Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemWallCalendar.kt
minjaesong 77bc646991 code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
2024-02-11 20:51:54 +09:00

22 lines
792 B
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-08-08.
*/
class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWallCalendar") {
override var dynamicID: ItemID = originalID
override var baseMass = 1.0
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_CALENDAR"
}