monplay: full MON support

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minjaesong
2026-06-20 00:56:39 +09:00
parent 8a046776ad
commit 1173373789

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@@ -1,14 +1,15 @@
// monplay.js -- Monotone (.mon) test music player. // monplay.js -- Monotone (.mon) music player for the built-in beeper.
// //
// Reads a MONOTONE module and renders it, on the fly, to the built-in beeper // Reads a MONOTONE module and renders it, on the fly, to the beeper
// (IOSpace MMIO 93..97). Per the brief: all .mon note effects are IGNORED // (IOSpace MMIO 93..97). All eight Monotone note effects are supported.
// except the arpeggio (0xy), and the module's (up to 3) simultaneous voices // The module's simultaneous voices are multiplexed onto the beeper's
// are MULTIPLEXED onto the beeper's hardware arpeggio effect. // hardware arpeggio; when the notes fall outside what the hardware
// arpeggiator can express, the multiplex is done in software instead.
// //
// usage: monplay <file.mon> // usage: monplay <file.mon> (Ctrl+Shift+T+R or the Stop key to stop)
// //
// Format reference: reference_materials/monotone-tracker-parser-lua/ and // Engine ported from reference_materials/MONOTONE/MTSRC/MT_PLAY.PAS;
// reference_materials/MONOTONE/MTSRC/MT_PLAY.PAS . // format from reference_materials/monotone-tracker-parser-lua/ .
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Beeper hardware (IOSpace). MMIO byte m is reached at JS address -(m+1): // Beeper hardware (IOSpace). MMIO byte m is reached at JS address -(m+1):
@@ -24,10 +25,8 @@ const BEEP_B = -98 // MMIO 97: B
const BEEP_HALFCLOCK = 3579545 / 16 / 2 // f = BEEP_HALFCLOCK / divider const BEEP_HALFCLOCK = 3579545 / 16 / 2 // f = BEEP_HALFCLOCK / divider
const DIVIDER_MAX = 0x3FFF // 14-bit const DIVIDER_MAX = 0x3FFF // 14-bit
const A0_HZ = 27.5 // MONOTONE note index 1 == A0 == 27.5 Hz
// Beeper note effects (QQ field) const QQ_NONE = 0, QQ_TWO = 2, QQ_THREE = 3 // beeper note-effect (QQ field)
const QQ_NONE = 0, QQ_TWO = 2, QQ_THREE = 3
function uploadBeeper(divider, effect, a, b) { function uploadBeeper(divider, effect, a, b) {
if (divider < 0) divider = 0 if (divider < 0) divider = 0
@@ -40,44 +39,114 @@ function uploadBeeper(divider, effect, a, b) {
} }
function silenceBeeper() { uploadBeeper(0, QQ_NONE, 0, 0) } function silenceBeeper() { uploadBeeper(0, QQ_NONE, 0, 0) }
// MONOTONE note index (1 = A0) -> beeper frequency divider. // Hz -> beeper frequency divider.
function noteToDivider(note) { function freqToDivider(hz) {
const hz = A0_HZ * Math.pow(2, (note - 1) / 12) if (hz <= 0) return 0
let d = Math.round(BEEP_HALFCLOCK / hz) let d = Math.round(BEEP_HALFCLOCK / hz)
if (d < 1) d = 1 if (d < 1) d = 1
if (d > DIVIDER_MAX) d = DIVIDER_MAX if (d > DIVIDER_MAX) d = DIVIDER_MAX
return d return d
} }
// Build a beeper command that multiplexes the currently-sounding voices. // ---------------------------------------------------------------------------
// // MONOTONE pitch tables (MT_PLAY.PAS constants)
// The hardware arpeggio plays note0 then note0 minus a (positive) offset, so the // ---------------------------------------------------------------------------
// base divider must be the LARGEST (lowest pitch) and the others are reached by const IBO = 12 // intervals between octaves (semitones)
// subtraction: const IBN = 8 // sub-intervals between notes (for vibrato/porta)
// 2 notes -> effect 2, 16-bit delta (always exact) const MAX_NOTE = 100 // 3 + numOctaves(8)*12 + 1
// 3 notes -> effect 3, two 8-bit deltas (exact only when both deltas <= 255) const MAX_INTERVAL = MAX_NOTE * IBN
// When three widely-spaced notes don't fit effect 3's 8-bit deltas we keep the const NOTE_OFF = 127 // noteEnd
// two extremes (bass + melody, correct pitch) via effect 2 rather than play three const MIN_HZ = 20 // slide-down floor (20 + MTV1MinParmxx)
// wrong pitches. const MAX_HZ = 65472 // slide-up ceiling (65535 - MTV1MaxParmxx)
function buildCommand(dividers) { const VIB_SIZE = 32 // MTV1VibTableSize
// de-duplicate, then sort descending (largest divider == lowest pitch first) const VIB_DEPTH = 64 // MTV1VibTableDepth = IBN*(MTV1MaxParmxy+1)
const ds = Array.from(new Set(dividers)).sort((x, y) => y - x)
if (ds.length === 0) return [0, QQ_NONE, 0, 0] // notesHz[interval] -- the exact integer-Hz table MT_PLAY.PAS builds (A0 == 27.5 Hz
if (ds.length === 1) return [ds[0], QQ_NONE, 0, 0] // at interval IBN), so slides/porta operate on the same rounded Hz values.
const NOTESHZ = (() => {
const t = new Array(MAX_INTERVAL + 1)
const mult = Math.pow(2, 1 / (IBO * IBN)) // 2^(1/96)
t[0] = 440
let hz = 27.5; t[IBN] = Math.round(hz)
for (let i = IBN - 1; i >= 1; i--) { hz /= mult; if (hz < 19) hz = 19; t[i] = Math.round(hz) }
hz = 27.5; t[IBN] = Math.round(hz)
for (let i = IBN + 1; i <= MAX_INTERVAL; i++) { hz *= mult; t[i] = Math.round(hz) }
return t
})()
// 32-entry signed sine, amplitude VIB_DEPTH, one full cycle (sinPeriod == 1).
const VIBTABLE = (() => {
const v = new Array(VIB_SIZE)
for (let b = 0; b < VIB_SIZE; b++) v[b] = Math.round(VIB_DEPTH * Math.sin(b * Math.PI / VIB_SIZE * 2))
return v
})()
const clampInterval = (i) => (i < 0) ? 0 : (i > MAX_INTERVAL) ? MAX_INTERVAL : i
const noteHz = (note) => NOTESHZ[clampInterval(note * IBN)]
const intervalHz = (interval) => NOTESHZ[clampInterval(interval)]
// ---------------------------------------------------------------------------
// Voice multiplexing
//
// The hardware arpeggio plays note0 then note0 minus a positive offset, so the
// base divider must be the LARGEST (lowest pitch) and the others are reached by
// subtraction. Returns either a single hardware command {sw:false, cmd:[...]}
// or, when the notes don't fit, a software-arpeggio plan {sw:true, dividers:[...]}.
// 1 note -> effect 0
// 2 notes -> effect 2 (16-bit delta: always expressible)
// 3 notes -> effect 3 (two 8-bit deltas: only when both <= 255)
// otherwise (3 wide / 4+ voices) -> software arpeggio over ALL the notes
// ---------------------------------------------------------------------------
function planMultiplex(dividers) {
const ds = Array.from(new Set(dividers)).sort((x, y) => y - x) // descending
if (ds.length === 0) return { sw: false, cmd: [0, QQ_NONE, 0, 0] }
if (ds.length === 1) return { sw: false, cmd: [ds[0], QQ_NONE, 0, 0] }
if (ds.length === 2) { if (ds.length === 2) {
const diff = ds[0] - ds[1] // >= 0 const diff = ds[0] - ds[1]
return [ds[0], QQ_TWO, diff & 0xFF, (diff >> 8) & 0xFF] return { sw: false, cmd: [ds[0], QQ_TWO, diff & 0xFF, (diff >> 8) & 0xFF] }
}
if (ds.length === 3) {
const a = ds[0] - ds[1], b = ds[1] - ds[2]
if (a <= 0xFF && b <= 0xFF) return { sw: false, cmd: [ds[0], QQ_THREE, a, b] }
}
return { sw: true, dividers: ds } // out of hardware range -> software
} }
// >= 3 voices: keep the lowest, a middle, and the highest. // ---------------------------------------------------------------------------
const lo = ds[0], hi = ds[ds.length - 1], mid = ds[ds.length >> 1] // Human-readable trace (one beeper command per tick)
const a = lo - mid, b = mid - hi // ---------------------------------------------------------------------------
if (a <= 0xFF && b <= 0xFF) return [lo, QQ_THREE, a, b] const NOTE_NAMES = ["A", "A#", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#"]
function freqToNote(hz) {
if (hz <= 0) return "---"
const n = Math.round(12 * Math.log2(hz / 27.5)) // semitones above A0 (27.5 Hz)
return NOTE_NAMES[((n % 12) + 12) % 12] + Math.floor((n + 9) / 12)
}
const fmtNote = (div) => {
// const hz = (div > 0) ? Math.round(BEEP_HALFCLOCK / div) : 0
// return `${freqToNote(hz)}(${hz}Hz)`
return ' ' + (''+div).padStart(5) + ' '
}
// Too wide for effect 3's 8-bit deltas: fall back to bass + melody. // The notes a (hardware) beeper command actually cycles through.
const diff = lo - hi function playedDividers(div, effect, a, b) {
return [lo, QQ_TWO, diff & 0xFF, (diff >> 8) & 0xFF] if (div === 0) return []
if (effect === QQ_TWO) return [div, div - ((b << 8) | a)]
if (effect === QQ_THREE) return [div, div - a, div - a - b]
return [div]
}
// One human-readable line for the command uploaded this tick. swInfo, when set,
// describes the software-arpeggio rotation: {idx, n, all:[dividers]}.
function describeCommand(cmd, swInfo) {
const div = cmd[0], eff = cmd[1], a = cmd[2], b = cmd[3]
if (swInfo) {
const notes = swInfo.all.map((d, i) => (i === swInfo.idx) ? `[${fmtNote(d).substring(1,6)}]` : fmtNote(d)).join(" ")
return `sw${swInfo.idx + 1}/${swInfo.n}`.padEnd(6) + " " + notes
}
if (div === 0) return "silent"
const label = (eff === QQ_THREE) ? "arp3" : (eff === QQ_TWO) ? "arp2" : "tone"
return label.padEnd(6) + " " + playedDividers(div, eff, a, b).map(fmtNote).join(" ")
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@@ -107,7 +176,7 @@ if (!MAGIC.every((m, i) => B(i) === m)) {
const SONG_LEN = B(0x5C) // number of orders (informational) const SONG_LEN = B(0x5C) // number of orders (informational)
const VOICES = B(0x5D) const VOICES = B(0x5D)
if (VOICES < 1 || VOICES > 8) { if (VOICES < 1 || VOICES > 12) {
println("Bad voice count: " + VOICES) println("Bad voice count: " + VOICES)
sys.free(buf) sys.free(buf)
return 1 return 1
@@ -131,81 +200,175 @@ const cellWord = (pattern, row, voice) => {
return B(off) | (B(off + 1) << 8) return B(off) | (B(off + 1) << 8)
} }
// MT_PLAY.PAS: 60 Hz tick, tempo (ticks/row) = max(voices, 4). // MT_PLAY.PAS: 60 Hz tick, default tempo (ticks/row) = max(voices, 4).
const TICK_HZ = 60 const TICK_HZ = 60
const TICK_NANO = 1e9 / TICK_HZ const TICK_NANO = 1e9 / TICK_HZ
const TICKS_PER_ROW = Math.max(VOICES, 4) const DEFAULT_TEMPO = Math.max(VOICES, 4)
println(`MONOTONE: ${full}`) println(`MONOTONE: ${full}`)
println(` voices ${VOICES}, orders ${orders.length} (songlen ${SONG_LEN}), ` + println(` voices ${VOICES}, orders ${orders.length} (songlen ${SONG_LEN}), ` +
`${TICKS_PER_ROW} ticks/row @ ${TICK_HZ}Hz`) `${DEFAULT_TEMPO} ticks/row @ ${TICK_HZ}Hz`)
println(" (Ctrl+Shift+T+R to stop)") println(" (Hold backspace to stop)")
println(" tick pos beeper command (one tick per line)")
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Playback state (per voice) // Per-voice playback state
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
const NOTE_OFF = 0x7F
const voiceNote = new Array(VOICES).fill(0) // held note (1..0x7E)
const voiceOn = new Array(VOICES).fill(false) // is the voice sounding? const voiceOn = new Array(VOICES).fill(false) // is the voice sounding?
const voiceArpX = new Array(VOICES).fill(0) // arpeggio 2nd-note offset const voiceNote = new Array(VOICES).fill(0) // held note index (1..MAX_NOTE)
const voiceArpY = new Array(VOICES).fill(0) // arpeggio 3rd-note offset const voiceFreq = new Array(VOICES).fill(0) // current frequency (integer Hz)
const voiceEff = new Array(VOICES).fill(0) // effect type 0..7
const voiceP1 = new Array(VOICES).fill(0) // first effect arg
const voiceP2 = new Array(VOICES).fill(0) // second effect arg (two-arg effects)
const portaTarget = new Array(VOICES).fill(0) // 3xx: frequency to slide toward
const portaDelta = new Array(VOICES).fill(0) // 3xx: Hz per tick
const vibSpeed = new Array(VOICES).fill(0) // 4xy: oscillation speed
const vibDepth = new Array(VOICES).fill(0) // 4xy: depth (intervals)
const vibIndex = new Array(VOICES).fill(0) // 4xy: vibrato table position
// Latch a new row of cells. All effects are ignored except arpeggio (0xy): // Effect indices (eff>>6): 0=Arp 1=SlideUp 2=SlideDown 3=Porta 4=Vibrato
// effect type = eff>>6, arpeggio is type 0 with nonzero args x=(eff>>3)&7, y=eff&7. // 5=PosJump(B) 6=PatBreak(D) 7=SetSpeed(F)
const EFF_ARP = 0, EFF_UP = 1, EFF_DOWN = 2, EFF_PORTA = 3, EFF_VIB = 4
const EFF_JUMP = 5, EFF_BREAK = 6, EFF_SPEED = 7
// Latch a new row of cells (the "tick 0" pass). Sets the per-voice note/effect and
// returns the row's global control: tempo (Fxx), jumpOrder (Bxx), breakRow (Dxx).
function applyRow(pattern, row) { function applyRow(pattern, row) {
const ctrl = { tempo: -1, jumpOrder: -1, breakRow: -1 }
for (let v = 0; v < VOICES; v++) { for (let v = 0; v < VOICES; v++) {
const w = cellWord(pattern, row, v) const w = cellWord(pattern, row, v)
const note = w >> 9 const note = w >> 9
const eff = w & 0x1FF const effWord = w & 0x1FF
const eff = effWord >> 6
// two-arg effects (Arp, Vibrato) carry x=(bits5..3), y=(bits2..0);
// all others carry one 6-bit arg.
let p1, p2
if (eff === EFF_ARP || eff === EFF_VIB) { p1 = (effWord >> 3) & 7; p2 = effWord & 7 }
else { p1 = effWord & 0x3F; p2 = 0 }
voiceEff[v] = eff; voiceP1[v] = p1; voiceP2[v] = p2
// Note handling. Porta (3xx) keeps the old frequency: the note only sets
// the slide target, it doesn't jump the pitch.
if (note === NOTE_OFF) voiceOn[v] = false if (note === NOTE_OFF) voiceOn[v] = false
else if (note >= 1 && note <= 0x7E) { voiceOn[v] = true; voiceNote[v] = note } else if (note >= 1 && note <= MAX_NOTE && eff !== EFF_PORTA) {
// note === 0 -> continue holding the previous note voiceOn[v] = true; voiceNote[v] = note; voiceFreq[v] = noteHz(note); vibIndex[v] = 0
}
// note === 0 (or out-of-range) -> continue holding
if (eff !== 0 && (eff >> 6) === 0) { voiceArpX[v] = (eff >> 3) & 7; voiceArpY[v] = eff & 7 } // Tick-0 effect setup
else { voiceArpX[v] = 0; voiceArpY[v] = 0 } switch (eff) {
case EFF_PORTA:
if (note >= 1 && note <= MAX_NOTE) portaTarget[v] = noteHz(note)
if (p1 !== 0) portaDelta[v] = p1
break
case EFF_VIB:
if (p1 !== 0) vibSpeed[v] = p1
if (p2 !== 0) vibDepth[v] = p2
vibIndex[v] = (vibIndex[v] + vibSpeed[v]) & (VIB_SIZE - 1)
break
case EFF_JUMP: ctrl.jumpOrder = p1; break
case EFF_BREAK: ctrl.breakRow = p1; break
case EFF_SPEED: ctrl.tempo = p1; break
}
}
return ctrl
}
// Apply a voice's effect for tick t (t >= 1; tick 0 is the note load above).
function applyTickEffects(v, t) {
switch (voiceEff[v]) {
case EFF_ARP:
if (voiceP1[v] !== 0 || voiceP2[v] !== 0) {
const phase = t % 3
const off = (phase === 1) ? voiceP1[v] : (phase === 2) ? voiceP2[v] : 0
voiceFreq[v] = noteHz(voiceNote[v] + off)
}
break
case EFF_UP:
voiceFreq[v] = Math.min(MAX_HZ, voiceFreq[v] + voiceP1[v])
break
case EFF_DOWN:
voiceFreq[v] = Math.max(MIN_HZ, voiceFreq[v] - voiceP1[v])
break
case EFF_PORTA:
if (voiceFreq[v] < portaTarget[v]) voiceFreq[v] = Math.min(portaTarget[v], voiceFreq[v] + portaDelta[v])
else if (voiceFreq[v] > portaTarget[v]) voiceFreq[v] = Math.max(portaTarget[v], voiceFreq[v] - portaDelta[v])
break
case EFF_VIB: {
vibIndex[v] = (vibIndex[v] + vibSpeed[v]) & (VIB_SIZE - 1)
const off = Math.trunc(VIBTABLE[vibIndex[v]] * vibDepth[v] / VIB_DEPTH)
voiceFreq[v] = intervalHz(voiceNote[v] * IBN + off)
break
}
// EFF_JUMP / EFF_BREAK / EFF_SPEED are tick-0 only
} }
} }
// A voice's effective note this tick, honouring its arpeggio (base / +x / +y). const sleepUntil = (nano) => { const ms = (nano - sys.nanoTime()) / 1e6; if (ms >= 1) sys.sleep(Math.floor(ms)) }
function effectiveNote(v, tickInRow) {
let n = voiceNote[v]
if (voiceArpX[v] !== 0 || voiceArpY[v] !== 0) {
const phase = tickInRow % 3
if (phase === 1) n += voiceArpX[v]
else if (phase === 2) n += voiceArpY[v]
}
return n
}
const stopRequested = () => (sys.peek(-49) & 1) !== 0 // MMIO 48 bit0 = SIGTERM
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Render loop // Render loop
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
let nextTick = sys.nanoTime() let nextTick = sys.nanoTime()
let swPhase = 0 // software-arpeggio rotation (persists across ticks)
let globalTick = 0 // running tick counter (for the trace)
let ticksPerRow = DEFAULT_TEMPO
let stopReq = false
const checkStop = () => {
if ((sys.peek(-49) & 1) !== 0) stopReq = true // MMIO 48 bit0 = SIGTERM
else if (con.poll_keys()[0] === 67) stopReq = true // Stop key
return stopReq
}
try { try {
let o = 0 let o = 0
while (o < orders.length) { let startRow = 0
while (o < orders.length && !stopReq) {
const pattern = orders[o] const pattern = orders[o]
for (let row = 0; row < PATTERN_ROWS; row++) { let nextOrder = o + 1, nextStartRow = 0, branched = false
applyRow(pattern, row)
for (let t = 0; t < TICKS_PER_ROW; t++) { for (let row = startRow; row < PATTERN_ROWS && !stopReq; row++) {
if (stopRequested()) return 0 const ctrl = applyRow(pattern, row)
if (ctrl.tempo >= 0) ticksPerRow = Math.max(ctrl.tempo, 1) // Fxx
for (let t = 0; t < ticksPerRow; t++) {
if (checkStop()) break
if (t > 0) for (let v = 0; v < VOICES; v++) applyTickEffects(v, t)
const dividers = [] const dividers = []
for (let v = 0; v < VOICES; v++) { for (let v = 0; v < VOICES; v++) if (voiceOn[v]) dividers.push(freqToDivider(voiceFreq[v]))
if (voiceOn[v] && voiceNote[v] >= 1) dividers.push(noteToDivider(effectiveNote(v, t)))
const plan = planMultiplex(dividers)
let cmd, swInfo = null
if (plan.sw) {
const idx = swPhase % plan.dividers.length
cmd = [plan.dividers[idx], QQ_NONE, 0, 0]
swInfo = { idx: idx, n: plan.dividers.length, all: plan.dividers }
swPhase++
} else {
cmd = plan.cmd
} }
const cmd = buildCommand(dividers)
uploadBeeper(cmd[0], cmd[1], cmd[2], cmd[3]) uploadBeeper(cmd[0], cmd[1], cmd[2], cmd[3])
println(`${String(globalTick).padStart(6, '0')} ` +
`c${String(o).padStart(2)} r${String(row).padStart(2)} t${String(t).padStart(2)} ` +
describeCommand(cmd, swInfo))
globalTick++
nextTick += TICK_NANO nextTick += TICK_NANO
const waitMs = (nextTick - sys.nanoTime()) / 1e6 sleepUntil(nextTick)
if (waitMs >= 1) sys.sleep(Math.floor(waitMs))
} }
if (ctrl.jumpOrder >= 0) { nextOrder = ctrl.jumpOrder; nextStartRow = 0; branched = true; break } // Bxx
if (ctrl.breakRow >= 0) { nextOrder = o + 1; nextStartRow = ctrl.breakRow; branched = true; break } // Dxx
} }
o++
// Bxx/Dxx wrap past the end of the order list (looping); a natural fall-off ends the song.
if (nextOrder >= orders.length) { if (!branched) break; nextOrder = 0 }
o = nextOrder
startRow = (nextStartRow >= PATTERN_ROWS) ? 0 : nextStartRow
} }
} }
finally { finally {