Files
Terrarum/src/net/torvald/terrarum/console/Inventory.kt
Song Minjae bc4fd8866a UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00

77 lines
2.3 KiB
Kotlin

package net.torvald.terrarum.console
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.Player
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.gameitem.EquipPosition
import net.torvald.terrarum.itemproperties.ItemCodex
/**
* Created by minjaesong on 2016-12-12.
*/
internal object Inventory : ConsoleCommand {
private var target: Pocketed = Terrarum.ingame!!.player
override fun execute(args: Array<String>) {
if (args.size == 1) {
printUsage()
}
else {
when (args[1]) {
"list" -> listInventory()
"add" -> if (args.size > 3) addItem(args[2].toInt(), args[3].toInt())
else addItem(args[2].toInt())
"target" -> setTarget(args[2].toInt())
"equip" -> equipItem(args[2].toInt())
else -> printUsage()
}
}
}
private fun listInventory() {
if (target.inventory.getTotalUniqueCount() == 0) {
Echo("(inventory empty)")
}
else {
target.inventory.forEach { refId, amount ->
if (amount == 0) {
EchoError("Unexpected zero-amounted item: ID $refId")
}
Echo("ID $refId${if (amount > 1) " ($amount)" else ""}")
}
}
}
private fun setTarget(actorRefId: Int = Player.PLAYER_REF_ID) {
val actor = Terrarum.ingame!!.getActorByID(actorRefId)
if (actor !is Pocketed) {
EchoError("Cannot edit inventory of incompatible actor: $actor")
}
else {
target = actor
}
}
private fun addItem(refId: Int, amount: Int = 1) {
target.inventory.add(ItemCodex[refId], amount)
}
private fun equipItem(refId: Int) {
val item = ItemCodex[refId]
// if the item does not exist, add it first
if (!target.inventory.contains(item)) {
target.inventory.add(item)
}
target.itemEquipped[item.equipPosition] = item
}
override fun printUsage() {
Echo("Usage: inventory command arguments")
Echo("Available commands:")
Echo("list | assign slot | add itemid [amount] | target [actorid] | equip itemid")
}
}