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Terrarum/work_files/GameDesign/GAME_MECHANICS_GENERAL.md
2017-06-28 22:15:42 +09:00

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Using items

Roguelike identity

Randomised things

Potion

Lime-coloured potion
First play: "Potion (???)"
After drank: "Potion (Healing)" is revealed.

Second (new) play: "Potion (???)"
After drank: "Potion (Neurotoxin)" is revealed.

size variation of tools/weapons/etc.

Race base weapon/tool size <- 10 [kg] Size tolerance <- (50% * str/1000), or say, 20%

If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable if use time >* 0.75 second, the weapon/tool cannot be equipped. Small weapons/tools gains no (dis)advantage

When drawing: scale by (craftedWeaponSize / baseWeaponSize)

Crafted tool/weapon size is dependent to the baseRaceMass.