Files
Terrarum/src/net/torvald/terrarum/modulebasegame/BuildingMaker.kt
2019-05-20 23:31:43 +09:00

676 lines
23 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.blockproperties.BlockPropUtil
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
import net.torvald.terrarum.modulebasegame.ui.Notification
import net.torvald.terrarum.modulebasegame.ui.UIPaletteSelector
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.WriteLayerDataZip.FILE_FOOTER
import net.torvald.terrarum.serialise.WriteLayerDataZip.PAYLOAD_FOOTER
import net.torvald.terrarum.serialise.WriteLayerDataZip.PAYLOAD_HEADER
import net.torvald.terrarum.serialise.toLittle
import net.torvald.terrarum.serialise.toLittleShort
import net.torvald.terrarum.serialise.toULittle48
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINSMenu
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
import net.torvald.terrarum.worlddrawer.Cvec
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.io.File
import java.io.FileOutputStream
/**
* Created by minjaesong on 2018-07-06.
*/
class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
private val menuYaml = Yaml("""
- File
- New flat ter.
- New rand. ter.
- Export…
- Export sel…
- Import…
- Save terrain…
- Load terrain…
-
- Exit to Title : net.torvald.terrarum.modulebasegame.YamlCommandExit
- Tool
- Pencil : net.torvald.terrarum.modulebasegame.YamlCommandToolPencil
- Eraser : net.torvald.terrarum.modulebasegame.YamlCommandToolPencilErase
- Wall Hammer : net.torvald.terrarum.modulebasegame.YamlCommandToolPencilEraseWall
- Eyedropper : net.torvald.terrarum.modulebasegame.YamlCommandToolEyedropper
- Add Selection : net.torvald.terrarum.modulebasegame.YamlCommandToolMarquee
- Remove Sel. : net.torvald.terrarum.modulebasegame.YamlCommandToolMarqueeErase
- Clear Sel. : net.torvald.terrarum.modulebasegame.YamlCommandToolMarqueeClear
- Move Selected
-
- Hide/Show Sel. : net.torvald.terrarum.modulebasegame.YamlCommandToolToggleMarqueeOverlay
-
- Undo
- Redo
- Time
- Morning : net.torvald.terrarum.modulebasegame.YamlCommandSetTimeMorning
- Noon : net.torvald.terrarum.modulebasegame.YamlCommandSetTimeNoon
- Dusk : net.torvald.terrarum.modulebasegame.YamlCommandSetTimeDusk
- Night : net.torvald.terrarum.modulebasegame.YamlCommandSetTimeNight
- Set…
- Weather
- Sunny
- Raining
""".trimIndent())
private val timeNow = System.currentTimeMillis() / 1000
val gameWorld = GameWorldExtension(1, 1024, 256, timeNow, timeNow, 0)
init {
// ghetto world for building
println("[BuildingMaker] Generating builder world...")
for (y in 0 until gameWorld.height) {
gameWorld.setTileWall(0, y, Block.ILLUMINATOR_RED)
gameWorld.setTileWall(gameWorld.width - 1, y, Block.ILLUMINATOR_RED)
gameWorld.setTileTerrain(0, y, Block.ILLUMINATOR_RED_OFF)
gameWorld.setTileTerrain(gameWorld.width - 1, y, Block.ILLUMINATOR_RED_OFF)
}
for (y in 150 until gameWorld.height) {
for (x in 1 until gameWorld.width - 1) {
// wall layer
gameWorld.setTileWall(x, y, Block.DIRT)
// terrain layer
gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT)
}
}
// set time to summer
gameWorld.time.addTime(WorldTime.DAY_LENGTH * 32)
world = gameWorld
}
override var actorNowPlaying: ActorHumanoid? = MovableWorldCamera(this)
val uiToolbox = UINSMenu("Menu", 100, menuYaml)
val notifier = Notification()
val uiPaletteSelector = UIPaletteSelector(this)
val uiPalette = UIBuildingMakerBlockChooser(this)
val uiPenMenu = UIBuildingMakerPenMenu(this)
val uiContainer = ArrayList<UICanvas>()
private val pensMustShowSelection = arrayOf(
PENMODE_MARQUEE, PENMODE_MARQUEE_ERASE
)
var currentPenMode = PENMODE_PENCIL
set(value) {
field = value
if (value in pensMustShowSelection) {
showSelection = true
}
}
var currentPenTarget = PENTARGET_TERRAIN
val selection = ArrayList<Point2i>()
val blockMarkings = TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16)
internal var showSelection = true
val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
override var referenceID: ActorID = 1048575 // custom refID
override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0)
init {
this.actorValue[AVKey.LUMR] = 1.0
this.actorValue[AVKey.LUMG] = 1.0
}
override fun drawBody(batch: SpriteBatch) {
batch.color = toolCursorColour[currentPenMode]
batch.draw(blockMarkings.get(currentPenMode, 0), hitbox.startX.toFloat(), hitbox.startY.toFloat())
}
override fun drawGlow(batch: SpriteBatch) { }
override fun dispose() {
}
override fun update(delta: Float) {
hitbox.setPosition(
Terrarum.mouseTileX * 16.0,
Terrarum.mouseTileY * 16.0
)
}
override fun onActorValueChange(key: String, value: Any?) { }
override fun run() {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
}
private val blockMarkerColour = Color(0xe0e0e0ff.toInt())
internal fun blockPosToRefID(x: Int, y: Int) = 1048576 + (y * gameWorld.width + x)
private var _testMarkerDrawCalls = 0L
private fun generateNewBlockMarkerVisible(x: Int, y: Int) = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
override var referenceID: ActorID = blockPosToRefID(x, y) // custom refID
override val hitbox = Hitbox(x * 16.0, y * 16.0, 16.0, 16.0)
override fun drawBody(batch: SpriteBatch) {
batch.color = blockMarkerColour
drawSpriteInGoodPosition(blockMarkings.get(2,0), batch)
}
private fun drawSpriteInGoodPosition(sprite: TextureRegion, batch: SpriteBatch) {
val leftsidePadding = world.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
val rightsidePadding = WorldCamera.width.ushr(1)
if (hitbox.startX in WorldCamera.x - hitbox.width..WorldCamera.x + WorldCamera.width.toDouble() &&
hitbox.startY in WorldCamera.y - hitbox.height..WorldCamera.y + WorldCamera.height.toDouble()) {
if (WorldCamera.xCentre > leftsidePadding && hitbox.centeredX <= rightsidePadding) {
// camera center neg, actor center pos
batch.draw(sprite,
hitbox.startX.toFloat() + world.width * TILE_SIZE,
hitbox.startY.toFloat()
)
}
else if (WorldCamera.xCentre < rightsidePadding && hitbox.centeredY >= leftsidePadding) {
// camera center pos, actor center neg
batch.draw(sprite,
hitbox.startX.toFloat() - world.width * TILE_SIZE,
hitbox.startY.toFloat()
)
}
else {
batch.draw(sprite,
hitbox.startX.toFloat(),
hitbox.startY.toFloat()
)
}
_testMarkerDrawCalls += 1
}
}
override fun drawGlow(batch: SpriteBatch) { }
override fun update(delta: Float) { }
override fun onActorValueChange(key: String, value: Any?) { }
override fun run() {
TODO("not implemented")
}
override fun dispose() {
}
}
internal fun addBlockMarker(x: Int, y: Int) {
try {
val a = generateNewBlockMarkerVisible(x, y)
addNewActor(a)
actorsRenderOverlay.add(a)
selection.add(Point2i(x, y))
}
catch (e: Error) { }
}
internal fun removeBlockMarker(x: Int, y: Int) {
try {
val a = getActorByID(blockPosToRefID(x, y))
removeActor(a)
actorsRenderOverlay.remove(a)
selection.remove(Point2i(x, y))
}
catch (e: IllegalArgumentException) {
// no actor to erase, do nothing
}
}
companion object {
const val PENMODE_PENCIL = 0
const val PENMODE_PENCIL_ERASE = 1
const val PENMODE_MARQUEE = 2
const val PENMODE_MARQUEE_ERASE = 3
const val PENMODE_EYEDROPPER = 4
const val PENTARGET_TERRAIN = 1
const val PENTARGET_WALL = 2
val toolCursorColour = arrayOf(
Color.YELLOW,
Color.YELLOW,
Color.MAGENTA,
Color.MAGENTA,
Color.WHITE
)
const val DEFAULT_POI_NAME = "The Yucky Panopticon"
}
private val actorsRenderOverlay = ArrayList<ActorWithBody>() // can be hidden (e.g. hide sel.)
private val essentialOverlays = ArrayList<ActorWithBody>()
init {
gameWorld.time.setTimeOfToday(WorldTime.HOUR_SEC * 10)
gameWorld.globalLight = Cvec(.8f)
essentialOverlays.add(blockPointingCursor)
uiContainer.add(uiToolbox)
uiContainer.add(uiPaletteSelector)
uiContainer.add(notifier)
uiContainer.add(uiPalette)
uiContainer.add(uiPenMenu)
uiToolbox.setPosition(0, 0)
uiToolbox.isVisible = true
uiToolbox.invocationArgument = arrayOf(this)
uiPaletteSelector.setPosition(Terrarum.WIDTH - uiPaletteSelector.width, 0)
uiPaletteSelector.isVisible = true
notifier.setPosition(
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
actorNowPlaying?.setPosition(512 * 16.0, 149 * 16.0)
uiPalette.setPosition(200, 100)
LightmapRenderer.fireRecalculateEvent()
}
override fun show() {
Gdx.input.inputProcessor = BuildingMakerController(this)
super.show()
}
private var updateAkku = 0.0
override fun render(delta: Float) {
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
// ASYNCHRONOUS UPDATE AND RENDER //
val dt = Gdx.graphics.rawDeltaTime
updateAkku += dt
var i = 0L
while (updateAkku >= delta) {
AppLoader.measureDebugTime("Ingame.update") { updateGame(delta) }
updateAkku -= delta
i += 1
}
AppLoader.setDebugTime("Ingame.updateCounter", i)
// render? just do it anyway
AppLoader.measureDebugTime("Ingame.render") { renderGame() }
AppLoader.setDebugTime("Ingame.render-Light",
(AppLoader.debugTimers["Ingame.render"] as Long) - ((AppLoader.debugTimers["Renderer.LightTotal"] as? Long) ?: 0)
)
}
private var mouseOnUI = false
internal var tappedOnUI = false // when true, even if the UI is closed, pen won't work unless your pen is lifted
// must be set to TRUE by UIs
private fun updateGame(delta: Float) {
WeatherMixer.update(delta, actorNowPlaying, gameWorld)
blockPointingCursor.update(delta)
actorNowPlaying?.update(delta)
var overwriteMouseOnUI = false
uiContainer.forEach {
it.update(delta)
if (it.isVisible && it.mouseUp) {
overwriteMouseOnUI = true
}
}
mouseOnUI = (overwriteMouseOnUI || uiPenMenu.isVisible)
WorldCamera.update(world, actorNowPlaying)
// make pen work HERE
// when LEFT mouse is down
if (!tappedOnUI && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) && !mouseOnUI) {
makePenWork(Terrarum.mouseTileX, Terrarum.mouseTileY)
// TODO drag support using bresenham's algo
// for some reason it just doesn't work...
}
else if (!uiPenMenu.isVisible && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
// open pen menu
// position the menu to where the cursor is
uiPenMenu.posX = Terrarum.mouseScreenX - uiPenMenu.width / 2
uiPenMenu.posY = Terrarum.mouseScreenY - uiPenMenu.height / 2
uiPenMenu.posX = uiPenMenu.posX.coerceIn(0, Terrarum.WIDTH - uiPenMenu.width)
uiPenMenu.posY = uiPenMenu.posY.coerceIn(0, Terrarum.HEIGHT - uiPenMenu.height)
// actually open
uiPenMenu.setAsOpen()
}
BlockPropUtil.dynamicLumFuncTickClock()
}
private fun renderGame() {
_testMarkerDrawCalls = 0L
IngameRenderer.invoke(false, world as GameWorldExtension, actorsRenderOverlay = if (showSelection) actorsRenderOverlay + essentialOverlays else essentialOverlays, uisToDraw = uiContainer)
AppLoader.setDebugTime("Test.MarkerDrawCalls", _testMarkerDrawCalls)
}
override fun resize(width: Int, height: Int) {
IngameRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
uiToolbox.setPosition(0, 0)
notifier.setPosition(
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
println("[BuildingMaker] Resize event")
}
fun setPencilColour(itemID: ItemID) {
uiPaletteSelector.fore = itemID
currentPenMode = PENMODE_PENCIL
currentPenTarget = PENTARGET_TERRAIN // TERRAIN is arbitrary chosen to prevent possible conflict; for the pencil itself this property does nothing
}
override fun dispose() {
blockMarkings.dispose()
uiPenMenu.dispose()
}
private fun makePenWork(x: Int, y: Int) {
val world = gameWorld
val palSelection = uiPaletteSelector.fore
when (currentPenMode) {
// test paint terrain layer
PENMODE_PENCIL -> {
if (palSelection < BlockCodex.MAX_TERRAIN_TILES)
world.setTileTerrain(x, y, palSelection)
else if (palSelection < 2 * BlockCodex.MAX_TERRAIN_TILES)
world.setTileWall(x, y, palSelection - BlockCodex.MAX_TERRAIN_TILES)
}
PENMODE_PENCIL_ERASE -> {
if (currentPenTarget and PENTARGET_WALL != 0)
world.setTileWall(x, y, Block.AIR)
else
world.setTileTerrain(x, y, Block.AIR)
}
PENMODE_EYEDROPPER -> {
uiPaletteSelector.fore = if (world.getTileFromTerrain(x, y) == Block.AIR)
world.getTileFromWall(x, y)!! + BlockCodex.MAX_TERRAIN_TILES
else
world.getTileFromTerrain(x, y)!!
}
PENMODE_MARQUEE -> {
addBlockMarker(x, y)
}
PENMODE_MARQUEE_ERASE -> {
removeBlockMarker(x, y)
}
}
}
private fun getSelectionTotalDimension(): Point2i {
selection.sortBy { it.y * world.width + it.x }
return selection.last() - selection.first()
}
private fun serialiseSelection(outfile: File) {
// save format: sparse list encoded in following binary format:
/*
Header: TEaT0bLD -- magic: Terrarum Attachment
Int8 version number -- always 1
Int8 number of layers -- always 2 or 3
Int8 number of payloads -- always 2 or 3
int8 compression algorithm -- always 1 (DEFLATE)
Int16 width
The rest: payloads defined in the map data format
Payloads: array of (Int48 tileAddress, UInt16 blockID)
Payload names: TerL, WalL, WirL for Terrain, Wall and Wire respectively
Footer: EndTEM \xFF\xFE -- magic: end of attachment with BOM
Endian: LITTLE
*/
// proc:
// translate boxes so that leftmost point is (0,0)
// write to the list using translated coords
val payloads = arrayOf("WalL", "TerL", "WirL")
val selectionDim = getSelectionTotalDimension()
val fos = FileOutputStream(outfile)
// write header
fos.write("TEaT0bLD".toByteArray())
fos.write(byteArrayOf(1,3,3,1))
fos.write(selectionDim.x.toLittleShort())
// write wall -> terrain -> wire (order defined in GameWorld.TERRAIN/WALL/WIRE)
payloads.forEachIndexed { index, it ->
fos.write(PAYLOAD_HEADER); fos.write(it.toByteArray())
selection.forEach {
val tile = world.getTileFrom(index, it.x, it.y)!!
val addr = LandUtil.getBlockAddr(world, it.x - selectionDim.x, it.y - selectionDim.y)
fos.write(addr.toULittle48())
fos.write(tile.toLittle())
}
fos.write(PAYLOAD_FOOTER)
}
fos.write(FILE_FOOTER)
fos.close()
}
}
class BuildingMakerController(val screen: BuildingMaker) : InputAdapter() {
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
screen.uiContainer.forEach { it.touchUp(screenX, screenY, pointer, button) }
screen.tappedOnUI = false
return true
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
screen.uiContainer.forEach { it.mouseMoved(screenX, screenY) }
return true
}
override fun keyTyped(character: Char): Boolean {
screen.uiContainer.forEach { it.keyTyped(character) }
return true
}
override fun scrolled(amount: Int): Boolean {
screen.uiContainer.forEach { it.scrolled(amount) }
return true
}
override fun keyUp(keycode: Int): Boolean {
screen.uiContainer.forEach { it.keyUp(keycode) }
return true
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
screen.uiContainer.forEach { it.touchDragged(screenX, screenY, pointer) }
return true
}
override fun keyDown(keycode: Int): Boolean {
screen.uiContainer.forEach { it.keyDown(keycode) }
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
screen.uiContainer.forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
}
}
class MovableWorldCamera(val parent: BuildingMaker) : ActorHumanoid(0, usePhysics = false) {
init {
referenceID = Terrarum.PLAYER_REF_ID
isNoClip = true
setHitboxDimension(1, 1, 0, 0)
actorValue[AVKey.SPEED] = 8.0
actorValue[AVKey.SPEEDBUFF] = 1.0
actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
actorValue[AVKey.ACCELBUFF] = 4.0
actorValue[AVKey.JUMPPOWER] = 0.0
actorValue[AVKey.FRICTIONMULT] = 4.0
}
// TODO resize-aware
private var coerceInStart = Point2d(
(Terrarum.WIDTH - hitbox.width) / 2.0,
(Terrarum.HEIGHT - hitbox.height) / 2.0
)
private var coerceInEnd = Point2d(
parent.world.width * TILE_SIZE - (Terrarum.WIDTH - hitbox.width) / 2.0,
parent.world.height * TILE_SIZE - (Terrarum.HEIGHT - hitbox.height) / 2.0
)
override fun update(delta: Float) {
super.update(delta)
// confine the camera so it won't wrap
this.hitbox.hitboxStart.setCoerceIn(coerceInStart, coerceInEnd)
}
override fun drawBody(batch: SpriteBatch) {
}
override fun drawGlow(batch: SpriteBatch) {
}
override fun onActorValueChange(key: String, value: Any?) {
}
}
class YamlCommandExit : YamlInvokable {
override fun invoke(args: Array<Any>) {
Terrarum.setScreen(TitleScreen(Terrarum.batch))
}
}
class YamlCommandSetTimeMorning : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).gameWorld.time.setTimeOfToday(WorldTime.parseTime("7h00"))
}
}
class YamlCommandSetTimeNoon : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).gameWorld.time.setTimeOfToday(WorldTime.parseTime("12h30"))
}
}
class YamlCommandSetTimeDusk : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).gameWorld.time.setTimeOfToday(WorldTime.parseTime("18h40"))
}
}
class YamlCommandSetTimeNight : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).gameWorld.time.setTimeOfToday(WorldTime.parseTime("0h30"))
}
}
class YamlCommandToolPencil : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_PENCIL
(args[0] as BuildingMaker).currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
}
}
class YamlCommandToolPencilErase : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
(args[0] as BuildingMaker).currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
}
}
class YamlCommandToolPencilEraseWall : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
(args[0] as BuildingMaker).currentPenTarget = BuildingMaker.PENTARGET_WALL
}
}
class YamlCommandToolEyedropper : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_EYEDROPPER
(args[0] as BuildingMaker).currentPenTarget = BuildingMaker.PENTARGET_TERRAIN + BuildingMaker.PENTARGET_WALL
}
}
class YamlCommandToolMarquee : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_MARQUEE
}
}
class YamlCommandToolMarqueeErase : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).currentPenMode = BuildingMaker.PENMODE_MARQUEE_ERASE
}
}
class YamlCommandToolMarqueeClear : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).selection.toList().forEach {
(args[0] as BuildingMaker).removeBlockMarker(it.x, it.y)
}
}
}
class YamlCommandToolToggleMarqueeOverlay : YamlInvokable {
override fun invoke(args: Array<Any>) {
(args[0] as BuildingMaker).showSelection = !(args[0] as BuildingMaker).showSelection
}
}