Logo
Explore Help
Register Sign In
curioustorvald/Terrarum
1
0
Fork 0
You've already forked Terrarum
mirror of https://github.com/curioustorvald/Terrarum.git synced 2026-03-09 13:21:51 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
f4cd4f49b259d7cbf6f677dbf0d2980f51c8fe9c
Terrarum/assets/mods/basegame/blocks
History
minjaesong ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
..
blocks_old.csv
csv reader can read file, stringify (not real save) and read the save itself wrote
2019-01-02 22:25:44 +09:00
blocks.csv
csv reader can read file, stringify (not real save) and read the save itself wrote
2019-01-02 22:25:44 +09:00
fluids.tga.gz
rendering scheme of the world changed, fluids draw as intended
2018-12-22 02:08:08 +09:00
Terrain - Air tile must have black transparent tile, NOT white.txt
removing branching on tiling shader, improving performance
2018-07-03 22:17:34 +09:00
terrain_autumn.tga.gz
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
terrain_spring.tga.gz
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
terrain_winter.tga.gz
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
terrain.tga.gz
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
2019-01-13 21:23:01 +09:00
wire.tga.gz
PostProcessor working: nested FBO won't work, use FrameBufferManager
2018-07-03 13:48:34 +09:00
Powered by Gitea Version: 1.25.4 Page: 41ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API