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Terrarum/assets/mods/basegame/materials/materials.csv
2021-12-03 16:39:46 +09:00

2.0 KiB

1idsttensimpfdstyfmodendurancetcondcomments
2ROCK15210300010.421.0data is that of marble
3OORE15210300010.421.0data is that of marble
4OGEM15210300010.421.0data is that of marble
5CUPR210770896021.00401.0copper
6EGLS331000232540.821.0elven glass/moldavite
7IRON3501085787451.421.0not wrought iron; just natural iron
8ARGN1705951049090.911.0argentum/silver
9STAL53125207874141.731.0steel
10EAUR76808192211.361.0elven aurichalcum
11TIAL90004420332.161.0titanium alloy (Ti6Al4V)
12ADMT200040902700713.421.0adamant
13OOZE200100010.080.5genetic ooze; data is about human skin
14BONE1300200010.230.55data is that of bovine bone
15# idst: ID_STRING, ALL CAPS
16#
17# tens: tensile strength (= ultimate stringth)
18# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
19# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
20#
21# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
22#
23# dsty: density (grams per litre)
24#
25# fmod: forcemod -- related to attack points
26# Attack points = `4 * forcemod.sqrt()` for each strike
27#
28# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
29# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
30#
31# tcond: thermal conductivity
32#
33# Comments: do nothingdo not parse
34#
35## These values are being used by the phys simulator (blocks) and for attack power calculation (items)