Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIScreenZoom.kt

71 lines
2.2 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.EMDASH
import net.torvald.getKeycapPC
import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumScreenSize
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.UICanvas
import kotlin.math.roundToInt
/**
* Screen zooms in when the UI is opened; zooms out when being closed.
*
* Created by minjaesong on 2019-08-11.
*/
class UIScreenZoom : UICanvas(
App.getConfigInt("control_key_zoom")
) {
val zoomText = "${getKeycapPC(handler.toggleKeyLiteral!!)} $EMDASH Zoom Out"
override var width = App.fontGame.getWidth(zoomText)
override var height = App.fontGame.lineHeight.toInt()
override var openCloseTime = COMMON_OPEN_CLOSE
override val mouseUp = false
private val zoomMin = 1f
private val zoomMax = 2f
override fun updateUI(delta: Float) {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.color = Color.WHITE
val offX = (App.scr.tvSafeGraphicsWidth * 1.25f).roundToInt().toFloat()
val offY = App.scr.height - height - App.scr.tvSafeGraphicsHeight - 4f
App.fontGame.draw(batch, zoomText, offX, offY)
}
override fun dispose() {
}
override fun doOpening(delta: Float) {
Terrarum.ingame?.screenZoom = Movement.fastPullOut(handler.openCloseCounter / openCloseTime, zoomMin, zoomMax)
handler.opacity = Terrarum.ingame?.screenZoom!! - zoomMin
}
override fun doClosing(delta: Float) {
Terrarum.ingame?.screenZoom = Movement.fastPullOut(handler.openCloseCounter / openCloseTime, zoomMax, zoomMin)
handler.opacity = Terrarum.ingame?.screenZoom!! - zoomMin
}
override fun endOpening(delta: Float) {
Terrarum.ingame?.screenZoom = zoomMax
handler.opacity = 1f
}
override fun endClosing(delta: Float) {
Terrarum.ingame?.screenZoom = zoomMin
handler.opacity = 0f
}
}