diff --git a/Modules:Setup.md b/Modules:Setup.md index 959fdd7..4917606 100644 --- a/Modules:Setup.md +++ b/Modules:Setup.md @@ -116,7 +116,7 @@ Block spritesheet must be one of following sizes (assuming global TILE_SIZE of 1 ![If this image does not load, please look at the ingame asset located on assets/mods/basegame/blocks/33.tga](autotiling1.png) -The "empty" tile at the (6,5) work as a "barcode" to assign properties. Each row on the square encodes a number in binary: pixel plotted = 1 +- The "empty" tile at the (6,5) work as a "barcode" to assign properties. Each row on the square encodes a number in binary: pixel plotted = 1 - Topmost row: the connection type - …0000—connect mutually (every tile tagged as 0 will connect to each other); …0001—connect to self - Second row: the mask type