Files
Terrarum/assets/mods/basegame/wires/wires.csv

1.2 KiB

1iddropnamerenderclassacceptinputcountinputtypeoutputtypejavaclassinventoryimg
281928192WIRE_REDsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,9
381938193WIRE_GREENsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,10
481948194WIRE_BLUEsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,11
5# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
6# inputtype: which wiretype it accepts. N/A for wires
7# outputtype: which wiretype it emits. N/A for wires
8#
9# comments
10# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09