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https://github.com/curioustorvald/tsvm.git
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logo for the shell
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@@ -1,10 +1,32 @@
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graphics.setBackground(3,3,3);
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var _fsh = {};
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_fsh.titlebartex = new GL.Tex(2, 14, [254, 239, 254, 254, 253, 254, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 252, 253, 253, 252, 252, 252, 252, 251, 251, 251]);
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_fsh.titlebarTex = new GL.Tex(2, 14, base64.atobarr("/u/+/v3+/f39/f39/f39/f39/P39/Pz8/Pv7+w=="));
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_fsh.scrdim = con.getmaxyx();
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_fsh.scrwidth = _fsh.scrdim[1];
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_fsh.scrheight = _fsh.scrdim[0];
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_fsh.brandName = "f\xb3Sh";
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_fsh.brandLogoTexSmall = new GL.Tex(24, 14, base64.atobarr("///////////////////////////////////////////z///////////////////////////////z///////////////////////z8/Pz///z////8/Pz8/Pz8/P///////Pz///////z///z8///////8/P///////Pz///////z///z8///////8/Pz8/P/8/Pz8/Pz///z////8/Pz////8/P///Pz//Pz///////z///////z8///8/P///Pz//Pz///////z////////8/P/8/P///Pz//Pz///////z////////8/P/8/P///Pz//Pz///////z///z8/Pz8///8/P///Pz///////////z///////////////////////////////z////////////////////////////////////////////////////"));
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GL.drawTexPattern(_fsh.titlebartex, 0, 0, 560, 14);
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_fsh.drawTitlebar = function(titletext) {
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GL.drawTexPattern(_fsh.titlebarTex, 0, 0, 560, 14);
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if (titletext === undefined || titletext.length == 0) {
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con.move(1,1);
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print(" ".repeat(_fsh.scrwidth));
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GL.drawTexImageOver(_fsh.brandLogoTexSmall, 268, 0);
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}
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else {
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con.color_pair(240, 255);// vvv this number must be even
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GL.drawTexPattern(_fsh.titlebarTex, 268, 0, 24, 14);
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con.move(1, 1 + (_fsh.scrwidth - titletext.length) / 2);
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print(titletext);
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}
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con.color_pair(254, 255);
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};
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// screen init
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con.color_pair(254, 255);
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con.clear();
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con.curs_set(0);
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_fsh.drawTitlebar();
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@@ -20,7 +20,23 @@ GL.drawTexPattern = function(tex, x, y, width, height) {
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}
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}
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};
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/*
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* Draws a texture verbatim - color of 255 will be written to the screen buffer
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*/
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GL.drawTexImage = function(tex, x, y) {
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GL.drawTexPattern(tex, x, y, tex.width, tex.height);
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};
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/*
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* Draws texture with blitting - color of 255 will pass-thru what's already on the screen buffer
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*/
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GL.drawTexImageOver = function(tex, x, y) {
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for (var ty = 0; ty < tex.height; ty++) {
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for (var tx = 0; tx < tex.width; tx++) {
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var c = tex.texData[ty * tex.width + tx];
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if (c != 255) {
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graphics.plotPixel(x + tx, y + ty, c);
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}
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}
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}
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};
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Object.freeze(GL);
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