Files
Terrarum/src/net/torvald/terrarum/gameparticles/ParticleBase.kt
2024-06-16 17:47:28 +09:00

160 lines
6.0 KiB
Kotlin

package net.torvald.terrarum.gameparticles
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.drawBodyInGoodPosition
import net.torvald.terrarum.modulebasegame.IngameRenderer
import org.dyn4j.geometry.Vector2
/**
* Actors with static sprites and very simple physics
*
* Created by minjaesong on 2017-01-20.
*/
open class ParticleBase(renderOrder: Actor.RenderOrder, var despawnUponCollision: Boolean, var noCollision: Boolean = true, maxLifeTime: Second? = null) : Runnable {
/** Will NOT actually delete from the CircularArray */
@Volatile var flagDespawn = false
override fun run() = update(App.UPDATE_RATE)
var isNoSubjectToGrav = false
var dragCoefficient = 40.0
val lifetimeMax = maxLifeTime ?: 5f
var lifetimeCounter = 0f
protected set
val velocity = Vector2(0.0, 0.0)
val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
open lateinit var body: TextureRegion // you might want to use SpriteAnimation
open var glow: TextureRegion? = null
open var emissive: TextureRegion? = null
val drawColour = Color(1f, 1f, 1f, 1f)
init {
}
open fun update(delta: Float) {
if (!flagDespawn) {
lifetimeCounter += delta
if (velocity.isZero ||
// simple stuck check
BlockCodex[(INGAME.world).getTileFromTerrain(
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt(),
hitbox.startY.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt()
)].isSolid ||
BlockCodex[(INGAME.world).getTileFromTerrain(
hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt(),
hitbox.endY.div(TerrarumAppConfiguration.TILE_SIZE).floorToInt()
)].isSolid) {
if (despawnUponCollision && lifetimeCounter >= 0.1f) flagDespawn = true
if (!noCollision && lifetimeCounter >= 0.1f) velocity.y = 0.0
}
if (lifetimeCounter >= lifetimeMax) {
flagDespawn = true
}
// gravity, winds, etc. (external forces)
if (!isNoSubjectToGrav) {
velocity.plusAssign((INGAME.world).gravitation / dragCoefficient)
}
// combine external forces
hitbox.translate(velocity)
}
}
open fun drawBody(frameDelta: Float, batch: SpriteBatch) {
defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(body, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
}
open fun drawGlow(frameDelta: Float, batch: SpriteBatch) {
if (glow != null)
defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(glow, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
}
open fun drawEmissive(frameDelta: Float, batch: SpriteBatch) {
if (emissive != null)
defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(emissive, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
}
fun defaultDrawFun(frameDelta: Float, batch: SpriteBatch, drawJob: (x: Float, y: Float) -> Unit) {
val oldColour = batch.color.cpy()
if (!flagDespawn) {
App.getCurrentDitherTex().bind(1)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
batch.shader = IngameRenderer.shaderBayerAlpha
// batch.shader.setUniformi("frame", App.GLOBAL_RENDER_TIMER.toInt() % 16)
// batch.shader.setUniformMatrix("u_projTrans", projMat)
batch.shader.setUniformi("u_texture", 0)
batch.shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
batch.shader.setUniformi("u_pattern", 1)
batch.shader.setUniformMatrix4fv("swizzler", swizzler, rng.nextInt(24), 16*4)
batch.color = drawColour
drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
drawJob(x, y)
}
}
batch.color = oldColour
}
private val rng = HQRNG()
open fun dispose() {
}
companion object {
private val swizzler = floatArrayOf(
1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f,
1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f,
1f,0f,0f,0f, 0f,0f,1f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f,
1f,0f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f,
1f,0f,0f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f, 0f,0f,1f,0f,
1f,0f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f, 0f,1f,0f,0f,
0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f,
0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f,
0f,1f,0f,0f, 0f,0f,1f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f,
0f,1f,0f,0f, 0f,0f,1f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f,
0f,1f,0f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f, 0f,0f,1f,0f,
0f,1f,0f,0f, 0f,0f,0f,1f, 0f,0f,1f,0f, 1f,0f,0f,0f,
0f,0f,1f,0f, 1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f,
0f,0f,1f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f,
0f,0f,1f,0f, 0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,0f,1f,
0f,0f,1f,0f, 0f,1f,0f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f,
0f,0f,1f,0f, 0f,0f,0f,1f, 1f,0f,0f,0f, 0f,1f,0f,0f,
0f,0f,1f,0f, 0f,0f,0f,1f, 0f,1f,0f,0f, 1f,0f,0f,0f,
0f,0f,0f,1f, 1f,0f,0f,0f, 0f,1f,0f,0f, 0f,0f,1f,0f,
0f,0f,0f,1f, 1f,0f,0f,0f, 0f,0f,1f,0f, 0f,1f,0f,0f,
0f,0f,0f,1f, 0f,1f,0f,0f, 1f,0f,0f,0f, 0f,0f,1f,0f,
0f,0f,0f,1f, 0f,1f,0f,0f, 0f,0f,1f,0f, 1f,0f,0f,0f,
0f,0f,0f,1f, 0f,0f,1f,0f, 1f,0f,0f,0f, 0f,1f,0f,0f,
0f,0f,0f,1f, 0f,0f,1f,0f, 0f,1f,0f,0f, 1f,0f,0f,0f,
)
}
}