Files
Terrarum/src/net/torvald/terrarum/ui/UIItemImageGallery.kt

49 lines
1.4 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import java.util.*
import kotlin.math.roundToInt
/**
* Image gallery. Images will be equally spaced, counted from top-left to bottom-right.
* Created by minjaesong on 2016-08-08.
*/
class UIItemImageGallery(
parentUI: UICanvas,
initialX: Int,
initialY: Int,
override val width: Int,
override val height: Int,
val imageList: ArrayList<Texture>,
val column: Int = 1
) : UIItem(parentUI, initialX, initialY) {
override fun update(delta: Float) {
}
override fun render(batch: SpriteBatch, camera: Camera) {
fun column(i: Int) = i % column
fun row(i: Int) = i / column
fun imagePosY(i: Int): Int {
val gutter = (height - imageList[i].height.times(imageList.size)).toFloat().div(
imageList.size + 1f
)
return row((gutter * i.plus(1) + imageList[i].height * i).roundToInt())
}
imageList.forEachIndexed { i, image ->
Toolkit.drawCentered(batch, image,
imagePosY(i),
width.toFloat().div(column).times(column(i).plus(1)).roundToInt(),
posX, posY
)
}
}
override fun dispose() {
imageList.forEach { it.dispose() }
}
}