mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
197 lines
7.8 KiB
Kotlin
197 lines
7.8 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
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import net.torvald.terrarum.itemproperties.Calculate
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import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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object PickaxeCore {
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/**
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* @param mx centre position of the digging
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* @param my centre position of the digging
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* @param mw width of the digging
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* @param mh height of the digging
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*/
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fun startPrimaryUse(
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actor: ActorWithBody, delta: Float, item: GameItem?, mx: Int, my: Int,
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dropProbability: Double = 1.0, mw: Int = 1, mh: Int = 1
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) = mouseInInteractableRangeTools(actor, item) {
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// un-round the mx
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val ww = INGAME.world.width
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val hpww = ww * TILE_SIZE / 2
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val apos = actor.centrePosPoint
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val mx = if (apos.x - mx * TILE_SIZE< -hpww) mx - ww
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else if (apos.x - mx * TILE_SIZE >= hpww) mx + ww
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else mx
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var xoff = -(mw / 2) // implicit flooring
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var yoff = -(mh / 2) // implicit flooring
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// if mw or mh is even number, make it closer toward the actor
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if (mw % 2 == 0 && apos.x > mx * TILE_SIZE) xoff += 1
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if (mh % 2 == 0 && apos.y > my * TILE_SIZE) yoff += 1
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var usageStatus = false
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for (oy in 0 until mh) for (ox in 0 until mw) {
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val x = mx + xoff + ox
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val y = my + yoff + oy
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val mousePoint = Point2d(x.toDouble(), y.toDouble())
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val actorvalue = actor.actorValue
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val tile = (INGAME.world).getTileFromTerrain(x, y)
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item?.using = true
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// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
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// return false if hitting actors
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// ** below is commented out -- don't make actors obstruct the way of digging **
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/*var ret1 = true
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INGAME.actorContainerActive.forEach {
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if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return ret1*/
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// return false if here's no tile
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if (Block.AIR == tile || BlockCodex[tile].isActorBlock) {
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usageStatus = usageStatus or false
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continue
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}
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// filter passed, do the job
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val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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(INGAME.world).inflictTerrainDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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)?.let { tileBroken ->
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if (Math.random() < dropProbability) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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INGAME.queueActorAddition(DroppedItem(drop, x * TILE_SIZED, y * TILE_SIZED))
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}
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}
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}
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usageStatus = usageStatus or true
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}
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usageStatus
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}
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fun endPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
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item.using = false
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// reset action timer to zero
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actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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return true
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}
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const val BASE_MASS_AND_SIZE = 10.0 // of iron pick
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const val TOOL_DURABILITY_BASE = 350 // of iron pick
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}
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/**
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* Created by minjaesong on 2017-07-17.
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*/
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class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "COPPER_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Copper Pickaxe"
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super.tags.add("PICK")
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "IRON_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Iron Pickaxe"
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super.tags.add("PICK")
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor , delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "STEEL_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Steel Pickaxe"
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super.tags.add("PICK")
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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} |