</B>()</PRE>
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<DL>
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<DD>Get the source of this stream
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The name of the source of string</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="play(boolean)"><!-- --></A><H3>
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play</H3>
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<PRE>
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public void <B>play</B>(boolean loop)
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throws java.io.IOException</PRE>
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<DL>
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<DD>Start this stream playing
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>loop</CODE> - True if the stream should loop
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<DT><B>Throws:</B>
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<DD><CODE>java.io.IOException</CODE> - Indicates a failure to read from the stream</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setup(float)"><!-- --></A><H3>
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setup</H3>
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<PRE>
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public void <B>setup</B>(float pitch)</PRE>
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<DL>
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<DD>Setup the playback properties
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch to play back at</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="done()"><!-- --></A><H3>
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done</H3>
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<PRE>
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public boolean <B>done</B>()</PRE>
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<DL>
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<DD>Check if the playback is complete. Note this will never
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return true if we're looping
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if we're looping</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="update()"><!-- --></A><H3>
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update</H3>
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<PRE>
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public void <B>update</B>()</PRE>
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<DL>
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<DD>Poll the bufferNames - check if we need to fill the bufferNames with another
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section.
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Most of the time this should be reasonably quick
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="stream(int)"><!-- --></A><H3>
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stream</H3>
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<PRE>
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public boolean <B>stream</B>(int bufferId)</PRE>
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<DL>
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<DD>Stream some data from the audio stream to the buffer indicates by the ID
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>bufferId</CODE> - The ID of the buffer to fill
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<DT><B>Returns:</B><DD>True if another section was available</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setPosition(float)"><!-- --></A><H3>
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setPosition</H3>
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<PRE>
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public boolean <B>setPosition</B>(float position)</PRE>
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<DL>
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<DD>Seeks to a position in the music.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>position</CODE> - Position in seconds.
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<DT><B>Returns:</B><DD>True if the setting of the position was successful</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPosition()"><!-- --></A><H3>
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getPosition</H3>
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<PRE>
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public float <B>getPosition</B>()</PRE>
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<DL>
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<DD>Return the current playing position in the sound
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The current position in seconds.</DL>
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</DD>
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</DL>
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