suggestion of DMA sprite for TerranBASIC

This commit is contained in:
minjaesong
2021-02-26 11:36:02 +09:00
parent f1f5d46c8e
commit 4d3765ff43

View File

@@ -141,20 +141,24 @@ From the start of the memory space:
2 bytes 2 bytes
argument for "command" (arg1: Byte, arg2: Byte) argument for "command" (arg1: Byte, arg2: Byte)
write to this address FIRST and then write to "command" to execute the command write to this address FIRST and then write to "command" to execute the command
86 bytes 76 bytes
*Unused*
IF hires_text THEN
418 bytes
*Unused*
2 bytes
Cursor position in: (y*64 + x)
5120 bytes
Text fore/back colours, 16 colours, LSB is foreground
5120 bytes
Text buffer of 80x64 (7x7 character size)
ELSE
2978 bytes
*Unused* *Unused*
2988 bytes
DMA Sprite Area - 18 bytes each, total of 166 sprites
1 byte
Sprite width
1 byte
Sprite height
12 bytes - signed fixed point
Affine transformation A,B,C,D,X,Y
1 byte
Attributes
0b 0000 00vp
(p: 0 for above-all, 1 for below-text, v: show/hide)
3 bytes
Pointer to raw pixmap data in Scratchpad Memory
2 bytes 2 bytes
Cursor position in: (y*32 + x) Cursor position in: (y*32 + x)
2560 bytes 2560 bytes
@@ -168,7 +172,7 @@ FI
Palette stored in following pattern: 0b rrrr gggg, 0b bbbb aaaa, .... Palette stored in following pattern: 0b rrrr gggg, 0b bbbb aaaa, ....
Palette number 255 is always full transparent (bits being all zero) Palette number 255 is always full transparent (bits being all zero)
Optional Sprite Card (VRAM Bank 1 (256 kB)) (DRAFT) Optional Sprite Card (VRAM Bank 1 (256 kB))
250880 bytes 250880 bytes
Secondary framebuffer Secondary framebuffer
533 bytes: Sprite attribute table 533 bytes: Sprite attribute table