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the multiview emulator thingamajig
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/*
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* Terrarum Sans Bitmap
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*
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* Copyright (c) 2017-2021 Minjae Song (Torvald)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package net.torvald.terrarumsansbitmap.gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.utils.Disposable
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/**
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* Created by minjaesong on 2017-06-15.
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*/
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class TextureRegionPack(
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val texture: Texture,
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val tileW: Int,
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val tileH: Int,
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val hGap: Int = 0,
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val vGap: Int = 0,
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val hFrame: Int = 0,
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val vFrame: Int = 0,
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val xySwapped: Boolean = false, // because Unicode chart does, duh
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val flipX: Boolean = false,
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val flipY: Boolean = false
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): Disposable {
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constructor(ref: String, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false, flipX: Boolean = false, flipY: Boolean = false) :
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this(Texture(ref), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped, flipX, flipY)
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constructor(fileHandle: FileHandle, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false, flipX: Boolean = false, flipY: Boolean = false) :
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this(Texture(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped, flipX, flipY)
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companion object {
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}
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val regions: Array<TextureRegion>
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val horizontalCount = (texture.width - 2 * hFrame + hGap) / (tileW + hGap)
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val verticalCount = (texture.height - 2 * vFrame + vGap) / (tileH + vGap)
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init {
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//println("texture: $texture, dim: ${texture.width} x ${texture.height}, grid: $horizontalCount x $verticalCount, cellDim: $tileW x $tileH")
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if (!xySwapped) {
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regions = Array<TextureRegion>(horizontalCount * verticalCount) {
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val region = TextureRegion()
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val rx = (it % horizontalCount * (tileW + hGap)) + hFrame
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val ry = (it / horizontalCount * (tileH + vGap)) + vFrame
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region.setRegion(texture)
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region.setRegion(rx, ry, tileW, tileH)
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region.flip(flipX, flipY)
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/*return*/region
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}
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}
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else {
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regions = Array<TextureRegion>(horizontalCount * verticalCount) {
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val region = TextureRegion()
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val rx = (it / verticalCount * (tileW + hGap)) + hFrame
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val ry = (it % verticalCount * (tileH + vGap)) + vFrame
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region.setRegion(texture)
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region.setRegion(rx, ry, tileW, tileH)
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region.flip(flipX, flipY)
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/*return*/region
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}
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}
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}
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fun get(x: Int, y: Int) = regions[y * horizontalCount + x]
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fun forEach(action: (TextureRegion) -> Unit) = regions.forEach(action)
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override fun dispose() {
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texture.dispose()
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}
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}
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