Files
Terrarum/src/net/torvald/terrarum/audio/AudioMixer.kt
2023-11-25 18:54:56 +09:00

332 lines
10 KiB
Kotlin

package net.torvald.terrarum.audio
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.backends.lwjgl3.audio.Lwjgl3Audio
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATED
import net.torvald.terrarum.modulebasegame.MusicContainer
import net.torvald.terrarum.tryDispose
import java.lang.Thread.MAX_PRIORITY
import java.util.*
import kotlin.math.*
/**
* Any audio reference fed into this manager will get lost; you must manually store and dispose of them on your own.
*
* Created by minjaesong on 2023-11-07.
*/
object AudioMixer: Disposable {
var SPEED_OF_SOUND = 340f
const val SPEED_OF_SOUND_AIR = 340f
const val SPEED_OF_SOUND_WATER = 1480f
const val DEFAULT_FADEOUT_LEN = 1.8
val masterVolume: Double
get() = App.getConfigDouble("mastervolume")
val musicVolume: Double
get() = App.getConfigDouble("bgmvolume")
val ambientVolume: Double
get() = App.getConfigDouble("ambientvolume")
val sfxVolume: Double
get() = App.getConfigDouble("sfxvolume")
val guiVolume: Double
get() = App.getConfigDouble("guivolume")
val tracks = Array(5) { TerrarumAudioMixerTrack(
if (it == 0) "BGM"
else if (it == 1) "AMB"
else if (it == 2) "SFX"
else if (it == 3) "GUI"
else if (it == 4) "BUS1"
else "Trk${it+1}", isBus = (it == 4), maxVolumeFun = {
when (it) {
0 -> { musicVolume }
1 -> { ambientVolume }
2 -> { sfxVolume }
3 -> { guiVolume }
else -> { 1.0 }
}
}
) }
val masterTrack = TerrarumAudioMixerTrack("Master", true) { masterVolume }
val musicTrack: TerrarumAudioMixerTrack
get() = tracks[0]
val ambientTrack: TerrarumAudioMixerTrack
get() = tracks[1]
val sfxMixTrack: TerrarumAudioMixerTrack
get() = tracks[2]
val guiTrack: TerrarumAudioMixerTrack
get() = tracks[3]
val fadeBus: TerrarumAudioMixerTrack
get() = tracks[4]
var processing = true
val processingThread = Thread {
while (processing) {
// process
tracks.forEach {
if (!it.processor.paused) {
it.processor.run()
}
}
masterTrack.processor.run()
/*while (masterTrack.pcmQueue.size >= BACK_BUF_COUNT && masterTrack.processor.running && processing) {
Thread.sleep(1)
}*/
while (!masterTrack.pcmQueue.isEmpty) {
masterTrack.adev!!.writeSamples(masterTrack.pcmQueue.removeFirst()) // it blocks until the queue is consumed
}
}
}
// val feeder = FeedSamplesToAdev(BUFFER_SIZE, SAMPLING_RATE, masterTrack)
// val feedingThread = Thread(feeder)
init {
// musicTrack.filters[0] = BinoPan((Math.random() * 2.0 - 1.0).toFloat())
// musicTrack.filters[1] = Reverb(36f, 0.92f, 1200f)
masterTrack.filters[0] = SoftClp
masterTrack.filters[1] = Buffer
masterTrack.filters[2] = Scope()
fadeBus.addSidechainInput(musicTrack, 1.0)
fadeBus.addSidechainInput(ambientTrack, 1.0)
fadeBus.addSidechainInput(sfxMixTrack, 1.0)
fadeBus.filters[0] = Lowpass(SAMPLING_RATE / 2f)
fadeBus.filters[1] = Convolv(ModMgr.getFile("basegame", "audio/convolution/EchoThief - TransitCenter.bin"))
masterTrack.addSidechainInput(fadeBus, 1.0)
masterTrack.addSidechainInput(guiTrack, 1.0)
processingThread.priority = MAX_PRIORITY // higher = more predictable; audio delay is very noticeable so it gets high priority
processingThread.start()
// feedingThread.priority = MAX_PRIORITY
// feedingThread.start()
}
data class FadeRequest(
var fadeAkku: Double = 0.0,
var fadeLength: Double = DEFAULT_FADEOUT_LEN,
var fadeoutFired: Boolean = false,
var fadeinFired: Boolean = false,
var fadeTarget: Double = 0.0,
var fadeStart: Double = 0.0,
)
private val fadeReqs = HashMap<TerrarumAudioMixerTrack, FadeRequest>().also { map ->
listOf(musicTrack, ambientTrack, sfxMixTrack, guiTrack, fadeBus).forEach {
map[it] = FadeRequest()
}
}
private val fadeReqsCol = fadeReqs.entries
private var lpAkku = 0.0
private var lpLength = 0.4
private var lpOutFired = false
private var lpInFired = false
private var lpStart = SAMPLING_RATED / 2.0
private var lpTarget = SAMPLING_RATED / 2.0
fun update(delta: Float) {
// test the panning
/*(musicTrack.filters[0] as? BinoPan)?.let {
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
it.pan = (it.pan + 0.001f).coerceIn(-1f, 1f)
}
else if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
it.pan = (it.pan - 0.001f).coerceIn(-1f, 1f)
}
}*/
// the real updates
(Gdx.audio as? Lwjgl3Audio)?.update()
masterTrack.volume = masterVolume
musicTrack.volume = musicVolume
ambientTrack.volume = ambientVolume
sfxMixTrack.volume = sfxVolume
guiTrack.volume = guiVolume
// process fades
fadeReqsCol.forEach { val track = it.key; val req = it.value
if (req.fadeoutFired) {
req.fadeAkku += delta
val step = req.fadeAkku / req.fadeLength
track.volume = FastMath.interpolateLinear(step, req.fadeStart, req.fadeTarget)
if (req.fadeAkku >= req.fadeLength) {
req.fadeoutFired = false
track.volume = req.fadeTarget
// stop streaming if fadeBus is muted
if (req.fadeTarget == 0.0 && track == fadeBus) {
musicTrack.currentTrack = null
musicTrack.streamPlaying = false
ambientTrack.currentTrack = null
ambientTrack.streamPlaying = false
}
}
}
else if (req.fadeinFired) {
req.fadeAkku += delta
val step = req.fadeAkku / req.fadeLength
track.volume = FastMath.interpolateLinear(step, req.fadeStart, req.fadeTarget)
if (req.fadeAkku >= req.fadeLength) {
track.volume = req.fadeTarget
req.fadeinFired = false
}
}
}
if (lpOutFired) {
lpAkku += delta
val cutoff = linPercToLog(lpAkku / lpLength, lpStart, lpTarget)
(fadeBus.filters[0] as Lowpass).setCutoff(cutoff)
if (lpAkku >= lpLength) {
lpOutFired = false
(fadeBus.filters[0] as Lowpass).setCutoff(lpTarget)
}
}
else if (lpInFired) {
lpAkku += delta
val cutoff = linPercToLog(lpAkku / lpLength, lpStart, lpTarget)
(fadeBus.filters[0] as Lowpass).setCutoff(cutoff)
if (lpAkku >= lpLength) {
(fadeBus.filters[0] as Lowpass).setCutoff(lpTarget)
lpInFired = false
}
}
if (!musicTrack.isPlaying && musicTrack.nextTrack != null) {
musicTrack.queueNext(null)
fadeBus.volume = 1.0
musicTrack.play()
}
if (!ambientTrack.isPlaying && ambientTrack.nextTrack != null) {
ambientTrack.queueNext(null)
requestFadeIn(ambientTrack, DEFAULT_FADEOUT_LEN * 4, 1.0, 0.00001)
ambientTrack.play()
}
}
fun startMusic(song: MusicContainer) {
if (musicTrack.isPlaying == true) {
requestFadeOut(musicTrack, DEFAULT_FADEOUT_LEN)
}
musicTrack.nextTrack = song
}
fun stopMusic() {
requestFadeOut(musicTrack, DEFAULT_FADEOUT_LEN)
}
fun startAmb(song: MusicContainer) {
if (ambientTrack.isPlaying == true) {
requestFadeOut(musicTrack, DEFAULT_FADEOUT_LEN)
}
ambientTrack.nextTrack = song
// fade will be processed by the update()
}
fun stopAmb() {
requestFadeOut(ambientTrack, DEFAULT_FADEOUT_LEN * 4)
}
fun requestFadeOut(track: TerrarumAudioMixerTrack, length: Double, target: Double = 0.0, source: Double? = null) {
val req = fadeReqs[track]!!
if (!req.fadeoutFired) {
req.fadeLength = length.coerceAtLeast(1.0/1024.0)
req.fadeAkku = 0.0
req.fadeoutFired = true
req.fadeTarget = target * track.maxVolume
req.fadeStart = source ?: fadeBus.volume
}
}
fun requestFadeIn(track: TerrarumAudioMixerTrack, length: Double, target: Double = 1.0, source: Double? = null) {
val req = fadeReqs[track]!!
if (!req.fadeinFired) {
req.fadeLength = length.coerceAtLeast(1.0/1024.0)
req.fadeAkku = 0.0
req.fadeinFired = true
req.fadeTarget = target * track.maxVolume
req.fadeStart = source ?: fadeBus.volume
}
}
fun requestLowpassOut(length: Double) {
if (!lpOutFired) {
lpLength = length.coerceAtLeast(1.0/1024.0)
lpAkku = 0.0
lpOutFired = true
lpStart = (fadeBus.filters[0] as Lowpass).cutoff
lpTarget = SAMPLING_RATED / 2.0
}
}
fun requestLowpassIn(length: Double) {
if (!lpInFired) {
lpLength = length.coerceAtLeast(1.0/1024.0)
lpAkku = 0.0
lpInFired = true
lpStart = (fadeBus.filters[0] as Lowpass).cutoff
lpTarget = SAMPLING_RATED / 100.0
}
}
override fun dispose() {
processing = false
processingThread.join()
// feeder.stop()
// feedingThread.join()
tracks.forEach { it.tryDispose() }
masterTrack.tryDispose()
}
}
fun linToLogPerc(value: Double, low: Double, high: Double): Double {
// https://www.desmos.com/calculator/dmhve2awxm
val b = -ln(low / high)
val a = low
return ln(value / a) / b
}
fun linPercToLog(perc: Double, low: Double, high: Double): Double {
// https://www.desmos.com/calculator/dmhve2awxm
val t = perc.coerceIn(0.0, 1.0)
val b = -ln(low / high)
val a = low
return a * exp(b * t)
}