Files
Terrarum/src/net/torvald/terrarum/ui/MessageWindow.kt

78 lines
2.2 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.gameactors.Second
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 16-01-27.
*/
class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas() {
private val segment = if (isBlackVariant) SEGMENT_BLACK else SEGMENT_WHITE
var messagesList = arrayOf("", "")
override var height: Int = 0
private var fontCol: Color = if (!isBlackVariant) Color.BLACK else Color.WHITE
private val GLYPH_HEIGHT = Terrarum.fontGame.lineHeight
override var openCloseTime: Second = OPEN_CLOSE_TIME
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
fun setMessage(messagesList: Array<String>) {
this.messagesList = messagesList
}
override fun update(delta: Float) {
}
override fun render(batch: SpriteBatch) {
blendNormal()
val textWidth = messagesList.map { Terrarum.fontGame.getWidth(it) }.sorted()[1]
batch.color = Color.WHITE
batch.draw(segment.get(1, 0), segment.tileW.toFloat(), 0f, 2 * LRmargin + textWidth, segment.tileH.toFloat())
batch.draw(segment.get(0, 0), 0f, 0f)
batch.draw(segment.get(2, 0), 2 * LRmargin + textWidth, 0f)
messagesList.forEachIndexed { index, s ->
Terrarum.fontGame.draw(batch, s, segment.tileW + LRmargin, (segment.tileH - Terrarum.fontGame.lineHeight) / 2f)
}
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
companion object {
// private int messagesShowingIndex = 0;
val MESSAGES_DISPLAY = 2
val OPEN_CLOSE_TIME = 0.16f
// will be disposed by Terrarum (application main instance)
val SEGMENT_BLACK = TextureRegionPack("assets/graphics/gui/message_black.tga", 8, 56)
val SEGMENT_WHITE = TextureRegionPack("assets/graphics/gui/message_white.tga", 8, 56)
}
}