Files
Terrarum/src/net/torvald/terrarum/modulebasegame/TerrarumMusicAndAmbientStreamer.kt
2024-07-07 00:18:13 +09:00

236 lines
8.5 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.audio.audiobank.MusicContainer
import net.torvald.terrarum.gameworld.WorldTime.Companion.DAY_LENGTH
class TerrarumMusicAndAmbientStreamer : MusicStreamer() {
private val STATE_INTERMISSION = 0
private val STATE_FIREPLAY = 1
private val STATE_PLAYING = 2
init {
}
private val ambients: HashMap<String, HashSet<MusicContainer>> =
HashMap(Terrarum.audioCodex.audio.filter { it.key.startsWith("ambient.") }.map { it.key to it.value.mapNotNull { fileHandle ->
try {
MusicContainer(
fileHandle.nameWithoutExtension().replace('_', ' ').split(" ").map { it.capitalize() }.joinToString(" "),
fileHandle.file(),
looping = true,
)
}
catch (e: GdxRuntimeException) {
e.printStackTrace()
null
}
}.toHashSet() }.toMap())
// private val musicStartHooks = ArrayList<(MusicContainer) -> Unit>()
// private val musicStopHooks = ArrayList<(MusicContainer) -> Unit>()
init {
// TODO queue and play the default playlist
// TerrarumMusicPlaylist.fromDirectory(App.defaultMusicDir, true, "intermittent")
}
/*fun addMusicStartHook(f: (MusicContainer) -> Unit) {
musicStartHooks.add(f)
}
fun addMusicStopHook(f: (MusicContainer) -> Unit) {
musicStopHooks.add(f)
}*/
init {
ambients.forEach { (k, v) ->
printdbg(this, "Ambients: $k -> $v")
v.forEach {
App.disposables.add(it)
}
}
}
protected var ambState = 0
protected var ambFired = false
fun getRandomMusicInterval() = MusicService.getRandomMusicInterval()
// call MusicService to fade out
// pauses playlist update
// called by MusicPlayerControl
/*fun stopMusicPlayback() {
}*/
// resumes playlist update
// called by MusicPlayerControl
/*fun resumeMusicPlayback() {
}*/
private fun stopAmbient() {
// if (::currentAmbientTrack.isInitialized)
// App.audioMixer.ambientTrack.nextTrack = currentAmbientTrack
}
private fun startAmbient1(song: MusicContainer) {
App.audioMixer.startAmb1(song)
printdbg(this, "startAmbient1 Now playing: $song")
ambState = STATE_PLAYING
}
private fun startAmbient2(song: MusicContainer) {
App.audioMixer.startAmb2(song)
printdbg(this, "startAmbient2 Now playing: $song")
ambState = STATE_PLAYING
}
private fun queueAmbientForce1(song: MusicContainer) {
App.audioMixer.ambientTrack1.let {
it.nextTrack = song
it.stop()
}
printdbg(this, "startAmbient1 Now playing: $song")
ambState = STATE_PLAYING
}
private fun queueAmbientForce2(song: MusicContainer) {
App.audioMixer.ambientTrack2.let {
it.nextTrack = song
it.stop()
}
printdbg(this, "startAmbient2 Now playing: $song")
ambState = STATE_PLAYING
}
var firstTime = true
override fun update(ingame: IngameInstance, delta: Float) {
val timeNow = System.currentTimeMillis()
// start the song queueing if there is one to play
if (firstTime) {
firstTime = false
if (ambients.isNotEmpty()) ambState = STATE_INTERMISSION
}
val season = ingame.world.worldTime.ecologicalSeason
val isAM = (ingame.world.worldTime.todaySeconds < DAY_LENGTH / 2) // 0 until DAY_LENGTH (86400)
val solarElevDeg = ingame.world.worldTime.solarElevationDeg
val isSunUp = (solarElevDeg >= 0)
val seasonName = when (season) {
in 0f..2f -> "autumn"
in 2f..3f -> "summer"
in 3f..5f -> "autumn"
else -> "winter"
}
when (ambState) {
STATE_FIREPLAY -> {
if (!ambFired) {
ambFired = true
// ambient track 1: diurnal/nocturnal
// ambient track 2: crepuscular/matutinal
val track1 = if (isSunUp)
ambients["ambient.season.diurnal_$seasonName"]!!.random() // mad respect to Klankbeeld
else
ambients["ambient.season.nocturnal"]!!.random() // as it turns out ambient recordings of a wild place AT NIGHT is quite rare
val track2 = if (isAM)
ambients["ambient.season.matutinal"]!!.random()
else
ambients["ambient.season.crepuscular"]!!.random()
startAmbient1(track1)
startAmbient2(track2)
}
}
STATE_PLAYING -> {
// mix ambient tracks
// queue up nocturnal
if (!isSunUp && oldWorldSolarElev >= 0)
queueAmbientForce1(ambients["ambient.season.nocturnal"]!!.random()) // as it turns out ambient recordings of a wild place AT NIGHT is quite rare
// queue up diurnal
else if (isSunUp && oldWorldSolarElev < 0)
queueAmbientForce1(ambients["ambient.season.diurnal_$seasonName"]!!.random()) // mad respect to Klankbeeld
// queue up crepuscular
if (!isAM && oldWorldTime < DAY_LENGTH / 2)
queueAmbientForce2(ambients["ambient.season.crepuscular"]!!.random())
else if (isAM && oldWorldTime >= DAY_LENGTH / 2)
queueAmbientForce2(ambients["ambient.season.matutinal"]!!.random())
// play around the fader
val track2vol = if (isAM)
when (solarElevDeg) {
in TRACK2_DAWN_ELEV_UP_MIN..TRACK2_DAWN_ELEV_UP_MAX ->
FastMath.interpolateLinear(
(solarElevDeg - TRACK2_DAWN_ELEV_UP_MIN) / (TRACK2_DAWN_ELEV_UP_MAX - TRACK2_DAWN_ELEV_UP_MIN),
1.0, 0.0
)
in TRACK2_DAWN_ELEV_DN_MAX..TRACK2_DAWN_ELEV_DN_MIN ->
FastMath.interpolateLinear(
(solarElevDeg - TRACK2_DAWN_ELEV_DN_MIN) / (TRACK2_DAWN_ELEV_DN_MAX - TRACK2_DAWN_ELEV_DN_MIN),
1.0, 0.0
)
in TRACK2_DAWN_ELEV_DN_MIN..TRACK2_DAWN_ELEV_UP_MIN -> 1.0
else -> 0.0
}
else
when (solarElevDeg) {
in TRACK2_DUSK_ELEV_UP_MIN..TRACK2_DUSK_ELEV_UP_MAX ->
FastMath.interpolateLinear(
(solarElevDeg - TRACK2_DUSK_ELEV_UP_MIN) / (TRACK2_DUSK_ELEV_UP_MAX - TRACK2_DUSK_ELEV_UP_MIN),
1.0, 0.0
)
in TRACK2_DUSK_ELEV_DN_MAX..TRACK2_DUSK_ELEV_DN_MIN ->
FastMath.interpolateLinear(
(solarElevDeg - TRACK2_DUSK_ELEV_DN_MIN) / (TRACK2_DUSK_ELEV_DN_MAX - TRACK2_DUSK_ELEV_DN_MIN),
1.0, 0.0
)
in TRACK2_DUSK_ELEV_DN_MIN..TRACK2_DUSK_ELEV_UP_MIN -> 1.0
else -> 0.0
}
val track1vol = 1.0 - track2vol
App.audioMixer.ambientTrack1.volume = track1vol
App.audioMixer.ambientTrack2.volume = track2vol
}
STATE_INTERMISSION -> {
ambState = STATE_FIREPLAY
}
}
oldWorldSolarElev = solarElevDeg
oldWorldTime = ingame.world.worldTime.todaySeconds
}
private var oldWorldSolarElev = Terrarum.ingame?.world?.worldTime?.solarElevationDeg ?: 0.0
private var oldWorldTime = Terrarum.ingame?.world?.worldTime?.todaySeconds ?: 0
private val TRACK2_DUSK_ELEV_UP_MAX = 15.0
private val TRACK2_DUSK_ELEV_UP_MIN = 0.1
private val TRACK2_DUSK_ELEV_DN_MIN = -0.1
private val TRACK2_DUSK_ELEV_DN_MAX = -15.0
private val TRACK2_DAWN_ELEV_UP_MAX = 20.0
private val TRACK2_DAWN_ELEV_UP_MIN = 5.0
private val TRACK2_DAWN_ELEV_DN_MIN = 5.0
private val TRACK2_DAWN_ELEV_DN_MAX = -10.0
override fun dispose() {
stopAmbient()
}
}