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<div class="subTitle">com.badlogic.gdx.graphics</div>
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<h2 title="Interface CubemapData" class="title">Interface CubemapData</h2>
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<dt>All Known Implementing Classes:</dt>
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<dd><a href="../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dd>
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<pre>public interface <span class="typeNameLabel">CubemapData</span></pre>
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<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics"><code>Cubemap</code></a> to load the pixel data. The Cubemap will request the CubemapData to prepare itself through
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<a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>prepare()</code></a> and upload its data using <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>consumeCubemapData()</code></a>. These are the first methods to be called by Cubemap.
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After that the Cubemap will invoke the other methods to find out about the size of the image data, the format, whether the
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CubemapData is able to manage the pixel data if the OpenGL ES context is lost.</p>
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Before a call to either <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>consumeCubemapData()</code></a>, Cubemap will bind the OpenGL ES texture.</p>
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Look at <a href="../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><code>KTXTextureData</code></a> for example implementation of this interface.</div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>Vincent Bousquet</dd>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">consumeCubemapData</a></span>()</code>
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<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.</div>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#getHeight--">getHeight</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#getWidth--">getWidth</a></span>()</code> </td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#isManaged--">isManaged</a></span>()</code> </td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--">prepare</a></span>()</code>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>consumeCubemapData()</code></a>.</div>
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<h4>isPrepared</h4>
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<pre>boolean isPrepared()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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<pre>void prepare()</pre>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>consumeCubemapData()</code></a>. This method can be called from a non OpenGL thread and
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should thus not interact with OpenGL.</div>
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<pre>void consumeCubemapData()</pre>
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<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A
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call to <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>prepare()</code></a> must preceed a call to this method. Any internal data structures created in <a href="../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>prepare()</code></a>
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should be disposed of here.</div>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
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<dd>whether this implementation can cope with a EGL context loss.</dd>
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