Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UILoadDemoSavefiles.kt
2021-10-01 22:54:18 +09:00

460 lines
15 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.getKeycapConsole
import net.torvald.getKeycapPC
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.LoadSavegame
import net.torvald.terrarum.serialise.ReadMeta
import net.torvald.terrarum.serialise.WriteMeta
import net.torvald.terrarum.tvda.*
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.time.Instant
import java.time.format.DateTimeFormatter
import java.util.*
import java.util.logging.Level
import java.util.zip.GZIPInputStream
import kotlin.math.roundToInt
/**
* Only works if current screen set by the App is [TitleScreen]
*
* Created by minjaesong on 2021-09-09.
*/
class UILoadDemoSavefiles : UICanvas() {
init {
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
}
CommonResourcePool.loadAll()
}
override var width: Int
get() = App.scr.width
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = 0f
private val shapeRenderer = ShapeRenderer()
internal val uiWidth = UIItemDemoSaveCells.WIDTH // 480
internal val uiX = (width - uiWidth) / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + UIItemDemoSaveCells.HEIGHT
internal val gradAreaHeight = 32
internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = titleTextPosY + textH
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
internal val controlHelperY: Int = titleBottomGradStart + gradAreaHeight - textH
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(App.getConfigInt("control_key_up"))}${getKeycapPC(App.getConfigInt("control_key_down"))}" +
" ${Lang["MENU_CONTROLS_SCROLL"]}"
else
"${getKeycapConsole('R')} ${Lang["MENU_CONTROLS_SCROLL"]}"
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, true)
private var showSpinner = false
override fun show() {
printdbg(this, "savefiles show()")
try {
val remoCon = (App.getCurrentScreen() as TitleScreen).uiRemoCon
remoCon.handler.lockToggle()
showSpinner = true
Thread {
// read savegames
var savegamesCount = 0
App.savegames.forEach { skimmer ->
val x = uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
addUIitem(UIItemDemoSaveCells(this, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadDemoSavefiles] Savefile '${skimmer.diskFile.absolutePath}' cannot be loaded")
e.printStackTrace()
}
}
remoCon.handler.unlockToggle()
showSpinner = false
}.start()
}
catch (e: UninitializedPropertyAccessException) {}
}
override fun hide() {
uiItems.forEach { it.dispose() }
uiItems.clear()
}
override fun updateUI(delta: Float) {
if (scrollTarget != listScroll) {
if (scrollAnimCounter < scrollAnimLen) {
scrollAnimCounter += delta
uiScroll = Movement.fastPullOut(
scrollAnimCounter / scrollAnimLen,
listScroll * cellInterval.toFloat(),
scrollTarget * cellInterval.toFloat()
)
}
else {
scrollAnimCounter = 0f
listScroll = scrollTarget
uiScroll = cellInterval.toFloat() * scrollTarget
}
}
for (index in 0 until uiItems.size) {
val it = uiItems[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
// re-position
it.posY = (it.initialY - uiScroll).roundToInt()
it.update(delta)
}
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.end()
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndSetBlend(0f,0f,0f,0f)
setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE
batch.inUse {
for (index in 0 until uiItems.size) {
val it = uiItems[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
it.render(batch, camera)
}
}
}
savePixmap = Pixmap.createFromFrameBuffer(0, 0, sliderFBO.width, sliderFBO.height)
savePixmap.blending = Pixmap.Blending.None
}
// implement "wipe-out" by CPU-rendering (*deep exhale*)
//savePixmap.setColor(1f,1f,1f,0f)
savePixmap.setColor(0f,0f,0f,0f)
savePixmap.fillRectangle(0, savePixmap.height - titleTopGradStart, savePixmap.width, titleTopGradStart)
// top grad
for (y in titleTopGradStart until titleTopGradEnd) {
val alpha = (y - titleTopGradStart).toFloat() / gradAreaHeight
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
// bottom grad
for (y in titleBottomGradStart until titleBottomGradEnd) {
val alpha = 1f - ((y - titleBottomGradStart).toFloat() / gradAreaHeight)
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
savePixmap.setColor(0f,0f,0f,0f)
savePixmap.fillRectangle(0, 0, savePixmap.width, height - titleBottomGradEnd + 1)
setCameraPosition(batch, camera, 0f, 0f)
val saveTex = Texture(savePixmap)
batch.inUse {
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
// draw texts
val loadGameTitleStr = Lang["MENU_IO_LOAD_GAME"]
// "Game Load"
App.fontGame.draw(batch, loadGameTitleStr, (width - App.fontGame.getWidth(loadGameTitleStr)).div(2).toFloat(), titleTextPosY.toFloat())
// Control help
App.fontGame.draw(batch, controlHelp, uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.dispose()
savePixmap.dispose()
batch.begin()
}
override fun keyDown(keycode: Int): Boolean {
if (this.isVisible) {
if ((keycode == Input.Keys.UP || keycode == App.getConfigInt("control_key_up")) && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if ((keycode == Input.Keys.DOWN || keycode == App.getConfigInt("control_key_down")) && scrollTarget < uiItems.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible) {
if (amountY <= -1f && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if (amountY >= 1f && scrollTarget < uiItems.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
listScroll = 0
scrollTarget = 0
uiScroll = 0f
}
override fun dispose() {
shapeRenderer.dispose()
sliderFBO.dispose()
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
savesVisible = (scrollAreaHeight + cellInterval) / (cellInterval + UIItemDemoSaveCells.HEIGHT)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
sliderFBO.dispose()
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, true)
}
private fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
}
class UIItemDemoSaveCells(
parent: UILoadDemoSavefiles,
initialX: Int,
initialY: Int,
val skimmer: DiskSkimmer) : UIItem(parent, initialX, initialY) {
companion object {
const val WIDTH = 480
const val HEIGHT = 120
}
private val metaFile: DiskEntry?
private val saveName: String
private val saveMode: Int
private val isQuick: Boolean
private val isAuto: Boolean
private val meta: WriteMeta.WorldMeta?
private val saveDamaged: Boolean
private val lastPlayedTimestamp: String
init {
printdbg(this, "Rebuilding skimmer for savefile ${skimmer.diskFile.absolutePath}")
skimmer.rebuild()
metaFile = skimmer.requestFile(-1)
saveName = skimmer.getDiskName(Common.CHARSET)
saveMode = skimmer.getSaveMode()
isQuick = (saveMode % 2 == 1)
isAuto = (saveMode.ushr(1) != 0)
meta = if (metaFile != null) ReadMeta.fromDiskEntry(metaFile) else null
saveDamaged = checkForSavegameDamage(skimmer)
lastPlayedTimestamp = if (meta != null)
Instant.ofEpochSecond(meta.lastplay_t)
.atZone(TimeZone.getDefault().toZoneId())
.format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss")) +
"/${parseDuration(meta.playtime_t)}"
else "--:--:--/--h--m--s"
}
private fun parseDuration(seconds: Long): String {
val s = seconds % 60
val m = (seconds / 60) % 60
val h = (seconds / 3600) % 24
val d = seconds / 86400
return if (d == 0L)
"${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
else
"${d}d${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
}
override val width: Int = WIDTH
override val height: Int = HEIGHT
private var thumbPixmap: Pixmap? = null
private var thumb: TextureRegion? = null
private val grad = CommonResourcePool.getAsTexture("title_halfgrad")
private val icons = CommonResourcePool.getAsTextureRegionPack("savegame_status_icon")
private val colourBad = Color(0xFF0011FF.toInt())
init {
}
override var clickOnceListener: ((Int, Int, Int) -> Unit)? = { _: Int, _: Int, _: Int ->
LoadSavegame(VDUtil.readDiskArchive(skimmer.diskFile, Level.INFO))
}
internal var hasTexture = false
private set
override fun render(batch: SpriteBatch, camera: Camera) {
// try to generate a texture
if (skimmer.initialised && !hasTexture) {
// load thumbnail or use stock if the file is not there
skimmer.requestFile(-2)?.let {
val zippedTga = (it.contents as EntryFile).bytes
val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
val tgaFileContents = gzin.readAllBytes(); gzin.close()
thumbPixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
val thumbTex = Texture(thumbPixmap)
thumbTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
thumb = TextureRegion(thumbTex)
thumb!!.setRegion(0, (thumbTex.height - 2 * height) / 2, width * 2, height * 2)
}
hasTexture = true
}
val highlightCol = if (mouseUp) UIItemTextButton.defaultActiveCol else Color.WHITE
val x = posX.toFloat()
val y = posY.toFloat()
// TODO draw border
batch.color = highlightCol
Toolkit.drawBoxBorder(batch, posX-1, posY-1, width+2, height+2)
// draw thumbnail
batch.color = Color.WHITE
blendNormal(batch)
batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y + height, width.toFloat(), -height.toFloat())
// draw gradient
blendMul(batch)
batch.draw(grad, x + width.toFloat(), y, -width.toFloat(), height.toFloat())
// draw texts
batch.color = highlightCol
blendNormal(batch)
// save status icon
(if (saveDamaged) icons.get(1,0)
else if (isAuto) icons.get(0,0)
else if (isQuick) icons.get(2,0)
else null)?.let {
batch.draw(it, x + width - icons.tileW - 2f, y + 2f)
}
// timestamp
val tlen = App.fontSmallNumbers.getWidth(lastPlayedTimestamp)
App.fontSmallNumbers.draw(batch, lastPlayedTimestamp, x + (width - tlen) - 3f, y + height - 16f)
// file size
App.fontSmallNumbers.draw(batch, "${skimmer.diskFile.length().ushr(10)} KiB", x + 3f, y + height - 16f)
// savegame name
if (saveDamaged) batch.color = colourBad
App.fontGame.draw(batch, saveName, x + 3f, y + 1f)
super.render(batch, camera)
batch.color = Color.WHITE
}
override fun dispose() {
thumb?.texture?.dispose()
thumbPixmap?.dispose()
}
}