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StateBasedGame (Slick - The 2D Library)
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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org.newdawn.slick.state</FONT>
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<BR>
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Class StateBasedGame</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.StateBasedGame</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../org/newdawn/slick/tests/StateBasedTest.html" title="class in org.newdawn.slick.tests">StateBasedTest</A>, <A HREF="../../../../org/newdawn/slick/tests/TransitionTest.html" title="class in org.newdawn.slick.tests">TransitionTest</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public abstract class <B>StateBasedGame</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A></DL>
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</PRE>
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<P>
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A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
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different states so they can be easily managed and maintained.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<HR>
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<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#StateBasedGame(java.lang.String)">StateBasedGame</A></B>(java.lang.String name)</CODE>
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<BR>
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Create a new state based game</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#addState(org.newdawn.slick.state.GameState)">addState</A></B>(<A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> state)</CODE>
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<BR>
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Add a state to the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#closeRequested()">closeRequested</A></B>()</CODE>
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<BR>
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Notification that a game close has been requested</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerButtonPressed(int, int)">controllerButtonPressed</A></B>(int controller,
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int button)</CODE>
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<BR>
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Notification that a button control has been pressed on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerButtonReleased(int, int)">controllerButtonReleased</A></B>(int controller,
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int button)</CODE>
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<BR>
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Notification that a button control has been released on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerDownPressed(int)">controllerDownPressed</A></B>(int controller)</CODE>
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<BR>
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Notification that the down control has been pressed on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerDownReleased(int)">controllerDownReleased</A></B>(int controller)</CODE>
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<BR>
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Notification that the down control has been released on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerLeftPressed(int)">controllerLeftPressed</A></B>(int controller)</CODE>
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<BR>
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Notification that the left control has been pressed on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerLeftReleased(int)">controllerLeftReleased</A></B>(int controller)</CODE>
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<BR>
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Notification that the left control has been released on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerRightPressed(int)">controllerRightPressed</A></B>(int controller)</CODE>
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<BR>
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Notification that the right control has been pressed on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerRightReleased(int)">controllerRightReleased</A></B>(int controller)</CODE>
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<BR>
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Notification that the right control has been released on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerUpPressed(int)">controllerUpPressed</A></B>(int controller)</CODE>
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<BR>
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Notification that the up control has been pressed on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerUpReleased(int)">controllerUpReleased</A></B>(int controller)</CODE>
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<BR>
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Notification that the up control has been released on
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the controller.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int)">enterState</A></B>(int id)</CODE>
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<BR>
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Enter a particular game state with no transition</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)">enterState</A></B>(int id,
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<A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> leave,
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<A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> enter)</CODE>
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<BR>
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Enter a particular game state with the transitions provided</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getContainer()">getContainer</A></B>()</CODE>
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<BR>
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Get the container holding this game</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentState()">getCurrentState</A></B>()</CODE>
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<BR>
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Get the state the game is currently in</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentStateID()">getCurrentStateID</A></B>()</CODE>
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<BR>
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Get the ID of the state the game is currently in</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getState(int)">getState</A></B>(int id)</CODE>
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<BR>
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Get a state based on it's identifier</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getStateCount()">getStateCount</A></B>()</CODE>
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<BR>
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Get the number of states that have been added to this game</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getTitle()">getTitle</A></B>()</CODE>
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<BR>
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Get the title of this game</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#init(org.newdawn.slick.GameContainer)">init</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)</CODE>
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<BR>
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Initialise the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>abstract void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#initStatesList(org.newdawn.slick.GameContainer)">initStatesList</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)</CODE>
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<BR>
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Initialise the list of states making up this game</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#inputEnded()">inputEnded</A></B>()</CODE>
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<BR>
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|
Notification that all input events have been sent for this frame</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#inputStarted()">inputStarted</A></B>()</CODE>
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<BR>
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|
Notification that input is about to be processed</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#isAcceptingInput()">isAcceptingInput</A></B>()</CODE>
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<BR>
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Check if this input listener is accepting input</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#keyPressed(int, char)">keyPressed</A></B>(int key,
|
|
char c)</CODE>
|
|
|
|
<BR>
|
|
Notification that a key was pressed</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#keyReleased(int, char)">keyReleased</A></B>(int key,
|
|
char c)</CODE>
|
|
|
|
<BR>
|
|
Notification that a key was released</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseClicked(int, int, int, int)">mouseClicked</A></B>(int button,
|
|
int x,
|
|
int y,
|
|
int clickCount)</CODE>
|
|
|
|
<BR>
|
|
Notification that a mouse button was clicked.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseDragged(int, int, int, int)">mouseDragged</A></B>(int oldx,
|
|
int oldy,
|
|
int newx,
|
|
int newy)</CODE>
|
|
|
|
<BR>
|
|
Notification that mouse cursor was dragged</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseMoved(int, int, int, int)">mouseMoved</A></B>(int oldx,
|
|
int oldy,
|
|
int newx,
|
|
int newy)</CODE>
|
|
|
|
<BR>
|
|
Notification that mouse cursor was moved</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mousePressed(int, int, int)">mousePressed</A></B>(int button,
|
|
int x,
|
|
int y)</CODE>
|
|
|
|
<BR>
|
|
Notification that a mouse button was pressed</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseReleased(int, int, int)">mouseReleased</A></B>(int button,
|
|
int x,
|
|
int y)</CODE>
|
|
|
|
<BR>
|
|
Notification that a mouse button was released</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseWheelMoved(int)">mouseWheelMoved</A></B>(int newValue)</CODE>
|
|
|
|
<BR>
|
|
Notification that the mouse wheel position was updated</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#postRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderState</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
User hook for rendering at the game level after the current state
|
|
and/or transition have been rendered</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#postUpdateState(org.newdawn.slick.GameContainer, int)">postUpdateState</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)</CODE>
|
|
|
|
<BR>
|
|
User hook for rendering at the game level after the current state
|
|
and/or transition have been updated</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#preRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderState</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
User hook for rendering at the before the current state
|
|
and/or transition have been rendered</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>protected void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#preUpdateState(org.newdawn.slick.GameContainer, int)">preUpdateState</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)</CODE>
|
|
|
|
<BR>
|
|
User hook for updating at the game before the current state
|
|
and/or transition have been updated</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
|
|
|
<BR>
|
|
Render the game's screen here.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> input)</CODE>
|
|
|
|
<BR>
|
|
Set the input that events are being sent from</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#update(org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)</CODE>
|
|
|
|
<BR>
|
|
Update the game logic here.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="StateBasedGame(java.lang.String)"><!-- --></A><H3>
|
|
StateBasedGame</H3>
|
|
<PRE>
|
|
public <B>StateBasedGame</B>(java.lang.String name)</PRE>
|
|
<DL>
|
|
<DD>Create a new state based game
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>name</CODE> - The name of the game</DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="inputStarted()"><!-- --></A><H3>
|
|
inputStarted</H3>
|
|
<PRE>
|
|
public void <B>inputStarted</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">ControlledInputReciever</A></CODE></B></DD>
|
|
<DD>Notification that input is about to be processed
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">inputStarted</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()"><CODE>ControlledInputReciever.inputStarted()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getStateCount()"><!-- --></A><H3>
|
|
getStateCount</H3>
|
|
<PRE>
|
|
public int <B>getStateCount</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the number of states that have been added to this game
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The number of states that have been added to this game</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getCurrentStateID()"><!-- --></A><H3>
|
|
getCurrentStateID</H3>
|
|
<PRE>
|
|
public int <B>getCurrentStateID</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the ID of the state the game is currently in
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The ID of the state the game is currently in</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getCurrentState()"><!-- --></A><H3>
|
|
getCurrentState</H3>
|
|
<PRE>
|
|
public <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> <B>getCurrentState</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the state the game is currently in
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The state the game is currently in</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setInput(org.newdawn.slick.Input)"><!-- --></A><H3>
|
|
setInput</H3>
|
|
<PRE>
|
|
public void <B>setInput</B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> input)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">ControlledInputReciever</A></CODE></B></DD>
|
|
<DD>Set the input that events are being sent from
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>input</CODE> - The input instance sending events<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)"><CODE>ControlledInputReciever.setInput(org.newdawn.slick.Input)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="addState(org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
|
addState</H3>
|
|
<PRE>
|
|
public void <B>addState</B>(<A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> state)</PRE>
|
|
<DL>
|
|
<DD>Add a state to the game. The state will be updated and maintained
|
|
by the game
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>state</CODE> - The state to be added</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getState(int)"><!-- --></A><H3>
|
|
getState</H3>
|
|
<PRE>
|
|
public <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> <B>getState</B>(int id)</PRE>
|
|
<DL>
|
|
<DD>Get a state based on it's identifier
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>id</CODE> - The ID of the state to retrieve
|
|
<DT><B>Returns:</B><DD>The state requested or null if no state with the specified ID exists</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="enterState(int)"><!-- --></A><H3>
|
|
enterState</H3>
|
|
<PRE>
|
|
public void <B>enterState</B>(int id)</PRE>
|
|
<DL>
|
|
<DD>Enter a particular game state with no transition
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>id</CODE> - The ID of the state to enter</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)"><!-- --></A><H3>
|
|
enterState</H3>
|
|
<PRE>
|
|
public void <B>enterState</B>(int id,
|
|
<A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> leave,
|
|
<A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> enter)</PRE>
|
|
<DL>
|
|
<DD>Enter a particular game state with the transitions provided
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>id</CODE> - The ID of the state to enter<DD><CODE>leave</CODE> - The transition to use when leaving the current state<DD><CODE>enter</CODE> - The transition to use when entering the new state</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="init(org.newdawn.slick.GameContainer)"><!-- --></A><H3>
|
|
init</H3>
|
|
<PRE>
|
|
public final void <B>init</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">Game</A></CODE></B></DD>
|
|
<DD>Initialise the game. This can be used to load static resources. It's called
|
|
before the game loop starts
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">init</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/BasicGame.html#init(org.newdawn.slick.GameContainer)"><CODE>BasicGame.init(org.newdawn.slick.GameContainer)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="initStatesList(org.newdawn.slick.GameContainer)"><!-- --></A><H3>
|
|
initStatesList</H3>
|
|
<PRE>
|
|
public abstract void <B>initStatesList</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>Initialise the list of states making up this game
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise the state based game resources</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
|
render</H3>
|
|
<PRE>
|
|
public final void <B>render</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Game</A></CODE></B></DD>
|
|
<DD>Render the game's screen here.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>g</CODE> - The graphics context that can be used to render. However, normal rendering
|
|
routines can also be used.
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate a internal error<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
|
preRenderState</H3>
|
|
<PRE>
|
|
protected void <B>preRenderState</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>User hook for rendering at the before the current state
|
|
and/or transition have been rendered
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container in which the game is hosted<DD><CODE>g</CODE> - The graphics context on which to draw
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure within render</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="postRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
|
postRenderState</H3>
|
|
<PRE>
|
|
protected void <B>postRenderState</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>User hook for rendering at the game level after the current state
|
|
and/or transition have been rendered
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container in which the game is hosted<DD><CODE>g</CODE> - The graphics context on which to draw
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure within render</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="update(org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
|
update</H3>
|
|
<PRE>
|
|
public final void <B>update</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">Game</A></CODE></B></DD>
|
|
<DD>Update the game logic here. No rendering should take place in this method
|
|
though it won't do any harm.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>delta</CODE> - The amount of time thats passed since last update in milliseconds
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/BasicGame.html#update(org.newdawn.slick.GameContainer, int)"><CODE>BasicGame.update(org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="preUpdateState(org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
|
preUpdateState</H3>
|
|
<PRE>
|
|
protected void <B>preUpdateState</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>User hook for updating at the game before the current state
|
|
and/or transition have been updated
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container in which the game is hosted<DD><CODE>delta</CODE> - The amount of time in milliseconds since last update
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure within render</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="postUpdateState(org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
|
postUpdateState</H3>
|
|
<PRE>
|
|
protected void <B>postUpdateState</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
|
int delta)
|
|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>User hook for rendering at the game level after the current state
|
|
and/or transition have been updated
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container in which the game is hosted<DD><CODE>delta</CODE> - The amount of time in milliseconds since last update
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure within render</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="closeRequested()"><!-- --></A><H3>
|
|
closeRequested</H3>
|
|
<PRE>
|
|
public boolean <B>closeRequested</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#closeRequested()">Game</A></CODE></B></DD>
|
|
<DD>Notification that a game close has been requested
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#closeRequested()">closeRequested</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>True if the game should close<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/Game.html#closeRequested()"><CODE>Game.closeRequested()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getTitle()"><!-- --></A><H3>
|
|
getTitle</H3>
|
|
<PRE>
|
|
public java.lang.String <B>getTitle</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/Game.html#getTitle()">Game</A></CODE></B></DD>
|
|
<DD>Get the title of this game
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/Game.html#getTitle()">getTitle</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The title of the game<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/Game.html#getTitle()"><CODE>Game.getTitle()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getContainer()"><!-- --></A><H3>
|
|
getContainer</H3>
|
|
<PRE>
|
|
public <A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> <B>getContainer</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the container holding this game
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The game container holding this game</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerButtonPressed(int, int)"><!-- --></A><H3>
|
|
controllerButtonPressed</H3>
|
|
<PRE>
|
|
public void <B>controllerButtonPressed</B>(int controller,
|
|
int button)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that a button control has been pressed on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">controllerButtonPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was pressed.<DD><CODE>button</CODE> - The index of the button pressed (starting at 1)<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)"><CODE>ControllerListener.controllerButtonPressed(int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerButtonReleased(int, int)"><!-- --></A><H3>
|
|
controllerButtonReleased</H3>
|
|
<PRE>
|
|
public void <B>controllerButtonReleased</B>(int controller,
|
|
int button)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that a button control has been released on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">controllerButtonReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was released.<DD><CODE>button</CODE> - The index of the button released (starting at 1)<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)"><CODE>ControllerListener.controllerButtonReleased(int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerDownPressed(int)"><!-- --></A><H3>
|
|
controllerDownPressed</H3>
|
|
<PRE>
|
|
public void <B>controllerDownPressed</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the down control has been pressed on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">controllerDownPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)"><CODE>ControllerListener.controllerDownPressed(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerDownReleased(int)"><!-- --></A><H3>
|
|
controllerDownReleased</H3>
|
|
<PRE>
|
|
public void <B>controllerDownReleased</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the down control has been released on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">controllerDownReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)"><CODE>ControllerListener.controllerDownReleased(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerLeftPressed(int)"><!-- --></A><H3>
|
|
controllerLeftPressed</H3>
|
|
<PRE>
|
|
public void <B>controllerLeftPressed</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the left control has been pressed on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">controllerLeftPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)"><CODE>ControllerListener.controllerLeftPressed(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerLeftReleased(int)"><!-- --></A><H3>
|
|
controllerLeftReleased</H3>
|
|
<PRE>
|
|
public void <B>controllerLeftReleased</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the left control has been released on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">controllerLeftReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)"><CODE>ControllerListener.controllerLeftReleased(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerRightPressed(int)"><!-- --></A><H3>
|
|
controllerRightPressed</H3>
|
|
<PRE>
|
|
public void <B>controllerRightPressed</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the right control has been pressed on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">controllerRightPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)"><CODE>ControllerListener.controllerRightPressed(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerRightReleased(int)"><!-- --></A><H3>
|
|
controllerRightReleased</H3>
|
|
<PRE>
|
|
public void <B>controllerRightReleased</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the right control has been released on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">controllerRightReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)"><CODE>ControllerListener.controllerRightReleased(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerUpPressed(int)"><!-- --></A><H3>
|
|
controllerUpPressed</H3>
|
|
<PRE>
|
|
public void <B>controllerUpPressed</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the up control has been pressed on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">controllerUpPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)"><CODE>ControllerListener.controllerUpPressed(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="controllerUpReleased(int)"><!-- --></A><H3>
|
|
controllerUpReleased</H3>
|
|
<PRE>
|
|
public void <B>controllerUpReleased</B>(int controller)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">ControllerListener</A></CODE></B></DD>
|
|
<DD>Notification that the up control has been released on
|
|
the controller.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">controllerUpReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
|
|
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)"><CODE>ControllerListener.controllerUpReleased(int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="keyPressed(int, char)"><!-- --></A><H3>
|
|
keyPressed</H3>
|
|
<PRE>
|
|
public void <B>keyPressed</B>(int key,
|
|
char c)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">KeyListener</A></CODE></B></DD>
|
|
<DD>Notification that a key was pressed
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">keyPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was pressed (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was pressed<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)"><CODE>KeyListener.keyPressed(int, char)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="keyReleased(int, char)"><!-- --></A><H3>
|
|
keyReleased</H3>
|
|
<PRE>
|
|
public void <B>keyReleased</B>(int key,
|
|
char c)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">KeyListener</A></CODE></B></DD>
|
|
<DD>Notification that a key was released
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was released (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was released<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)"><CODE>KeyListener.keyReleased(int, char)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mouseMoved(int, int, int, int)"><!-- --></A><H3>
|
|
mouseMoved</H3>
|
|
<PRE>
|
|
public void <B>mouseMoved</B>(int oldx,
|
|
int oldy,
|
|
int newx,
|
|
int newy)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that mouse cursor was moved
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">mouseMoved</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>oldx</CODE> - The old x position of the mouse<DD><CODE>oldy</CODE> - The old y position of the mouse<DD><CODE>newx</CODE> - The new x position of the mouse<DD><CODE>newy</CODE> - The new y position of the mouse<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)"><CODE>MouseListener.mouseMoved(int, int, int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mouseDragged(int, int, int, int)"><!-- --></A><H3>
|
|
mouseDragged</H3>
|
|
<PRE>
|
|
public void <B>mouseDragged</B>(int oldx,
|
|
int oldy,
|
|
int newx,
|
|
int newy)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that mouse cursor was dragged
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">mouseDragged</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>oldx</CODE> - The old x position of the mouse<DD><CODE>oldy</CODE> - The old y position of the mouse<DD><CODE>newx</CODE> - The new x position of the mouse<DD><CODE>newy</CODE> - The new y position of the mouse<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)"><CODE>MouseListener.mouseDragged(int, int, int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mouseClicked(int, int, int, int)"><!-- --></A><H3>
|
|
mouseClicked</H3>
|
|
<PRE>
|
|
public void <B>mouseClicked</B>(int button,
|
|
int x,
|
|
int y,
|
|
int clickCount)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that a mouse button was clicked. Due to double click
|
|
handling the single click may be delayed slightly. For absolute notification
|
|
of single clicks use mousePressed().
|
|
|
|
To be absolute this method should only be used when considering double clicks
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">mouseClicked</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was pressed<DD><CODE>y</CODE> - The y position of the mouse when the button was pressed<DD><CODE>clickCount</CODE> - The number of times the button was clicked<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)"><CODE>MouseListener.mouseClicked(int, int, int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mousePressed(int, int, int)"><!-- --></A><H3>
|
|
mousePressed</H3>
|
|
<PRE>
|
|
public void <B>mousePressed</B>(int button,
|
|
int x,
|
|
int y)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that a mouse button was pressed
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">mousePressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was pressed<DD><CODE>y</CODE> - The y position of the mouse when the button was pressed<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)"><CODE>MouseListener.mousePressed(int, int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mouseReleased(int, int, int)"><!-- --></A><H3>
|
|
mouseReleased</H3>
|
|
<PRE>
|
|
public void <B>mouseReleased</B>(int button,
|
|
int x,
|
|
int y)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that a mouse button was released
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">mouseReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was released<DD><CODE>y</CODE> - The y position of the mouse when the button was released<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)"><CODE>MouseListener.mouseReleased(int, int, int)</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isAcceptingInput()"><!-- --></A><H3>
|
|
isAcceptingInput</H3>
|
|
<PRE>
|
|
public boolean <B>isAcceptingInput</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">ControlledInputReciever</A></CODE></B></DD>
|
|
<DD>Check if this input listener is accepting input
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">isAcceptingInput</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>True if the input listener should recieve events<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()"><CODE>ControlledInputReciever.isAcceptingInput()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="inputEnded()"><!-- --></A><H3>
|
|
inputEnded</H3>
|
|
<PRE>
|
|
public void <B>inputEnded</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">ControlledInputReciever</A></CODE></B></DD>
|
|
<DD>Notification that all input events have been sent for this frame
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">inputEnded</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()"><CODE>ControlledInputReciever.inputEnded()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="mouseWheelMoved(int)"><!-- --></A><H3>
|
|
mouseWheelMoved</H3>
|
|
<PRE>
|
|
public void <B>mouseWheelMoved</B>(int newValue)</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">MouseListener</A></CODE></B></DD>
|
|
<DD>Notification that the mouse wheel position was updated
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">mouseWheelMoved</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>newValue</CODE> - The amount of the wheel has moved<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)"><CODE>MouseListener.mouseWheelMoved(int)</CODE></A></DL>
|
|
</DD>
|
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</DL>
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