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28 lines
1.7 KiB
Plaintext
28 lines
1.7 KiB
Plaintext
A savegame consists of a Playable Character Information, Savegame Metadata, and other files.
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A savegame is a single file in the format of TerranVirtualDisk.
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Files contained the TerranVirtualDisk is as follows:
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(root)
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worldinfo0 -- Savegame Metadata (TESV)
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Has fixed Entry ID of 32766
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worldinfo1 -- (TODO Copy of blocks.csv OR BlockCodex in JSON) -- will use this from the next load
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Has fixed Entry ID of 32765
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worldinfo2 -- (TODO Copy of items.csv OR ItemCodex in JSON, static only) -- will use this from the next load
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Has fixed Entry ID of 32764
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worldinfo3 -- (TODO Copy of materials.csv OR MaterialCodex in JSON) -- will use this from the next load
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Has fixed Entry ID of 32763
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world[n] -- Layer Data (TEMD); [n] is a serial number of the world (starts at 1)
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Has fixed Entry ID of [n]
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(any random number in Hex ACTORID_MIN..FFFFFFFF) -- Serialised Entity Information (including Player), Entry ID is random
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(PLAYER_REF_ID in Hex -- 91A7E2) -- Player Character Information (Serialised--JSON'd--Entity Information), Entry ID is random
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(51621D) -- The Debug Player (Serialised Entity Information), Entry ID is random
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load_order.txt -- LoadOrder.csv (NOT zipped)
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Has fixed Entry ID of 32767
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// TODO select one of following:
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(any random number in Hex 32768..ACTORID_MIN - 1) -- Serialised Dynamic Item?
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worldinfo4 -- dynamic item codex in JSON, has fixed Entry ID of 32762
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Remarks: world history is created at the load time by scanning all the actors' corresponding ActorValue
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