Files
Terrarum/src/com/Torvald/Terrarum/TileProperties/tileprop.csv
Song Minjae f1686e4cdd more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
Former-commit-id: b284424580831956f8383b97ccfc1bdd1e03feeb
Former-commit-id: ec788cf7ef74f91fb54b905817febd22b6da6d54
2016-03-24 23:41:56 +09:00

16 KiB

1139TILE_ILLUMINATOR_GREEN_DARK00N/A00112123776139016
21312TILE_ILLUMINATOR_GREY_LIGHT00N/A0011124348771312016
31313TILE_ILLUMINATOR_GREY_MED00N/A001176977811313016
41314TILE_ILLUMINATOR_GREY_DARK00N/A001142765451314016
5149TILE_ILLUMINATOR_GREEN_DARK00N/A00110139016
61412TILE_ILLUMINATOR_GREY_LIGHT00N/A001101312016
71413TILE_ILLUMINATOR_GREY_MED00N/A001101313016
81414TILE_ILLUMINATOR_GREY_DARK00N/A001101314016
9160TILE_LANTERN_IRON_REGULAR00N/A000016769944160016
10# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
11# Opacity/Lumcolor: 40-step RGB
12# Solid: whether the tile has full collision
13# movr: Movement resistance, (walkspeedmax) / (1 + (n/16)), 16 halves movement speed
14# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
15# Defalut torch : L 77 a 47 b 59real candlelight colour taken from properly configured camera.
16# 16 colour palette : Old Apple Macintosh 16-colour palette
17# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess.
18# Off illuminator: NO OPACITY! this is intended!
19# References:
20# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
21# * Density of various phases of ice : http://www1.lsbu.ac.uk/water/ice_phases.html