adding BMS display

This commit is contained in:
minjaesong
2021-04-04 17:24:14 +09:00
parent b7ed032505
commit 5a81655dfa
4 changed files with 141 additions and 0 deletions

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@@ -0,0 +1,100 @@
/*
* Terrarum Sans Bitmap
*
* Copyright (c) 2017 Minjae Song (Torvald)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.torvald.terrarumsansbitmap.gdx
import com.badlogic.gdx.files.FileHandle
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.Disposable
/**
* Created by minjaesong on 2017-06-15.
*/
class TextureRegionPack(
val texture: Texture,
val tileW: Int,
val tileH: Int,
val hGap: Int = 0,
val vGap: Int = 0,
val hFrame: Int = 0,
val vFrame: Int = 0,
val xySwapped: Boolean = false // because Unicode chart does, duh
): Disposable {
constructor(ref: String, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
this(Texture(ref), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
constructor(fileHandle: FileHandle, tileW: Int, tileH: Int, hGap: Int = 0, vGap: Int = 0, hFrame: Int = 0, vFrame: Int = 0, xySwapped: Boolean = false) :
this(Texture(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped)
companion object {
/** Intented for Y-down coord system, typically fon Non-GDX codebase */
var globalFlipY = false
}
val regions: Array<TextureRegion>
val horizontalCount = (texture.width - 2 * hFrame + hGap) / (tileW + hGap)
val verticalCount = (texture.height - 2 * vFrame + vGap) / (tileH + vGap)
init {
//println("texture: $texture, dim: ${texture.width} x ${texture.height}, grid: $horizontalCount x $verticalCount, cellDim: $tileW x $tileH")
if (!xySwapped) {
regions = Array<TextureRegion>(horizontalCount * verticalCount) {
val region = TextureRegion()
val rx = (it % horizontalCount * (tileW + hGap)) + hFrame
val ry = (it / horizontalCount * (tileH + vGap)) + vFrame
region.setRegion(texture)
region.setRegion(rx, ry, tileW, tileH)
region.flip(false, globalFlipY)
/*return*/region
}
}
else {
regions = Array<TextureRegion>(horizontalCount * verticalCount) {
val region = TextureRegion()
val rx = (it / verticalCount * (tileW + hGap)) + hFrame
val ry = (it % verticalCount * (tileH + vGap)) + vFrame
region.setRegion(texture)
region.setRegion(rx, ry, tileW, tileH)
region.flip(false, globalFlipY)
/*return*/region
}
}
}
fun get(x: Int, y: Int) = regions[y * horizontalCount + x]
override fun dispose() {
texture.dispose()
}
}

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@@ -3,6 +3,8 @@ package net.torvald.tsvm.peripheral
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.toUlong
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.tsvm.VM import net.torvald.tsvm.VM
class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig( class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
@@ -11,6 +13,7 @@ class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
) { ) {
private val machine = Texture("./assets/4008_portable_full.png") private val machine = Texture("./assets/4008_portable_full.png")
private val lcdFont = TextureRegionPack(Texture("./assets/lcd.png"), 12, 16)
override fun peek(addr: Long): Byte? { override fun peek(addr: Long): Byte? {
return when (addr) { return when (addr) {
@@ -33,10 +36,48 @@ class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
batch.draw(machine, xoff, yoff) batch.draw(machine, xoff, yoff)
} }
super.render(delta, batch, xoff+74, yoff+102) super.render(delta, batch, xoff+74, yoff+102)
// draw BMS and RTC
val batPerc = "89"
val batVolt = "5.1"
val batText = " $batPerc% ${batVolt}V"
vm.poke(-69,2)
val time_t = currentTimeInMills()
val min = (time_t / 60000) % 60
val hour = (time_t / 3600000) % 24
val clock = "${"$hour".padStart(2,'0')}:${"$min".padStart(2,'0')} "
batch.shader = null
batch.inUse {
batch.color = Color.WHITE
val y = yoff + 102 + config.height * config.drawScale
for (x in 0 until config.textCols) {
batch.draw(lcdFont.get(0,0), xoff+74 + x * lcdFont.tileW, y)
} }
for (x in clock.indices) {
val ccode = clock[x].toInt()
batch.draw(lcdFont.get(ccode % 16, ccode / 16), xoff+74 + x * lcdFont.tileW, y)
}
for (x in batText.indices) {
val ccode = batText[x].toInt()
batch.draw(lcdFont.get(ccode % 16, ccode / 16), xoff+74 + (config.textCols - batText.length + x) * lcdFont.tileW, y)
}
}
}
fun currentTimeInMills(): Long {
vm.poke(-69, -1)
var r = 0L
for (i in 0L..7L) {
r = r or vm.peek(-81 - i)!!.toUlong().shl(8 * i.toInt())
}
return r
}
override fun dispose() { override fun dispose() {
machine.dispose() machine.dispose()
lcdFont.dispose()
super.dispose() super.dispose()
} }
} }