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1.2 KiB
1.2 KiB
| 1 | id | drop | name | renderclass | accept | inputcount | inputtype | outputtype | javaclass | inventoryimg |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 8192 | 8192 | WIRE_RED | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items16,1,9 |
| 3 | 8193 | 8193 | WIRE_GREEN | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items16,1,10 |
| 4 | 8194 | 8194 | WIRE_BLUE | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items16,1,11 |
| 5 | # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires | |||||||||
| 6 | # inputtype: which wiretype it accepts. N/A for wires | |||||||||
| 7 | # outputtype: which wiretype it emits. N/A for wires | |||||||||
| 8 | # | |||||||||
| 9 | # comments | |||||||||
| 10 | # what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09 |