Files
Terrarum/src/net/torvald/terrarum/UIFakeGradOverlay.kt
2023-01-06 18:57:18 +09:00

126 lines
3.5 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2021-09-09.
*/
class UIFakeGradOverlay : UICanvas() {
override var width: Int
get() = App.scr.width
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = 0f
private val tex = CommonResourcePool.getAsTexture("title_halfgrad")
private val renderng = HQRNG()
init {
setAsAlwaysVisible()
}
override fun updateUI(delta: Float) {}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.end()
val dither = App.getConfigBoolean("fx_dither")
if (dither) {
App.getCurrentDitherTex().bind(1)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
}
batch.begin()
batch.shader = null
if (dither) {
batch.shader.setUniformi("u_pattern", 1)
batch.shader.setUniformi("rnd", renderng.nextInt(8192), renderng.nextInt(8192))
}
blendMul(batch)
batch.draw(tex, 0f, 0f, App.scr.wf, App.scr.hf)
blendNormalStraightAlpha(batch)
}
override fun doOpening(delta: Float) {}
override fun doClosing(delta: Float) {}
override fun endOpening(delta: Float) {}
override fun endClosing(delta: Float) {}
override fun dispose() {}
}
class UIFakeBlurOverlay(val blurRadius: Float, val nodarken: Boolean) : UICanvas() {
override var width: Int
get() = App.scr.width
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val darken = Color(0.5f, 0.5f, 0.5f, 1f)
private val darkeningVarCol = Color(255)
private val batchDrawCol = Color(-1)
override fun updateUI(delta: Float) {}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batchDrawCol.a = openness
batch.color = batchDrawCol
if (App.getConfigBoolean("fx_backgroundblur")) {
Toolkit.blurEntireScreen(batch, camera as OrthographicCamera, blurRadius * openness, 0, 0, width, height)
}
if (!nodarken) {
blendMul(batch)
darkeningVarCol.r = FastMath.interpolateLinear(openness, 1f, 0.5f)
darkeningVarCol.g = FastMath.interpolateLinear(openness, 1f, 0.5f)
darkeningVarCol.b = FastMath.interpolateLinear(openness, 1f, 0.5f)
batch.color = darkeningVarCol
Toolkit.fillArea(batch, 0, 0, width, height)
blendNormalStraightAlpha(batch)
}
}
private var openness = 0f // 0-closed, 1-opened
override fun doOpening(delta: Float) {
openness = handler.openCloseCounter / openCloseTime
}
override fun doClosing(delta: Float) {
openness = (openCloseTime - handler.openCloseCounter) / openCloseTime
}
override fun endOpening(delta: Float) {
openness = 1f
}
override fun endClosing(delta: Float) {
openness = 0f
}
override fun dispose() {
}
}