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curioustorvald/Terrarum
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e62f8feda5fd6f9ccd9cc03acf7414df81726c2d
Terrarum/res/graphics/sprites
History
Song Minjae e62f8feda5 added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
2016-06-20 13:14:41 +09:00
..
fixtures
added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
2016-06-20 13:14:41 +09:00
slime_1.png
First commit
2016-02-05 13:36:35 +09:00
slime.png
First commit
2016-02-05 13:36:35 +09:00
sprite_placeholder_24_48.png
First commit
2016-02-05 13:36:35 +09:00
test_player_2.png
Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
2016-03-26 00:16:51 +09:00
test_player_glow.png
Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
2016-04-10 15:38:58 +09:00
test_player_raw.raw
First commit
2016-02-05 13:36:35 +09:00
test_player.png
more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
2016-03-24 23:41:56 +09:00
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