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more balanced rate factor calculation
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@@ -499,10 +499,10 @@ static float calculate_block_complexity(const float *y_block) {
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// Map complexity to rate control factor (pure per-block, no global factor)
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// Map complexity to rate control factor (pure per-block, no global factor)
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static float complexity_to_rate_factor(float complexity) {
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static float complexity_to_rate_factor(float complexity) {
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const float P = 18.f;
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const float P = 10.f;
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const float e = -0.5f;
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const float e = -0.5f;
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float factor = P * powf(FCLAMP(complexity, 1.f, 16777216.f), e);
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float factor = P * powf(FCLAMP(complexity, 1.f, 16777216.f), e);
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return FCLAMP(factor, 0.5f, P); // the "auto quality" thing can be excessively permissive
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return FCLAMP(factor, 1.f / 2.f, 2.f); // the "auto quality" thing can be excessively permissive
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}
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}
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// Simple motion estimation (full search) for 16x16 blocks
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// Simple motion estimation (full search) for 16x16 blocks
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