Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemTapestry.kt
2023-05-23 00:09:11 +09:00

40 lines
1.4 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry
/**
* Created by minjaesong on 2022-02-28.
*/
class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TAPESTRY"
override var baseMass = 6.0
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureTapestry(
Gdx.files.internal("assets/monkey_island").readBytes(),
Block.PLANK_NORMAL
)
}
}