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2.0 KiB
2.0 KiB
| 1 | idst | tens | impf | dsty | fmod | endurance | tcond | comments |
|---|---|---|---|---|---|---|---|---|
| 2 | ROCK | 15 | 210 | 3000 | 1 | 0.42 | 1.0 | data is that of marble |
| 3 | OORE | 15 | 210 | 3000 | 1 | 0.42 | 1.0 | data is that of marble |
| 4 | OGEM | 15 | 210 | 3000 | 1 | 0.42 | 1.0 | data is that of marble |
| 5 | CUPR | 210 | 770 | 8960 | 2 | 1.00 | 401.0 | copper |
| 6 | EGLS | 33 | 1000 | 2325 | 4 | 0.82 | 1.0 | elven glass/moldavite |
| 7 | IRON | 350 | 1085 | 7874 | 5 | 1.42 | 1.0 | not wrought iron; just natural iron |
| 8 | ARGN | 170 | 595 | 10490 | 9 | 0.91 | 1.0 | argentum/silver |
| 9 | STAL | 531 | 2520 | 7874 | 14 | 1.73 | 1.0 | steel |
| 10 | EAUR | 768 | 0 | 8192 | 21 | 1.36 | 1.0 | elven aurichalcum |
| 11 | TIAL | 900 | 0 | 4420 | 33 | 2.16 | 1.0 | titanium alloy (Ti6Al4V) |
| 12 | ADMT | 2000 | 4090 | 2700 | 71 | 3.42 | 1.0 | adamant |
| 13 | OOZE | 20 | 0 | 1000 | 1 | 0.08 | 0.5 | genetic ooze; data is about human skin |
| 14 | BONE | 130 | 0 | 2000 | 1 | 0.23 | 0.55 | data is that of bovine bone |
| 15 | # idst: ID_STRING, ALL CAPS | |||||||
| 16 | # | |||||||
| 17 | # tens: tensile strength (= ultimate stringth) | |||||||
| 18 | # not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from. | |||||||
| 19 | # that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver) | |||||||
| 20 | # | |||||||
| 21 | # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used) | |||||||
| 22 | # | |||||||
| 23 | # dsty: density (grams per litre) | |||||||
| 24 | # | |||||||
| 25 | # fmod: forcemod -- related to attack points | |||||||
| 26 | # Attack points = `4 * forcemod.sqrt()` for each strike | |||||||
| 27 | # | |||||||
| 28 | # endurance: multiplier, using copper as reference | determines durability of tools/weapons/armours/etc. | ||||||
| 29 | # the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED. | |||||||
| 30 | # | |||||||
| 31 | # tcond: thermal conductivity | |||||||
| 32 | # | |||||||
| 33 | # Comments: do nothing | do not parse | ||||||
| 34 | # | |||||||
| 35 | ## These values are being used by the phys simulator (blocks) and for attack power calculation (items) |