Files
Terrarum/assets/modules/basegame/blocks/blocks.csv
2017-04-27 01:57:45 +09:00

22 KiB

1139BLOCK_ILLUMINATOR_GREEN_DARK83968081N/Aglas0113366092813900N/A016
21312BLOCK_ILLUMINATOR_GREY_LIGHT83968081N/Aglas011198374589131200N/A016
31313BLOCK_ILLUMINATOR_GREY_MED83968081N/Aglas011122803317131300N/A016
41314BLOCK_ILLUMINATOR_GREY_DARK83968081N/Aglas01168224065131400N/A016
5149BLOCK_ILLUMINATOR_GREEN_DARK335872321N/Aglas011013900N/A016
61412BLOCK_ILLUMINATOR_GREY_LIGHT335872321N/Aglas0110131200N/A016
71413BLOCK_ILLUMINATOR_GREY_MED335872321N/Aglas0110131300N/A016
81414BLOCK_ILLUMINATOR_GREY_DARK335872321N/Aglas0110131400N/A016
9160BLOCK_LANTERN_IRON_REGULAR83968081N/Afxtr00026755379216000N/A016
10## Notes ##
11# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
12# Opacity/Lumcolor: 30-bit RGB. Only the light diffusers have a opacity value of ZERO.
13# Solid: whether the tile has full collision
14# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
15# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
16# dlfn: dynamic luminosity function.
17# 0-static, 1-torch flicker, 2-current global light (sun, star, moon), 3-daylight at noon,
18# 4-slow breath, 5-pulsate
19# mate: material, four-letter code
20# fv: vertical friction (boolean)
21## Illuminators ##
22# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
23# Defalut torch : Y 64 x 0.55183 y 0.40966 (Planckian ~1 770 K)real candlelight colour taken from Spyder5 colorimeter (for I couldn't afford i1DisplayPro/Colormunki)
24# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
25# Sunlight capacitor: daylight at noon. Set by game's code.
26## Tiles ##
27# 16 colour palette : games's 16-colour palette
28# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess.
29## References ##
30# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
31# * Density of various phases of ice : http://www1.lsbu.ac.uk/water/ice_phases.html