diff --git a/Modules:Setup.md b/Modules:Setup.md index f850e6b..959fdd7 100644 --- a/Modules:Setup.md +++ b/Modules:Setup.md @@ -113,7 +113,9 @@ Block spritesheet must be one of following sizes (assuming global TILE_SIZE of 1 - 64x16: A "wall sticker". Used by torches. Indices: free-floating, stuck-on-left, stuck-on-right, stuck-on-bottom - 128x16: A "platforms". Used by platforms. Indices: middle, right-end, left-end, stuck-on-left-middle, stuck-on-left-end, stuck-on-right-middle, stuck-on-right-end, single-piece - 112x112: The full autotiling. + ![If this image does not load, please look at the ingame asset located on assets/mods/basegame/blocks/33.tga](autotiling1.png) + The "empty" tile at the (6,5) work as a "barcode" to assign properties. Each row on the square encodes a number in binary: pixel plotted = 1 - Topmost row: the connection type - …0000—connect mutually (every tile tagged as 0 will connect to each other); …0001—connect to self