shader update to comply with GL 3.2

This commit is contained in:
minjaesong
2023-02-28 23:31:33 +09:00
parent 461c30e3e8
commit 09b79f7dd1
8 changed files with 173 additions and 62 deletions

View File

@@ -54,7 +54,7 @@ class VMGUI(val loaderInfo: EmulInstance, val viewportWidth: Int, val viewportHe
)
updateFullscreenQuad(TerranBASIC.WIDTH, TerranBASIC.HEIGHT)
batch = SpriteBatch()
batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
camera = OrthographicCamera(TerranBASIC.WIDTH.toFloat(), TerranBASIC.HEIGHT.toFloat())
camera.setToOrtho(false)
camera.update()