Files
Terrarum/src/net/torvald/spriteassembler/ADProperties.kt
2019-01-06 04:19:21 +09:00

206 lines
7.2 KiB
Kotlin

package net.torvald.spriteassembler
import java.io.InputStream
import java.io.Reader
import java.util.*
import kotlin.collections.HashMap
import kotlin.collections.HashSet
data class Joint(val name: String, val position: ADPropertyObject.Vector2i) {
override fun toString() = "$name $position"
}
data class Skeleton(val name: String, val joints: List<Joint>) {
override fun toString() = "$name=$joints"
}
data class Animation(val name: String, val delay: Float, val row: Int, val skeleton: Skeleton) {
override fun toString() = "$name delay: $delay, row: $row, skeleton: ${skeleton.name}"
}
class ADProperties {
private val javaProp = Properties()
/** Every key is CAPITALISED */
private val propTable = HashMap<String, List<ADPropertyObject>>()
/** list of bodyparts used by all the skeletons */
lateinit var bodyparts: List<String>; private set
lateinit var bodypartFiles: List<String>; private set
/** properties that are being used as skeletons */
lateinit var skeletons: HashMap<String, Skeleton>; private set
/** properties that are recognised as animations */
lateinit var animations: HashMap<String, Animation>; private set
private val reservedProps = listOf("SPRITESHEET", "EXTENSION")
private val animMustContain = listOf("DELAY", "ROW", "SKELETON")
lateinit var baseFilename: String; private set
lateinit var extension: String; private set
constructor(reader: Reader) {
javaProp.load(reader)
continueLoad()
}
constructor(inputStream: InputStream) {
javaProp.load(inputStream)
continueLoad()
}
private fun continueLoad() {
javaProp.keys.forEach { propName ->
val propsStr = javaProp.getProperty(propName as String)
val propsList = propsStr.split(';').map { ADPropertyObject(it) }
propTable[propName.toUpperCase()] = propsList
}
// set reserved values for the animation: filename, extension
baseFilename = get("SPRITESHEET")!![0].variable
extension = get("EXTENSION")!![0].variable
val bodyparts = HashSet<String>()
val skeletons = HashMap<String, Skeleton>()
val animations = HashMap<String, Animation>()
// populate skeletons and animations
forEach { s, list ->
// Map-ify. If it has variable == "SKELETON", the 's' is likely an animation
// and thus, uses whatever the "input" used by the SKELETON is a skeleton
val propsHashMap = HashMap<String, Any?>()
list.forEach {
propsHashMap[it.variable.toUpperCase()] = it.input
}
// if it is indeed anim, populate animations list
if (propsHashMap.containsKey("SKELETON")) {
val skeletonName = propsHashMap["SKELETON"] as String
val skeletonDef = get(skeletonName) ?: throw Error("Skeleton definition for $skeletonName not found")
skeletons.put(skeletonName, Skeleton(skeletonName, skeletonDef.toJoints()))
animations.put(s, Animation(
s,
propsHashMap["DELAY"] as Float,
(propsHashMap["ROW"] as Float).toInt(),
Skeleton(skeletonName, skeletonDef.toJoints())
))
}
}
// populate the bodyparts using skeletons
skeletons.forEach { (_, prop: Skeleton) ->
prop.joints.forEach {
bodyparts.add(it.name)
}
}
this.bodyparts = bodyparts.toList().sorted()
this.skeletons = skeletons
this.animations = animations
this.bodypartFiles = this.bodyparts.map { getFullFilename(it) }
}
operator fun get(identifier: String) = propTable[identifier.toUpperCase()]
val keys
get() = propTable.keys
fun containsKey(key: String) = propTable.containsKey(key)
fun forEach(predicate: (String, List<ADPropertyObject>) -> Unit) = propTable.forEach(predicate)
fun getFullFilename(partName: String) =
"${this.baseFilename}${partName.toLowerCase()}${this.extension}"
fun getAnimByFrameName(frameName: String): Animation {
val animName = frameName.substring(0 until frameName.lastIndexOf('_'))
return animations[animName]!!
}
private fun List<ADPropertyObject>.toJoints() = List(this.size) {
Joint(this[it].variable, this[it].input!! as ADPropertyObject.Vector2i)
}
}
/**
* @param propertyRaw example inputs:
* - ```DELAY 0.15```
* - ```LEG_RIGHT 0,-1```
*
* Created by minjaesong on 2019-01-05.
*/
class ADPropertyObject(propertyRaw: String) {
/** If the input is like ```UPPER_TORSO``` (that is, not a variable-input pair), this holds the string UPPER_TORSO. */
val variable: String
val input: Any?
get() = when (type) {
ADPropertyType.IVEC2 -> field!! as Vector2i
ADPropertyType.FLOAT -> field!! as Float
ADPropertyType.STRING_PAIR -> field!! as String
else -> null
}
val type: ADPropertyType
init {
val propPair = propertyRaw.split(variableInputSepRegex)
if (isADvariable(propertyRaw)) {
variable = propPair[0]
val inputStr = propPair[1]!!
if (isADivec2(inputStr)) {
type = ADPropertyType.IVEC2
input = toADivec2(inputStr)
}
else if (isADfloat(inputStr)) {
type = ADPropertyType.FLOAT
input = toADfloat(inputStr)
}
else {
type = ADPropertyType.STRING_PAIR
input = inputStr
}
}
else {
variable = propertyRaw
input = null
type = ADPropertyType.NAME_ONLY
}
}
companion object {
private val floatRegex = Regex("""-?[0-9]+(\.[0-9]*)?""")
private val ivec2Regex = Regex("""-?[0-9]+,-?[0-9]+""")
private val variableInputSepRegex = Regex(""" +""")
fun isADivec2(s: String) = ivec2Regex.matches(s)
fun isADfloat(s: String) = floatRegex.matches(s) && !ivec2Regex.containsMatchIn(s)
fun toADivec2(s: String) = if (isADivec2(s))
Vector2i(s.substringBefore(',').toInt(), s.substringAfter(',').toInt())
else throw IllegalArgumentException("Input not in ivec2 format: $s")
fun toADfloat(s: String) = if (isADfloat(s))
s.toFloat()
else throw IllegalArgumentException("Input not in ivec2 format: $s")
/** example valid input: ```LEG_RIGHT 0,1``` */
fun isADvariable(property: String) = variableInputSepRegex.containsMatchIn(property)
/** example valid input: ```sprites/test``` */
fun isADstring(property: String) = !isADvariable(property)
}
data class Vector2i(var x: Int, var y: Int) {
override fun toString() = "$x, $y"
}
enum class ADPropertyType {
NAME_ONLY, // "sprite/test.tga" to nothing
IVEC2, // "LEG_RIGHT" to (1,-1)
FLOAT, // "DELAY" to 0.15
STRING_PAIR // "SKELETON" to "SKELETON_DEFAULT"
}
override fun toString(): String {
return "$variable ${input ?: ""}: ${type.toString().toLowerCase()}"
}
}