mirror of
https://github.com/curioustorvald/Terrarum.git
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- We might need virtual disk image... Former-commit-id: c3278cd9fe1ddad8b26b45577fecb0500365d38b
395 lines
12 KiB
Kotlin
395 lines
12 KiB
Kotlin
package net.torvald.terrarum.virtualcomputer.terminal
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import net.torvald.aa.AAFrame
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.DecodeTapestry
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import net.torvald.terrarum.gameactors.abs
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import net.torvald.terrarum.gamecontroller.Key
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import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
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import org.lwjgl.BufferUtils
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import org.lwjgl.openal.AL
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import org.lwjgl.openal.AL10
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import org.lwjgl.openal.AL11
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import org.newdawn.slick.*
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import java.nio.ByteBuffer
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import java.util.*
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/**
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* Default text terminal.
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*
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* Created by minjaesong on 16-09-07.
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*/
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open class SimpleTextTerminal(
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phosphorColour: Color, override val width: Int, override val height: Int, private val host: TerrarumComputer,
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colour: Boolean = false, hires: Boolean = false
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) : Terminal {
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private val DEBUG = false
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/**
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* Terminals must support AT LEAST 4 colours.
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* Color index 0 must be default background, index 3 must be default foreground
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*/
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open protected val colours = if (colour) CLUT else CLUT.copyOfRange(0, 4)
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val phosphor = if (colour) WHITE7500 else phosphorColour
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open val colourScreen = if (colour) Color(8, 8, 8) else Color(19, 19, 19)
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override val coloursCount: Int
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get() = colours.size
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val errorColour = if (coloursCount > 4) 6 else 1
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open val backDefault = 0 // STANDARD
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open val foreDefault = 3 // STANDARD
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override var backColour = backDefault
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override var foreColour = foreDefault
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private val colourKey: Int
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get() = backColour.shl(4) or (foreColour).and(0xFF)
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override var cursorX = 0
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override var cursorY = 0
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override var cursorBlink = true
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val screenBuffer = AAFrame(width, height, this)
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open protected val fontRef =
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"./assets/graphics/fonts/${
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if (hires) "milky.tga"
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else if (phosphor == GREEN || phosphor == AMBER) "MDA.tga"
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else "milkymda.tga"
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}"
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open protected val fontImg = Image(fontRef)
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open val fontW = fontImg.width / 16
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open val fontH = fontImg.height / 16
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open protected val font = SpriteSheetFont(SpriteSheet(fontRef, fontW, fontH), 0.toChar())
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val borderSize = 20
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override val displayW = fontW * width + 2 * borderSize
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override val displayH = fontH * height + 2 * borderSize
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var TABSIZE = 4
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private var cursorBlinkTimer = 0
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private val cursorBlinkLen = 250
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var cursorBlinkOn = true
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private set
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override fun getColor(index: Int): Color = colours[index]
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override fun update(gc: GameContainer, delta: Int) {
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cursorBlinkTimer = cursorBlinkTimer.plus(delta)
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if (cursorBlinkTimer > cursorBlinkLen) {
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cursorBlinkTimer -= cursorBlinkLen
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cursorBlinkOn = !cursorBlinkOn
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}
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wrap()
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}
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private fun wrap() {
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// wrap cursor
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if (cursorX < 0 && cursorY <= 0) {
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setCursor(0, 0)
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}
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else if (cursorX >= width) {
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setCursor(0, cursorY + 1)
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}
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else if (cursorX < 0) {
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setCursor(width - 1, cursorY - 1)
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}
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// auto scroll up
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if (cursorY >= height) {
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scroll()
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}
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}
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/**
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* pass UIcanvas to the parameter "g"
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*/
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override fun render(gc: GameContainer, g: Graphics) {
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g.font = font
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blendNormal()
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// black background (this is mandatory)
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g.color = Color.black
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g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
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// screen buffer
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for (y in 0..height - 1) {
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for (x in 0..width - 1) {
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val ch = screenBuffer.getChar(x, y)
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// background
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g.color = getColor(screenBuffer.getBackgroundColour(x, y))
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g.fillRect(fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize,
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fontW.toFloat(), fontH.toFloat())
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// foreground
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if (ch.toInt() != 0 && ch.toInt() != 32) {
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g.color = getColor(screenBuffer.getForegroundColour(x, y))
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g.drawString(
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Character.toString(ch),
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fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize)
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}
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}
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}
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// cursor
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if (cursorBlinkOn) {
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g.color = getColor(if (cursorBlink) foreDefault else backDefault)
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g.fillRect(
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fontW * cursorX.toFloat() + borderSize,
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fontH * cursorY.toFloat() + borderSize,
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fontW.toFloat(),
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fontH.toFloat()
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)
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}
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// colour base
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g.color = colourScreen
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blendScreen()
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g.fillRect(0f, 0f, fontW * width.toFloat() + 2 * borderSize, fontH * height.toFloat() + 2 * borderSize)
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// colour overlay
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g.color = phosphor
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blendMul()
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g.fillRect(0f, 0f, fontW * width.toFloat() + 2 * borderSize, fontH * height.toFloat() + 2 * borderSize)
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blendNormal()
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}
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/** Unlike lua function, this one in Zero-based. */
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override fun setCursor(x: Int, y: Int) {
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cursorX = x
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cursorY = y
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}
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/** Emits a bufferChar. Does not move cursor
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* It is also not affected by the control sequences; just print them out as symbol */
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override fun emitChar(bufferChar: Int, x: Int, y: Int) {
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try { screenBuffer.drawBuffer(x, y, bufferChar.toChar()) }
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catch (e: ArrayIndexOutOfBoundsException) { e.printStackTrace() }
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}
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/** Emits a char. Does not move cursor
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* It is also not affected by the control sequences; just print them out as symbol */
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override fun emitChar(c: Char, x: Int, y: Int) {
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try { screenBuffer.drawBuffer(x, y, c.toInt().and(0xFF).toChar(), colourKey) }
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catch (e: ArrayIndexOutOfBoundsException) { e.printStackTrace() }
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}
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/** Prints a char and move cursor accordingly. */
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override fun printChar(c: Char) {
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wrap()
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if (c >= ' ' && c.toInt() != 127) {
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emitChar(c, cursorX, cursorY)
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cursorX += 1
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}
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else {
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when (c) {
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ASCII_BEL -> bell(".")
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ASCII_BS -> { cursorX -= 1; wrap() }
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ASCII_TAB -> { cursorX = (cursorX).div(TABSIZE).times(TABSIZE) + TABSIZE }
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ASCII_LF -> newLine()
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ASCII_FF -> clear()
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ASCII_CR -> { cursorX = 0 }
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ASCII_DEL -> { cursorX -= 1; wrap(); emitChar(colourKey.shl(8), cursorX, cursorY) }
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ASCII_DC1, ASCII_DC2, ASCII_DC3, ASCII_DC4 -> { foreColour = c - ASCII_DC1 }
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ASCII_DLE -> { foreColour = errorColour }
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}
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}
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}
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/** (TTY): Prints a series of chars and move cursor accordingly, then LF
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* (term): printString() on current cursor pos */
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override fun printChars(s: String) {
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printString(s, cursorX, cursorY)
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}
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/** (TTY): Prints a series of chars and move cursor accordingly
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* (term): writeString() on current cursor pos */
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override fun writeChars(s: String) {
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writeString(s, cursorX, cursorY)
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}
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/** Emits a string and move cursor accordingly, then do LF */
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override fun printString(s: String, x: Int, y: Int) {
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writeString(s, x, y)
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newLine()
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}
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/** Emits a string and move cursor accordingly. */
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override fun writeString(s: String, x: Int, y: Int) {
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setCursor(x, y)
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for (i in 0..s.length - 1) {
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printChar(s[i])
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wrap()
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}
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}
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/** Emits a string, does not affected by control sequences. Does not move cursor */
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override fun emitString(s: String, x: Int, y: Int) {
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setCursor(x, y)
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for (i in 0..s.length - 1) {
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printChar(s[i])
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wrap()
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}
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setCursor(x, y)
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}
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override fun clear() {
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screenBuffer.clear(backColour)
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cursorX = 0
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cursorY = 0
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}
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override fun clearLine() {
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for (i in 0..width - 1)
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screenBuffer.drawBuffer(i, cursorY, 0.toChar(), colourKey)
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}
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override fun newLine() {
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cursorX = 0; cursorY += 1; wrap()
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}
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override fun scroll(amount: Int) {
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val offset = amount.times(width).abs()
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val bsize = screenBuffer.sizeof.ushr(1)
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if (amount == 0) return
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if (amount > 0) {
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for (i in 0..bsize - 1) {
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if (i < Math.min(bsize, bsize - offset - 1))
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// displace contents in buffer
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screenBuffer.frameBuffer[i] = screenBuffer.frameBuffer[i + offset]
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else
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// clean up garbages
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screenBuffer.frameBuffer[i] = 0.toChar()
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}
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cursorY -= amount
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}
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else {
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for (i in bsize - 1 downTo 0) {
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if (i > Math.max(offset - 1, 0))
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// displace contents in buffer
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screenBuffer.frameBuffer[i] = screenBuffer.frameBuffer[i - offset]
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else
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screenBuffer.frameBuffer[i] = 0.toChar()
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}
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cursorY += amount
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}
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}
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override fun setColour(back: Int, fore: Int) {
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backColour = back
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foreColour = fore
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}
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override fun resetColour() {
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backColour = backDefault
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foreColour = foreDefault
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}
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/**
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* @param duration: milliseconds
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* @param freg: Frequency (float)
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*/
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override fun emitTone(duration: Int, freq: Double) {
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// println("!! Beep playing row $beepCursor, d ${Math.min(duration, maxDuration)} f $freq")
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host.clearBeepQueue()
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host.enqueueBeep(duration, freq)
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}
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/** for "emitTone code" on modern BIOS. */
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override fun bell(pattern: String) {
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host.clearBeepQueue()
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val freq: Double =
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if (host.luaJ_globals["computer"]["bellpitch"].isnil())
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1000.0
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else
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host.luaJ_globals["computer"]["bellpitch"].checkdouble()
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for (c in pattern) {
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when (c) {
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'.' -> { host.enqueueBeep(80, freq); host.enqueueBeep(50, 0.0) }
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'-' -> { host.enqueueBeep(200, freq); host.enqueueBeep(50, 0.0) }
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'=' -> { host.enqueueBeep(500, freq); host.enqueueBeep(50, 0.0) }
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' ' -> { host.enqueueBeep(200, 0.0) }
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',' -> { host.enqueueBeep(50, 0.0) }
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else -> throw IllegalArgumentException("Unacceptable pattern: $c (from '$pattern')")
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}
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}
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}
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override fun keyPressed(key: Int, c: Char) {
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host.keyPressed(key, c)
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}
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private fun isOOB(x: Int, y: Int) =
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(x < 0 || y < 0 || x >= width || y >= height)
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companion object {
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val AMBER = Color(255, 183, 0) // P3, 602 nm
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val GREEN = Color(74, 255, 0) // P39, 525 nm
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val WHITE = Color(204, 223, 255) // approximation of white CRT I own
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private val WHITE7500 = Color(0xe4eaff)
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val BLUE_NOVELTY = Color(0x27d7ff)
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val RED = Color(250, 51, 0) // 632 nm
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val AMETHYST_NOVELTY = Color(0xc095ff)
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val ASCII_NUL = 0.toChar()
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val ASCII_BEL = 7.toChar() // *BEEP!*
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val ASCII_BS = 8.toChar() // x = x - 1
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val ASCII_TAB = 9.toChar() // move cursor to next (TABSIZE * yy) pos (5 -> 8, 3- > 4, 4 -> 8)
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val ASCII_LF = 10.toChar() // new line
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val ASCII_FF = 12.toChar() // new page
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val ASCII_CR = 13.toChar() // x <- 0
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val ASCII_DEL = 127.toChar() // backspace and delete char
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val ASCII_DC1 = 17.toChar() // foreground colour 0
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val ASCII_DC2 = 18.toChar() // foreground colour 1
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val ASCII_DC3 = 19.toChar() // foreground colour 2
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val ASCII_DC4 = 20.toChar() // foreground colour 3
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val ASCII_DLE = 16.toChar() // error message colour
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val asciiControlInUse = charArrayOf(
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ASCII_NUL,
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ASCII_BEL,
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ASCII_BS,
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ASCII_TAB,
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ASCII_LF,
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ASCII_FF,
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ASCII_CR,
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ASCII_DEL,
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ASCII_DC1,
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ASCII_DC2,
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ASCII_DC3,
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ASCII_DC4,
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ASCII_DLE
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)
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val CLUT = DecodeTapestry.colourIndices16
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}
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}
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class ALException(errorCode: Int) : Exception("ALerror: $errorCode") {
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}
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