Files
Terrarum/assets/blendGlow.vert
2017-07-11 13:34:14 +09:00

14 lines
288 B
GLSL

attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans; // camera.combined
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}