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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Class Cubemap" class="title">Class Cubemap</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.GLTexture</a></li>
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<li>com.badlogic.gdx.graphics.Cubemap</li>
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<pre>public class <span class="typeNameLabel">Cubemap</span>
extends <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></pre>
<div class="block">Wraps a standard OpenGL ES Cubemap. Must be disposed when it is no longer used.</div>
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<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>Xoppa</dd>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></span></code>
<div class="block">Enum to identify each side of a Cubemap</div>
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<td class="colFirst"><code>protected <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#data">data</a></span></code>&nbsp;</td>
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<h3>Fields inherited from class&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.CubemapData-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>&nbsp;data)</code>
<div class="block">Construct a Cubemap based on the given CubemapData.</div>
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</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ,
boolean&nbsp;useMipMaps)</code>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-int-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">Cubemap</a></span>(int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format)</code>
<div class="block">Construct a Cubemap with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ,
boolean&nbsp;useMipMaps)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">Cubemap</a></span>(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</code>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
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<h3>Method Summary</h3>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#clearAllCubemaps-com.badlogic.gdx.Application-">clearAllCubemaps</a></span>(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a>&nbsp;app)</code>
<div class="block">Clears all managed cubemaps.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#dispose--">dispose</a></span>()</code>
<div class="block">Disposes all resources associated with the cubemap</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getCubemapData--">getCubemapData</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getDepth--">getDepth</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getHeight--">getHeight</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getManagedStatus--">getManagedStatus</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getNumManagedCubemaps--">getNumManagedCubemaps</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#getWidth--">getWidth</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#invalidateAllCubemaps-com.badlogic.gdx.Application-">invalidateAllCubemaps</a></span>(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a>&nbsp;app)</code>
<div class="block">Invalidate all managed cubemaps.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#isManaged--">isManaged</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#load-com.badlogic.gdx.graphics.CubemapData-">load</a></span>(<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>&nbsp;data)</code>
<div class="block">Sets the sides of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics"><code>CubemapData</code></a>.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#reload--">reload</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html#setAssetManager-com.badlogic.gdx.assets.AssetManager-">setAssetManager</a></span>(<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a>&nbsp;manager)</code>
<div class="block">Sets the <a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></h3>
<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind--">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind-int-">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#delete--">delete</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMagFilter--">getMagFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMinFilter--">getMinFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle--">getTextureObjectHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getUWrap--">getUWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getVWrap--">getVWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">setFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">setWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-boolean-">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-">uploadImageData</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-int-">uploadImageData</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>data</h4>
<pre>protected&nbsp;<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a> data</pre>
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>&nbsp;data)</pre>
<div class="block">Construct a Cubemap based on the given CubemapData.</div>
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.</div>
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;negativeZ,
boolean&nbsp;useMipMaps)</pre>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
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</ul>
<a name="Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">
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<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
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</ul>
<a name="Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a>&nbsp;negativeZ,
boolean&nbsp;useMipMaps)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
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<pre>public&nbsp;Cubemap(int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a>&nbsp;format)</pre>
<div class="block">Construct a Cubemap with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
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</ul>
<a name="Cubemap-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">
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<h4>Cubemap</h4>
<pre>public&nbsp;Cubemap(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeX,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeY,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;positiveZ,
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>&nbsp;negativeZ)</pre>
<div class="block">Construct a Cubemap with the specified <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
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<a name="load-com.badlogic.gdx.graphics.CubemapData-">
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<h4>load</h4>
<pre>public&nbsp;void&nbsp;load(<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>&nbsp;data)</pre>
<div class="block">Sets the sides of this cubemap to the specified <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics"><code>CubemapData</code></a>.</div>
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<h4>getCubemapData</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>&nbsp;getCubemapData()</pre>
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<h4>isManaged</h4>
<pre>public&nbsp;boolean&nbsp;isManaged()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#isManaged--">isManaged</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether this texture is managed or not.</dd>
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<h4>reload</h4>
<pre>protected&nbsp;void&nbsp;reload()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#reload--">reload</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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<h4>getWidth</h4>
<pre>public&nbsp;int&nbsp;getWidth()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getWidth--">getWidth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the width of the texture in pixels</dd>
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<a name="getHeight--">
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<h4>getHeight</h4>
<pre>public&nbsp;int&nbsp;getHeight()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getHeight--">getHeight</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the height of the texture in pixels</dd>
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<h4>getDepth</h4>
<pre>public&nbsp;int&nbsp;getDepth()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getDepth--">getDepth</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the depth of the texture in pixels</dd>
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<h4>dispose</h4>
<pre>public&nbsp;void&nbsp;dispose()</pre>
<div class="block">Disposes all resources associated with the cubemap</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#dispose--">dispose</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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</ul>
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<h4>clearAllCubemaps</h4>
<pre>public static&nbsp;void&nbsp;clearAllCubemaps(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a>&nbsp;app)</pre>
<div class="block">Clears all managed cubemaps. This is an internal method. Do not use it!</div>
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<a name="invalidateAllCubemaps-com.badlogic.gdx.Application-">
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<h4>invalidateAllCubemaps</h4>
<pre>public static&nbsp;void&nbsp;invalidateAllCubemaps(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a>&nbsp;app)</pre>
<div class="block">Invalidate all managed cubemaps. This is an internal method. Do not use it!</div>
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<h4>setAssetManager</h4>
<pre>public static&nbsp;void&nbsp;setAssetManager(<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a>&nbsp;manager)</pre>
<div class="block">Sets the <a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>. When the context is lost, cubemaps managed by the asset manager are reloaded by the manager
on a separate thread (provided that a suitable <a href="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> is registered with the manager). Cubemaps not managed by
the AssetManager are reloaded via the usual means on the rendering thread.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>manager</code> - the asset manager.</dd>
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<h4>getManagedStatus</h4>
<pre>public static&nbsp;java.lang.String&nbsp;getManagedStatus()</pre>
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<h4>getNumManagedCubemaps</h4>
<pre>public static&nbsp;int&nbsp;getNumManagedCubemaps()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the number of managed cubemaps currently loaded</dd>
</dl>
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