Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UITitleRemoConYaml.kt
minjaesong f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00

130 lines
4.2 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.AppLoader
import java.util.*
object UITitleRemoConYaml {
// YAML indent with a space, separate label and class with " : " (\x20\x3A\x20)
val menus = """
- MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UITitleCharactersList
- CONTEXT_CHARACTER_NEW
- CONTEXT_CHARACTER_DELETE
- MENU_LABEL_RETURN
- MENU_MODE_MULTIPLAYER
- MENU_LABEL_RETURN
- MENU_OPTIONS
- MENU_OPTIONS_GRAPHICS
- MENU_OPTIONS_CONTROLS
- MENU_OPTIONS_SOUND
- MENU_LABEL_RETURN
- MENU_MODULES : net.torvald.terrarum.modulebasegame.ui.UITitleModules
- MENU_LABEL_RETURN
- MENU_LABEL_LANGUAGE : net.torvald.terrarum.modulebasegame.ui.UITitleLanguage
- MENU_LABEL_RETURN
- MENU_LABEL_CREDITS : net.torvald.terrarum.modulebasegame.ui.UITitleCredits
- MENU_LABEL_CREDITS : net.torvald.terrarum.modulebasegame.ui.UITitleCredits
- MENU_CREDIT_GPL_DNT : net.torvald.terrarum.modulebasegame.ui.UITitleGPL3
- MENU_LABEL_RETURN
- MENU_LABEL_QUIT
""".trimIndent()
val debugTools = """
- Development Tools $
- Building Maker
- Start New Random Game
- MENU_LABEL_RETURN
""".trimIndent()
operator fun invoke() = if (AppLoader.IS_DEVELOPMENT_BUILD)
parseYamlList(menus + "\n" + debugTools)
else
parseYamlList(menus)
fun parseYamlList(yaml: String): QNDTreeNode<String> {
var currentIndentLevel = -1
val root = QNDTreeNode<String>()
var currentNode = root
val nodesStack = Stack<QNDTreeNode<String>>()
nodesStack.push(currentNode)
yaml.split('\n') .forEach {
val indentLevel = it.countSpaces()
val it = it.trimIndent()
if (it.startsWith("- ")) {
val nodeName = it.drop(2)
if (indentLevel == currentIndentLevel) {
val sibling = QNDTreeNode(nodeName, currentNode.parent)
currentNode.parent!!.children.add(sibling)
currentNode = sibling
}
else if (indentLevel > currentIndentLevel) {
val childNode = QNDTreeNode(nodeName, currentNode)
currentNode.children.add(childNode)
nodesStack.push(currentNode)
currentNode = childNode
currentIndentLevel = indentLevel
}
else {
repeat(currentIndentLevel - indentLevel) { currentNode = nodesStack.pop() }
currentIndentLevel = indentLevel
val sibling = QNDTreeNode(nodeName, currentNode.parent)
currentNode.parent!!.children.add(sibling)
currentNode = sibling
}
}
}
// test traverse resulting tree
/*root.traversePreorder { node, depth ->
repeat(depth + 1) { print("-") }
println("${node.data} -> ${node.parent}")
}*/
return root
}
private fun String.countSpaces(): Int {
var c = 0
while (c <= this.length) {
if (this[c] == ' ')
c++
else
break
}
return c
}
}
class QNDTreeNode<T>(var data: T? = null, var parent: QNDTreeNode<T>? = null) {
var children = ArrayList<QNDTreeNode<T>>()
private fun traverse1(node: QNDTreeNode<T>, action: (QNDTreeNode<T>, Int) -> Unit, depth: Int = 0) {
//if (node == null) return
action(node, depth)
node.children.forEach { traverse1(it, action, depth + 1) }
}
private fun traverse2(node: QNDTreeNode<T>, action: (QNDTreeNode<T>, Int) -> Unit, depth: Int = 0) {
//if (node == null) return
node.children.forEach { traverse2(it, action, depth + 1) }
action(node, depth)
}
fun traversePreorder(action: (QNDTreeNode<T>, Int) -> Unit) {
this.traverse1(this, action)
}
fun traversePostorder(action: (QNDTreeNode<T>, Int) -> Unit) {
this.traverse2(this, action)
}
}