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Terrarum/src/shaders/default.vert
2023-09-14 23:17:37 +09:00

19 lines
320 B
GLSL

#version 150
in vec4 a_position;
in vec4 a_color;
in vec4 a_generic;
in vec2 a_texCoord0;
uniform mat4 u_projTrans;
out vec4 v_color;
out vec2 v_texCoords;
out vec4 v_generic;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
v_generic = a_generic;
gl_Position = u_projTrans * a_position;
}