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2.1 KiB
2.1 KiB
Following code is an example savegame JSON files.
savegame.json
{
savename: "Test World 1",
genver: 4, /* generator version in integer */
terrseed: "84088805e145b555",
randseed: "19b25856e1c150ca834cffc8b59b23ad",
weatseed: "e5e72beb4e3c6926d3dc9e3e2ef7833b",
playerid: 9545698,
creation_t: <creation time in real-world unix time>,
lastplay_t: <last play time in real-world unix time>,
playtime_t: <total play time in real-world unix time>,
thumb: <Ascii85-encoded gzipped thumbnail image in TGA>,
blocks: <BlockCodex serialised>,
items: <ItemCodex serialised>,
itemd: <DynamicItems serialised>,
wires: <WireCodex serialised>,
fluids: <FluidCodex serialised>,
materials: <MaterialCodex serialised>,
loadorder: <LoadOrder serialised>,
worlds: [1,2,6,7]
}
world1.json
File is named as "world"+world_index+".json"
{
worldname: "New World",
comp: <0 for uncompressed, 1 for GZip, 2 for LZMA>,
width: 8192,
height: 2048,
spawnx: 4096,
spawny: 248,
genver: 4, /* generator version in integer */
time_t: <in-game TIME_T of this world>,
terr: {
s: 33554432,
h: "a441b15fe9a3cf56661190a0b93b9dec7d04127288cc87250967cf3b52894d11",
b: <Ascii85-encoded gzipped terrain layerdata>
},
wall: {
s: 33554432,
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped wall layerdata>
},
tdmg: {
s: 8795,
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped terrain damage in JSON>
},
wdmg: {
s: 2,
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped wall damage in JSON>
},
flui: {
s: 15734
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped fluids in JSON>
},
wire: {
s: 2,
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped wiring nodes in JSON>
},
tmap: {
s: 4316,
h: <SHA-256 hash of 'b'>,
b: <Ascii85-encoded gzipped tilenumber-to-tilename map in JSON>
}
}
actors.json
{
<actor id>: { actor serialised in JSON },
...
}