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<div class="subTitle">com.badlogic.gdx.graphics</div>
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<h2 title="Interface TextureData" class="title">Interface TextureData</h2>
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<dt>All Known Implementing Classes:</dt>
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<dd><a href="../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a>, <a href="../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dd>
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<pre>public interface <span class="typeNameLabel">TextureData</span></pre>
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<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data. A TextureData can either return a <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> or upload the pixel data
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itself. It signals it's type via <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#getType--"><code>getType()</code></a> to the Texture that's using it. The Texture will then either invoke
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<a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a> or <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>consumeCustomData(int)</code></a>. These are the first methods to be called by Texture. After that
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the Texture will invoke the other methods to find out about the size of the image data, the format, whether mipmaps should be
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generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.</p>
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In case the TextureData implementation has the type <a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html#Custom"><code>TextureData.TextureDataType.Custom</code></a>, the implementation has to generate the
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mipmaps itself if necessary. See <a href="../../../../com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils"><code>MipMapGenerator</code></a>.</p>
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Before a call to either <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a> or <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>consumeCustomData(int)</code></a>, Texture will bind the OpenGL ES
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texture.</p>
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Look at <a href="../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FileTextureData</code></a> and <a href="../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ETC1TextureData</code></a> for example implementations of this interface.</div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>mzechner</dd>
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<td class="colFirst"><code>static class </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a></span></code>
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<div class="block">Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).</div>
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</td>
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<td class="colFirst"><code>static class </code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></span></code>
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<div class="block">The type of this <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
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<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
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</td>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
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<div class="block">Returns the <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></span>()</code> </td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></span>()</code> </td>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></span>()</code>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a> or <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>consumeCustomData(int)</code></a>.</div>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<h4>getType</h4>
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<pre><a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<h4>isPrepared</h4>
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<pre>boolean isPrepared()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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<h4>prepare</h4>
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<pre>void prepare()</pre>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a> or <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>consumeCustomData(int)</code></a>. This method can be
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called from a non OpenGL thread and should thus not interact with OpenGL.</div>
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<h4>consumePixmap</h4>
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<pre><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block">Returns the <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>prepare()</code></a> must precede a call to this method. Any
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internal data structures created in <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the pixmap.</dd>
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</dl>
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<a name="disposePixmap--">
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<h4>disposePixmap</h4>
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<pre>boolean disposePixmap()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>consumePixmap()</code></a></dd>
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<h4>consumeCustomData</h4>
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<pre>void consumeCustomData(int target)</pre>
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>prepare()</code></a>
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must preceed a call to this method. Any internal data structures created in <a href="../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>prepare()</code></a> should be disposed of here.</div>
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<h4>getWidth</h4>
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<pre>int getWidth()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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<h4>getHeight</h4>
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<pre>int getHeight()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
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<h4>getFormat</h4>
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<pre><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> getFormat()</pre>
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