various mouse nav fixes, font rom update

This commit is contained in:
minjaesong
2026-05-26 04:38:41 +09:00
parent a716807b36
commit 15587a0d76
6 changed files with 153 additions and 23 deletions

View File

@@ -127,7 +127,9 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
internal fun moveView(oldIndex: Int, newIndex: Int?) {
if (oldIndex != newIndex) {
if (newIndex != null) {
vms[newIndex] = vms[oldIndex]
val moved = vms[oldIndex]
vms[newIndex] = moved
moved?.vm?.let { applyMouseInputMappingForPanel(it, newIndex) }
}
vms[oldIndex] = null
}
@@ -135,6 +137,28 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
internal fun addVMtoView(vm: VM, profileName: String, index: Int) {
vms[index] = VMRunnerInfo(vm, profileName)
applyMouseInputMappingForPanel(vm, index)
}
/**
* Wire the VM's IOSpace so the mouse pixels it sees are relative to its own
* GPU framebuffer rather than the whole TsvmEmulator window. Each tiled VM
* lives at panel (pposX, pposY) with a letterbox inside that panel, so the
* offset is `panel origin + (panel size GPU size) / 2`.
*/
private fun applyMouseInputMappingForPanel(vm: VM, panelIndex: Int) {
val gpu = vm.peripheralTable.getOrNull(1)?.peripheral as? GraphicsAdapter ?: return
val pposX = panelIndex % panelsX
val pposY = panelIndex / panelsX
val gpuW = gpu.config.width
val gpuH = gpu.config.height
val io = vm.getIO()
// TsvmEmulator draws at 1:1 pixel scale, so no GDX viewport is needed.
io.inputViewport = null
io.inputOriginX = pposX * windowWidth + (windowWidth - gpuW) / 2
io.inputOriginY = pposY * windowHeight + (windowHeight - gpuH) / 2
io.inputAreaW = gpuW
io.inputAreaH = gpuH
}
internal fun getCurrentlySelectedVM(): VMRunnerInfo? = if (currentVMselection == null) null else vms[currentVMselection!!]
@@ -201,6 +225,7 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
val vm1 = getVMbyProfileName("Initial VM")!!
initVMenv(vm1, "Initial VM")
vms[0] = VMRunnerInfo(vm1, "Initial VM")
applyMouseInputMappingForPanel(vm1, 0)
init()
}
@@ -307,6 +332,11 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
if (currentVMselection != null && vms[currentVMselection!!]?.vm?.id == vm.id) {
Gdx.input.inputProcessor = vm.getIO()
}
// peripheralTable[1] (the GPU) was disposed and re-installed; re-apply
// the mouse mapping so the rebooted VM keeps targeting its own panel.
val panelIndex = vms.indexOfFirst { it?.vm?.id == vm.id }
if (panelIndex >= 0) applyMouseInputMappingForPanel(vm, panelIndex)
}
private fun updateGame(delta: Float) {
@@ -434,6 +464,10 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
this.panelsX = panelsX
this.panelsY = panelsY
resize(windowWidth * panelsX, windowHeight * panelsY)
// Panel positions shifted, so every VM needs its mouse origin re-mapped.
vms.forEachIndexed { index, info ->
info?.vm?.let { applyMouseInputMappingForPanel(it, index) }
}
}
override fun resize(width: Int, height: Int) {