Files
Terrarum/src/net/torvald/terrarum/ui/UIQuickBar.kt
2017-09-20 14:36:40 +09:00

125 lines
3.8 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Second
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.itemproperties.ItemCodex
/**
* Created by minjaesong on 2016-07-20.
*/
class UIQuickBar : UICanvas() {
private val gutter = 8
override var width: Int = (ItemSlotImageBuilder.slotImage.tileW + gutter) * SLOT_COUNT
override var height: Int = ItemSlotImageBuilder.slotImage.tileH + 4 + Terrarum.fontGame.lineHeight.toInt()
/**
* In milliseconds
*/
override var openCloseTime: Second = 0.16f
private val startPointX = ItemSlotImageBuilder.slotImage.tileW / 2
private val startPointY = ItemSlotImageBuilder.slotImage.tileH / 2
private var selection: Int
get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
override fun updateUI(delta: Float) {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
for (i in 0..SLOT_COUNT - 1) {
val image = if (i == selection)
ItemSlotImageBuilder.produceLarge(false, (i + 1) % SLOT_COUNT)
else
ItemSlotImageBuilder.produce(true, (i + 1) % SLOT_COUNT)
val slotX = startPointX + (CELL_SIZE + gutter).times(i).toFloat()
val slotY = startPointY.toFloat()
// draw slots
batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity)
batch.draw(
image,
slotX,
slotY
)
// draw item
val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
if (itemPair != null) {
val itemImage = ItemCodex.getItemImage(itemPair.item)
val itemW = itemImage.regionWidth
val itemH = itemImage.regionHeight
batch.color = Color(1f, 1f, 1f, handler.opacity)
batch.draw(
itemImage, // using fixed CELL_SIZE for reasons
slotX + (CELL_SIZE - itemW) / 2f,
slotY + (CELL_SIZE - itemH) / 2f
)
}
}
}
override fun doOpening(delta: Float) {
handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime
}
override fun doClosing(delta: Float) {
handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime
}
override fun endOpening(delta: Float) {
handler.opacity = 1f
}
override fun endClosing(delta: Float) {
handler.opacity = 0f
}
override fun scrolled(amount: Int): Boolean {
// super.scrolled(amount) // no UIItems here
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
return true
}
override fun keyDown(keycode: Int): Boolean {
selection = when (keycode) {
Input.Keys.NUM_1 -> 0
Input.Keys.NUM_2 -> 1
Input.Keys.NUM_3 -> 2
Input.Keys.NUM_4 -> 3
Input.Keys.NUM_5 -> 4
Input.Keys.NUM_6 -> 5
Input.Keys.NUM_7 -> 6
Input.Keys.NUM_8 -> 7
Input.Keys.NUM_9 -> 8
Input.Keys.NUM_0 -> 9
else -> return false
}
return true
}
override fun dispose() {
}
companion object {
val finalOpacity = 0.8f
const val SLOT_COUNT = 10
const val CELL_SIZE = 32
}
}