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libgdx API
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<!-- ======== START OF CLASS DATA ======== -->
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<div class="subTitle">com.badlogic.gdx.graphics</div>
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<h2 title="Class Texture" class="title">Class Texture</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">com.badlogic.gdx.graphics.GLTexture</a></li>
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<ul class="inheritance">
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<li>com.badlogic.gdx.graphics.Texture</li>
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<dt>All Implemented Interfaces:</dt>
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<pre>public class <span class="typeNameLabel">Texture</span>
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extends <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></pre>
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<div class="block">A Texture wraps a standard OpenGL ES texture.
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<p>
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A Texture can be managed. If the OpenGL context is lost all managed textures get invalidated. This happens when a user switches
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to another application or receives an incoming call. Managed textures get reloaded automatically.
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<p>
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A Texture has to be bound via the <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind--"><code>GLTexture.bind()</code></a> method in order for it to be applied to geometry. The texture will be
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bound to the currently active texture unit specified via <a href="../../../../com/badlogic/gdx/graphics/GL20.html#glActiveTexture-int-"><code>GL20.glActiveTexture(int)</code></a>.
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<p>
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You can draw <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s to a texture at any time. The changes will be automatically uploaded to texture memory. This is of
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course not extremely fast so use it with care. It also only works with unmanaged textures.
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<p>
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A Texture must be disposed when it is no longer used</div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>badlogicgames@gmail.com</dd>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr class="altColor">
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<td class="colFirst"><code>static class </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></span></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static class </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</a></span></code> </td>
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<h3>Fields inherited from class com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></h3>
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<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap</a></code></li>
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<h3>Constructor Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier</th>
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<th class="colLast" scope="col">Constructor and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-boolean-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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boolean useMipMaps)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">Texture</a></span>(int width,
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int height,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>protected </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-int-int-com.badlogic.gdx.graphics.TextureData-">Texture</a></span>(int glTarget,
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int glHandle,
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<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-boolean-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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boolean useMipMaps)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-java.lang.String-">Texture</a></span>(java.lang.String internalPath)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code> </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.TextureData-">Texture</a></span>(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</code> </td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t1" class="tableTab"><span><a href="javascript:show(1);">Static Methods</a></span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#clearAllTextures-com.badlogic.gdx.Application-">clearAllTextures</a></span>(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a> app)</code>
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<div class="block">Clears all managed textures.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#dispose--">dispose</a></span>()</code>
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<div class="block">Disposes all resources associated with the texture</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#draw-com.badlogic.gdx.graphics.Pixmap-int-int-">draw</a></span>(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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int x,
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int y)</code>
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<div class="block">Draws the given <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> to the texture at position x, y.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getDepth--">getDepth</a></span>()</code> </td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getHeight--">getHeight</a></span>()</code> </td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getManagedStatus--">getManagedStatus</a></span>()</code> </td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getNumManagedTextures--">getNumManagedTextures</a></span>()</code> </td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getTextureData--">getTextureData</a></span>()</code> </td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#getWidth--">getWidth</a></span>()</code> </td>
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</tr>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#invalidateAllTextures-com.badlogic.gdx.Application-">invalidateAllTextures</a></span>(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a> app)</code>
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<div class="block">Invalidate all managed textures.</div>
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</td>
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</tr>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#isManaged--">isManaged</a></span>()</code> </td>
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</tr>
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<tr id="i11" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#load-com.badlogic.gdx.graphics.TextureData-">load</a></span>(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</code> </td>
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</tr>
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<tr id="i12" class="altColor">
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#reload--">reload</a></span>()</code>
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<div class="block">Used internally to reload after context loss.</div>
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</td>
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</tr>
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<tr id="i13" class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/Texture.html#setAssetManager-com.badlogic.gdx.assets.AssetManager-">setAssetManager</a></span>(<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a> manager)</code>
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<div class="block">Sets the <a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
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<h3>Methods inherited from class com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></h3>
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<code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind--">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#bind-int-">bind</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#delete--">delete</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMagFilter--">getMagFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getMinFilter--">getMinFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle--">getTextureObjectHandle</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getUWrap--">getUWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getVWrap--">getVWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">setFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#setWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">setWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">unsafeSetFilter</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-boolean-">unsafeSetWrap</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-">uploadImageData</a>, <a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-int-">uploadImageData</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</a>
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<h3>Constructor Detail</h3>
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<h4>Texture</h4>
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<pre>public Texture(java.lang.String internalPath)</pre>
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<a name="Texture-com.badlogic.gdx.files.FileHandle-">
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</pre>
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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boolean useMipMaps)</pre>
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</li>
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<a name="Texture-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps)</pre>
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</li>
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</ul>
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</pre>
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</li>
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</ul>
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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boolean useMipMaps)</pre>
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</li>
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</ul>
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<a name="Texture-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps)</pre>
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</li>
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</ul>
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<a name="Texture-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">
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<pre>public Texture(int width,
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int height,
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<a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</pre>
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</li>
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</ul>
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<pre>public Texture(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</pre>
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</ul>
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<pre>protected Texture(int glTarget,
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int glHandle,
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<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</pre>
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</li>
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<h3>Method Detail</h3>
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<a name="load-com.badlogic.gdx.graphics.TextureData-">
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<h4>load</h4>
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<pre>public void load(<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> data)</pre>
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</li>
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</ul>
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<a name="reload--">
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<h4>reload</h4>
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<pre>protected void reload()</pre>
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<div class="block">Used internally to reload after context loss. Creates a new GL handle then calls <a href="../../../../com/badlogic/gdx/graphics/Texture.html#load-com.badlogic.gdx.graphics.TextureData-"><code>load(TextureData)</code></a>. Use this only
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if you know what you do!</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#reload--">reload</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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</dl>
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</li>
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</ul>
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<a name="draw-com.badlogic.gdx.graphics.Pixmap-int-int-">
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<h4>draw</h4>
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<pre>public void draw(<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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int x,
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int y)</pre>
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<div class="block">Draws the given <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> to the texture at position x, y. No clipping is performed so you have to make sure that you
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draw only inside the texture region. Note that this will only draw to mipmap level 0!</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>pixmap</code> - The Pixmap</dd>
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<dd><code>x</code> - The x coordinate in pixels</dd>
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<dd><code>y</code> - The y coordinate in pixels</dd>
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</dl>
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<a name="getWidth--">
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<h4>getWidth</h4>
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<pre>public int getWidth()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getWidth--">getWidth</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the texture in pixels</dd>
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</dl>
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</ul>
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<a name="getHeight--">
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<h4>getHeight</h4>
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<pre>public int getHeight()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getHeight--">getHeight</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the texture in pixels</dd>
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</dl>
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</li>
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</ul>
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<a name="getDepth--">
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<h4>getDepth</h4>
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<pre>public int getDepth()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#getDepth--">getDepth</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the depth of the texture in pixels</dd>
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</dl>
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<pre>public <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> getTextureData()</pre>
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<h4>isManaged</h4>
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<pre>public boolean isManaged()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#isManaged--">isManaged</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether this texture is managed or not.</dd>
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</dl>
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</ul>
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<h4>dispose</h4>
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<pre>public void dispose()</pre>
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<div class="block">Disposes all resources associated with the texture</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html#dispose--">dispose</a></code> in class <code><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></code></dd>
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</ul>
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<a name="clearAllTextures-com.badlogic.gdx.Application-">
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<h4>clearAllTextures</h4>
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<pre>public static void clearAllTextures(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a> app)</pre>
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<div class="block">Clears all managed textures. This is an internal method. Do not use it!</div>
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<h4>invalidateAllTextures</h4>
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<pre>public static void invalidateAllTextures(<a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a> app)</pre>
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<div class="block">Invalidate all managed textures. This is an internal method. Do not use it!</div>
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</li>
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</ul>
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<a name="setAssetManager-com.badlogic.gdx.assets.AssetManager-">
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<h4>setAssetManager</h4>
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<pre>public static void setAssetManager(<a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a> manager)</pre>
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<div class="block">Sets the <a href="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>. When the context is lost, textures managed by the asset manager are reloaded by the manager
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on a separate thread (provided that a suitable <a href="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> is registered with the manager). Textures not managed by
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the AssetManager are reloaded via the usual means on the rendering thread.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>manager</code> - the asset manager.</dd>
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</dl>
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</li>
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</ul>
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<h4>getManagedStatus</h4>
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<pre>public static java.lang.String getManagedStatus()</pre>
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</li>
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</ul>
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<a name="getNumManagedTextures--">
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<h4>getNumManagedTextures</h4>
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<pre>public static int getNumManagedTextures()</pre>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the number of managed textures currently loaded</dd>
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</dl>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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