wav direct upload with bugfixes

This commit is contained in:
minjaesong
2026-06-20 17:27:27 +09:00
parent 04aa651ff1
commit 646af9452c
11 changed files with 228 additions and 68 deletions

View File

@@ -28,6 +28,10 @@ class SequentialFileBuffer {
get fileHeader() { return this.seq.fileHeader } get fileHeader() { return this.seq.fileHeader }
} }
// Load the visualiser's font ROM now, while no audio file is streaming. The drive is
// single-file-open, so loading it lazily during playback would corrupt the audio stream.
if (gui) gui.preloadAssets()
const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full) const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const FILE_SIZE = filebuf.length const FILE_SIZE = filebuf.length
const FRAME_SIZE = audio.mp2GetInitialFrameSize(filebuf.fileHeader) const FRAME_SIZE = audio.mp2GetInitialFrameSize(filebuf.fileHeader)
@@ -82,7 +86,12 @@ let stopPlay = false
let errorlevel = 0 let errorlevel = 0
try { try {
while (bytes_left > 0 && !stopPlay) { while (bytes_left > 0 && !stopPlay) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break } if (interactive && gui.audioIsExitRequested()) {
// Stop immediately and drop everything still queued, so audio doesn't keep playing
// the buffered chunks after the user quits.
audio.stop(PLAYHEAD); audio.purgeQueue(PLAYHEAD)
stopPlay = true; break
}
filebuf.readBytes(FRAME_SIZE, SND_BASE_ADDR - 2368) filebuf.readBytes(FRAME_SIZE, SND_BASE_ADDR - 2368)
audio.mp2Decode() audio.mp2Decode()
@@ -101,7 +110,7 @@ try {
sys.sleep(bufRealTimeLen) sys.sleep(bufRealTimeLen)
} }
} }
audio.mp2UploadDecoded(0) audio.mp2UploadDecoded(PLAYHEAD)
if (interactive) { if (interactive) {
gui.audioSetProgress(decodedLength / FILE_SIZE, gui.audioSetProgress(decodedLength / FILE_SIZE,
@@ -115,8 +124,19 @@ try {
} }
} catch (e) { } catch (e) {
printerrln(e) printerrln(e)
// Recover + show the host (Java) stack trace, which `e` alone does not carry.
try { printerrln(sys.printStackTrace(e)) } catch (_) {}
errorlevel = 1 errorlevel = 1
} finally { } finally {
// Never leave the playhead in 'play' mode for the next program. On a clean finish, let the
// queued tail play out first; on Backspace/error, stop immediately.
if (!stopPlay && errorlevel === 0) {
let guard = 0
while (audio.getPosition(PLAYHEAD) > 0 && guard++ < 1500) sys.sleep(20) // drain, capped ~30s
}
audio.stop(PLAYHEAD)
audio.purgeQueue(PLAYHEAD)
if (interactive) { if (interactive) {
if (mp2VisScratch) sys.free(mp2VisScratch) if (mp2VisScratch) sys.free(mp2VisScratch)
gui.audioClose() gui.audioClose()

View File

@@ -20,6 +20,9 @@ const byterate = 2 * samplingRate
function bytesToSec(i) { return i / byterate } function bytesToSec(i) { return i / byterate }
// Load the visualiser's font ROM now, while no audio file is streaming (single-file-open drive).
if (gui) gui.preloadAssets()
seqread.prepare(filePath) seqread.prepare(filePath)
const readPtr = sys.malloc(BLOCK_SIZE) const readPtr = sys.malloc(BLOCK_SIZE)
@@ -44,29 +47,29 @@ let errorlevel = 0
let readLength = 1 let readLength = 1
try { try {
while (!stopPlay && seqread.getReadCount() < FILE_SIZE && readLength > 0) { while (!stopPlay && seqread.getReadCount() < FILE_SIZE && readLength > 0) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break } if (interactive && gui.audioIsExitRequested()) {
// Stop immediately and drop everything still queued, so audio doesn't keep playing
const queueSize = audio.getPosition(PLAYHEAD) // the buffered chunks after the user quits.
if (queueSize <= 1) { audio.stop(PLAYHEAD); audio.purgeQueue(PLAYHEAD)
for (let repeat = QUEUE_MAX - queueSize; repeat > 0; repeat--) { stopPlay = true; break
const remainingBytes = FILE_SIZE - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
seqread.readBytes(readLength, readPtr)
// Raw PCMu8 stereo — sampleCount = bytes / 2.
if (interactive) gui.audioFeedPcm(readPtr, readLength >> 1)
audio.putPcmDataByPtr(PLAYHEAD, readPtr, readLength, 0)
audio.setSampleUploadLength(PLAYHEAD, readLength)
audio.startSampleUpload(PLAYHEAD)
if (repeat > 1) sys.sleep(10)
}
audio.play(PLAYHEAD)
} }
// Top the queue up to QUEUE_MAX chunks with a DIRECT enqueue (no putPcmData/startUpload
// handshake, no sys.sleep). The handshake dropped chunks under load → skips/fast-forward.
while (audio.getPosition(PLAYHEAD) < QUEUE_MAX && seqread.getReadCount() < FILE_SIZE) {
const remainingBytes = FILE_SIZE - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
seqread.readBytes(readLength, readPtr)
// Raw PCMu8 stereo — sampleCount = bytes / 2.
if (interactive) gui.audioFeedPcm(readPtr, readLength >> 1)
audio.queuePcmDataByPtr(PLAYHEAD, readPtr, readLength)
}
audio.play(PLAYHEAD)
if (interactive) { if (interactive) {
const cur = seqread.getReadCount() const cur = seqread.getReadCount()
gui.audioSetProgress(cur / FILE_SIZE, bytesToSec(cur), bytesToSec(FILE_SIZE)) gui.audioSetProgress(cur / FILE_SIZE, bytesToSec(cur), bytesToSec(FILE_SIZE))
@@ -78,6 +81,15 @@ try {
printerrln(e) printerrln(e)
errorlevel = 1 errorlevel = 1
} finally { } finally {
// Never leave the playhead in 'play' mode for the next program. On a clean finish, let the
// queued tail play out first; on Backspace/error, stop immediately.
if (!stopPlay && errorlevel === 0) {
let guard = 0
while (audio.getPosition(PLAYHEAD) > 0 && guard++ < 1500) sys.sleep(20) // drain, capped ~30s
}
audio.stop(PLAYHEAD)
audio.purgeQueue(PLAYHEAD)
if (readPtr !== undefined) sys.free(readPtr) if (readPtr !== undefined) sys.free(readPtr)
if (interactive) gui.audioClose() if (interactive) gui.audioClose()
} }

View File

@@ -60,6 +60,9 @@ class SequentialFileBuffer {
getReadCount() { return this.seq.getReadCount() } getReadCount() { return this.seq.getReadCount() }
} }
// Load the visualiser's font ROM now, while no audio file is streaming (single-file-open drive).
if (gui) gui.preloadAssets()
const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full) const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const FILE_SIZE = filebuf.length const FILE_SIZE = filebuf.length
@@ -132,7 +135,12 @@ let stopPlay = false
let errorlevel = 0 let errorlevel = 0
try { try {
while (bytes_left > 0 && !stopPlay) { while (bytes_left > 0 && !stopPlay) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break } if (interactive && gui.audioIsExitRequested()) {
// Stop immediately and drop everything still queued, so audio doesn't keep playing
// the buffered chunks after the user quits.
audio.stop(PLAYHEAD); audio.purgeQueue(PLAYHEAD)
stopPlay = true; break
}
const sampleCount = filebuf.readShort() const sampleCount = filebuf.readShort()
const maxIndex = filebuf.readByte() const maxIndex = filebuf.readByte()
@@ -184,7 +192,10 @@ try {
bytesToSec(decodedLength), bytesToSec(FILE_SIZE)) bytesToSec(decodedLength), bytesToSec(FILE_SIZE))
let sliceOff = 0 let sliceOff = 0
while (sliceOff < sampleCount && !stopPlay) { while (sliceOff < sampleCount && !stopPlay) {
if (gui.audioIsExitRequested()) { stopPlay = true; break } if (gui.audioIsExitRequested()) {
audio.stop(PLAYHEAD); audio.purgeQueue(PLAYHEAD)
stopPlay = true; break
}
const sliceN = Math.min(TAD_VIS_SLICE, sampleCount - sliceOff) const sliceN = Math.min(TAD_VIS_SLICE, sampleCount - sliceOff)
// tadDecodedBin is negative-addressed: sample i sits at // tadDecodedBin is negative-addressed: sample i sits at
// TAD_DECODED_ADDR - i*2. audioFeedPcm flips the read // TAD_DECODED_ADDR - i*2. audioFeedPcm flips the read
@@ -212,6 +223,15 @@ try {
printerrln(e) printerrln(e)
errorlevel = 1 errorlevel = 1
} finally { } finally {
// Never leave the playhead in 'play' mode for the next program. On a clean finish, let the
// queued tail play out first; on Backspace/error, stop immediately.
if (!stopPlay && errorlevel === 0) {
let guard = 0
while (audio.getPosition(PLAYHEAD) > 0 && guard++ < 1500) sys.sleep(20) // drain, capped ~30s
}
audio.stop(PLAYHEAD)
audio.purgeQueue(PLAYHEAD)
if (interactive) gui.audioClose() if (interactive) gui.audioClose()
} }

View File

@@ -26,6 +26,10 @@ function GCD(a, b) {
} }
function LCM(a, b) { return (!a || !b) ? 0 : Math.abs((a * b) / GCD(a, b)) } function LCM(a, b) { return (!a || !b) ? 0 : Math.abs((a * b) / GCD(a, b)) }
// Load the visualiser's font ROM now, while no audio file is streaming. The drive is
// single-file-open, so loading it lazily during playback would corrupt the audio stream.
if (gui) gui.preloadAssets()
seqread.prepare(filePath) seqread.prepare(filePath)
if (seqread.readFourCC() !== "RIFF") throw Error("File not RIFF") if (seqread.readFourCC() !== "RIFF") throw Error("File not RIFF")
const FILE_SIZE = seqread.readInt() const FILE_SIZE = seqread.readInt()
@@ -142,30 +146,34 @@ try {
let readLength = 1 let readLength = 1
while (!stopPlay && seqread.getReadCount() < startOffset + chunkSize && readLength > 0) { while (!stopPlay && seqread.getReadCount() < startOffset + chunkSize && readLength > 0) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break } if (interactive && gui.audioIsExitRequested()) {
// Stop immediately and drop everything still queued, so audio doesn't keep
if (audio.getPosition(PLAYHEAD) <= 1) { // playing the ~half-second of buffered chunks after the user quits.
for (let repeat = 0; repeat < QUEUE_MAX; repeat++) { audio.stop(PLAYHEAD); audio.purgeQueue(PLAYHEAD)
const remainingBytes = FILE_SIZE - 8 - seqread.getReadCount() stopPlay = true; break
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
seqread.readBytes(readLength, readPtr)
const decodedSampleLength = decodeInfilePcm(readPtr, decodePtr, readLength)
// Hand the decoded PCMu8 stereo block to the visualiser
// before queueing — the buffer is reused next iteration.
if (interactive) gui.audioFeedPcm(decodePtr, decodedSampleLength >> 1)
audio.putPcmDataByPtr(PLAYHEAD, decodePtr, decodedSampleLength, 0)
audio.setSampleUploadLength(PLAYHEAD, decodedSampleLength)
audio.startSampleUpload(PLAYHEAD)
sys.spin()
}
audio.play(PLAYHEAD)
} }
// Top the queue up to QUEUE_MAX chunks with a DIRECT enqueue (no putPcmData/
// setSampleUploadLength/startSampleUpload handshake, no sys.spin). The handshake
// routes through a single-slot pcmBin and dropped chunks when fed in a burst, which
// skipped/fast-forwarded the song. queuePcmDataByPtr enqueues synchronously.
while (audio.getPosition(PLAYHEAD) < QUEUE_MAX &&
seqread.getReadCount() < startOffset + chunkSize) {
const remainingBytes = FILE_SIZE - 8 - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
seqread.readBytes(readLength, readPtr)
const decodedSampleLength = decodeInfilePcm(readPtr, decodePtr, readLength)
// Hand the decoded PCMu8 stereo block to the visualiser before queueing —
// the buffer is reused next iteration.
if (interactive) gui.audioFeedPcm(decodePtr, decodedSampleLength >> 1)
audio.queuePcmDataByPtr(PLAYHEAD, decodePtr, decodedSampleLength)
}
audio.play(PLAYHEAD)
if (interactive) { if (interactive) {
const cur = seqread.getReadCount() - startOffset const cur = seqread.getReadCount() - startOffset
const tot = FILE_SIZE - startOffset - 8 const tot = FILE_SIZE - startOffset - 8
@@ -174,6 +182,15 @@ try {
} }
sys.sleep(10) sys.sleep(10)
} }
// Release the playhead so it isn't left in 'play' mode for the next program. On a clean
// finish, let the queued tail play out first; on Backspace/error, stop immediately.
if (!stopPlay && errorlevel === 0) {
let guard = 0
while (audio.getPosition(PLAYHEAD) > 0 && guard++ < 1500) sys.sleep(20) // drain, ~30s cap
}
audio.stop(PLAYHEAD)
audio.purgeQueue(PLAYHEAD)
} }
else { else {
seqread.skip(chunkSize) seqread.skip(chunkSize)
@@ -183,6 +200,8 @@ try {
} }
} catch (e) { } catch (e) {
printerrln(e) printerrln(e)
// Recover + show the host (Java) stack trace, which `e` alone does not carry.
try { printerrln(sys.printStackTrace(e)) } catch (_) {}
errorlevel = 1 errorlevel = 1
} finally { } finally {
if (readPtr !== undefined) sys.free(readPtr) if (readPtr !== undefined) sys.free(readPtr)

View File

@@ -1238,6 +1238,15 @@ function audioSetProgress(progress, elapsedSec, totalSec) {
ag_drawProgress(progress, elapsedSec | 0, totalSec | 0) ag_drawProgress(progress, elapsedSec | 0, totalSec | 0)
} }
// Pre-build the mini-AAlib glyph tables (which loads the 7x14 font ROM from disk). MUST be
// called BEFORE the media file is opened: the wavescope's first render would otherwise
// files.open() the font ROM mid-playback, and a disk drive is single-file-open per drive —
// opening the font while the audio file is being streamed off the same drive corrupts the
// stream (short noise burst, then silence). After this, audioRender does no disk I/O.
function preloadAssets() {
aa_mktable()
}
function audioRender() { function audioRender() {
const now = sys.nanoTime() const now = sys.nanoTime()
if (now - ag_lastRenderNs < AG_RENDER_INTERVAL_NS) return if (now - ag_lastRenderNs < AG_RENDER_INTERVAL_NS) return
@@ -1274,5 +1283,6 @@ exports = {
audioSetProgress, audioSetProgress,
audioRender, audioRender,
audioClose, audioClose,
audioIsExitRequested audioIsExitRequested,
preloadAssets
} }

View File

@@ -5,12 +5,17 @@
let readCount = 0 let readCount = 0
let port = undefined let port = undefined
let fileHeader = new Uint8Array(4096) let fileHeader = new Uint8Array(4096)
// Valid byte count of the block currently sitting in the read buffer. The disk's last block is
// usually shorter than 4096; without tracking this the reuse path read 4096-padding bytes of stale
// buffer past EOF (white-noise burst / the old OOB crash).
let curBlockLen = 0
function prepare(fullPath) { function prepare(fullPath) {
if (fullPath[2] != '/' && fullPath[2] != '\\') throw Error("Expected full path with drive letter, got " + fullPath) if (fullPath[2] != '/' && fullPath[2] != '\\') throw Error("Expected full path with drive letter, got " + fullPath)
readCount = 0 readCount = 0
curBlockLen = 0
let driveLetter = fullPath[0].toUpperCase() let driveLetter = fullPath[0].toUpperCase()
let diskPath = fullPath.substring(2).replaceAll("\\",'/') let diskPath = fullPath.substring(2).replaceAll("\\",'/')
@@ -68,12 +73,18 @@ function readBytes(length, ptrToDecode) {
let blockTransferStatus = ((sys.peek(-4085 - port*2) & 255) | ((sys.peek(-4086 - port*2) & 255) << 8)) let blockTransferStatus = ((sys.peek(-4085 - port*2) & 255) | ((sys.peek(-4086 - port*2) & 255) << 8))
let thisBlockLen = blockTransferStatus & 4095 let thisBlockLen = blockTransferStatus & 4095
if (thisBlockLen == 0) thisBlockLen = 4096 // [1, 4096] // bit 12 (0x1000) of the status = "the disk's block size is exactly 0" — the EOF marker.
let hasMore = (blockTransferStatus & 0x8000 != 0) // Without it a 0-length terminating block is indistinguishable from a full 4096-byte
// block (4096 & 4095 == 0 too), so the old code read 4096 bytes of stale buffer past EOF.
let blockIsEmpty = (blockTransferStatus & 0x1000) != 0
if (thisBlockLen == 0 && !blockIsEmpty) thisBlockLen = 4096 // [1, 4096]
curBlockLen = thisBlockLen
// serial.println(`block: (${thisBlockLen})[${[...Array(thisBlockLen).keys()].map(k => (sys.peek(-4097 - k) & 255).toString(16).padStart(2,'0')).join()}]`) // serial.println(`block: (${thisBlockLen})[${[...Array(thisBlockLen).keys()].map(k => (sys.peek(-4097 - k) & 255).toString(16).padStart(2,'0')).join()}]`)
if (thisBlockLen == 0) break // EOF: nothing more to read (zero-filled below)
let remaining = Math.min(thisBlockLen, length - completedReads) let remaining = Math.min(thisBlockLen, length - completedReads)
// serial.println(`Pulled a block (${thisBlockLen}); readCount = ${readCount}, completedReads = ${completedReads}, remaining = ${remaining}`) // serial.println(`Pulled a block (${thisBlockLen}); readCount = ${readCount}, completedReads = ${completedReads}, remaining = ${remaining}`)
@@ -87,11 +98,13 @@ function readBytes(length, ptrToDecode) {
} }
else { else {
let padding = readCount % 4096 let padding = readCount % 4096
let remaining = length - completedReads // Only `curBlockLen - padding` bytes of the buffered block are real; the rest is stale.
let thisBlockLen = Math.min(4096 - padding, length - completedReads) // A short final block leaves padding >= curBlockLen, i.e. we are past EOF.
let avail = curBlockLen - padding
if (avail <= 0) break // past the short last block: EOF (zero-filled below)
let thisBlockLen = Math.min(avail, length - completedReads)
// serial.println(`padding = ${padding}; remaining = ${remaining}`) // serial.println(`padding = ${padding}; avail = ${avail}`)
// serial.println(`block: (${thisBlockLen})[${[...Array(thisBlockLen).keys()].map(k => (sys.peek(-4097 - padding - k) & 255).toString(16).padStart(2,'0')).join()}]`)
// serial.println(`Reusing a block (${thisBlockLen}); readCount = ${readCount}, completedReads = ${completedReads}`) // serial.println(`Reusing a block (${thisBlockLen}); readCount = ${readCount}, completedReads = ${completedReads}`)
// copy from read buffer to designated position // copy from read buffer to designated position
@@ -103,6 +116,15 @@ function readBytes(length, ptrToDecode) {
} }
} }
// Reached EOF before satisfying the request: zero-fill the remainder so callers get defined
// bytes (silence, for audio) instead of stale garbage, and advance readCount so the caller's
// read loop still terminates (it was relying on readCount reaching the requested position).
while (completedReads < length) {
sys.poke(ptr + completedReads * destVector, 0)
completedReads += 1
readCount += 1
}
//serial.println(`END readBytes(${length}); readCount = ${readCount}\n`) //serial.println(`END readBytes(${length}); readCount = ${readCount}\n`)
return ptr return ptr

View File

@@ -122,7 +122,9 @@ MMIO
94..99 RW: Beeper command 94..99 RW: Beeper command
0bPPPPPPPP 0bpppppp_QQ 0bqqAABBCC 0baaaaaaaa 0bbbbbbbbb 0bcccccccc 0bPPPPPPPP 0bpppppp_QQ 0bqqAABBCC 0baaaaaaaa 0bbbbbbbbb 0bcccccccc
PPPPPPPPpppppp: 14-bit frequency divider (master clock: 3579545 / 16 Hz), determines pitch. Master clock: 3579545.4545... Hz with prescaler of 16
PPPPPPPPpppppp: 14-bit frequency divider, determines pitch.
0: no sound 0: no sound
QQ: note effect QQ: note effect
00: none 00: none

View File

@@ -485,6 +485,28 @@ class AudioJSR223Delegate(private val vm: VM) {
} }
} }
} }
/** Synchronously copy `length` bytes of PCMu8-stereo from `ptr` and enqueue them for playback,
* directly — like [mp2UploadDecoded]. The putPcmDataByPtr + setSampleUploadLength +
* startSampleUpload path hands off through the single-slot pcmBin/pcmUpload handshake serviced
* by WriteQueueingRunnable, which DROPS chunks when a caller queues several in a row (the
* next putPcmData overwrites pcmBin / clobbers pcmUploadLength before the thread copies it).
* Lost chunks make WAV/PCM playback skip and effectively fast-forward. Enqueue with no race. */
fun queuePcmDataByPtr(playhead: Int, ptr: Int, length: Int) {
if (length <= 0) return
val snd = getFirstSnd() ?: return
val ph = snd.playheads.getOrNull(playhead) ?: return
val ba = ByteArray(length)
if (ptr >= 0) {
// user RAM — fast bulk copy
UnsafeHelper.memcpyRaw(null, vm.usermem.ptr + ptr, ba, UnsafeHelper.getArrayOffset(ba), length.toLong())
} else {
// peripheral memory grows toward 0 — read backwards, like putPcmDataByPtr
for (k in 0 until length) ba[k] = vm.peek(ptr.toLong() - k.toLong())!!
}
ph.pcmQueue.add(ba)
ph.position = ph.pcmQueue.size
}
fun getPcmData(playhead: Int, index: Int) = getFirstSnd()?.pcmBin?.get(playhead)?.get(index.toLong()) fun getPcmData(playhead: Int, index: Int) = getFirstSnd()?.pcmBin?.get(playhead)?.get(index.toLong())
fun setPcmQueueCapacityIndex(playhead: Int, index: Int) { getPlayhead(playhead)?.pcmQueueSizeIndex = index } fun setPcmQueueCapacityIndex(playhead: Int, index: Int) { getPlayhead(playhead)?.pcmQueueSizeIndex = index }

View File

@@ -25,6 +25,11 @@ private class RenderRunnable(val playhead: AudioAdapter.Playhead) : Runnable {
private fun printdbg(msg: Any) { private fun printdbg(msg: Any) {
if (AudioAdapter.DBGPRN) println("[AudioAdapter] $msg") if (AudioAdapter.DBGPRN) println("[AudioAdapter] $msg")
} }
// Diagnostic: effective PCM playback rate. Since writeStereoSamplesUI8 is paced by the device
// (fillBuffer blocks until OpenAL frees a buffer), frames-fed / wall-time == the device's real
// consumption rate. Should read ~32000; ~64000 would mean the device is playing 2x.
private var probeFrames = 0L
private var probeT0 = 0L
override fun run() { override fun run() {
while (!Thread.currentThread().isInterrupted) { while (!Thread.currentThread().isInterrupted) {
try { try {
@@ -43,7 +48,19 @@ private class RenderRunnable(val playhead: AudioAdapter.Playhead) : Runnable {
playhead.position = writeQueue.size playhead.position = writeQueue.size
playhead.audioDevice.writeSamplesUI8(samples, 0, samples.size) // PCM queue data is stereo-interleaved PCMu8 (L,R,L,R) — WAV decode,
// MP2 mediaDecodedBin, TAD. Each frame is 2 bytes, so numPairs = size/2.
playhead.audioDevice.writeStereoSamplesUI8(samples, 0, samples.size / 2)
if (AudioAdapter.PCM_RATE_PROBE) {
if (probeT0 == 0L) probeT0 = System.nanoTime()
probeFrames += samples.size / 2
val dt = (System.nanoTime() - probeT0) / 1.0e9
if (dt >= 2.0) {
System.err.println("[AudioAdapter] P${playhead.index} PCM effective rate = ${(probeFrames / dt).toInt()} frames/s (expect 32000)")
probeFrames = 0L; probeT0 = System.nanoTime()
}
}
Thread.sleep(6) Thread.sleep(6)
} }
@@ -129,6 +146,10 @@ class AudioAdapter(val vm: VM) : PeriBase(VM.PERITYPE_SOUND) {
companion object { companion object {
internal val DBGPRN = false internal val DBGPRN = false
// Set true to log the effective PCM playback rate to stderr (~every 2s) — should read
// ~32000 frames/s. Diagnosed the "WAV plays 2x faster" report: rate was correct (32000),
// so the cause was dropped queue chunks (handshake), now fixed via queuePcmDataByPtr.
internal val PCM_RATE_PROBE = false
const val SAMPLING_RATE = 32000 const val SAMPLING_RATE = 32000
const val TRACKER_CHUNK = 512 const val TRACKER_CHUNK = 512
// Per-voice soundscope ring-buffer length. Power of two so wrap-around is a single AND. // Per-voice soundscope ring-buffer length. Power of two so wrap-around is a single AND.
@@ -457,7 +478,7 @@ class AudioAdapter(val vm: VM) : PeriBase(VM.PERITYPE_SOUND) {
// printdbg("P${playhead.index+1} Vol ${playhead.masterVolume}; LpP ${playhead.pcmUploadLength}; start playback...") // printdbg("P${playhead.index+1} Vol ${playhead.masterVolume}; LpP ${playhead.pcmUploadLength}; start playback...")
// printdbg(""+(0..42).joinToString { String.format("%.2f", samples[it]) }) // printdbg(""+(0..42).joinToString { String.format("%.2f", samples[it]) })
playhead.audioDevice.writeSamplesUI8(samples, 0, samples.size) playhead.audioDevice.writeStereoSamplesUI8(samples, 0, samples.size / 2)
// printdbg("P${playhead.index+1} go back to spinning") // printdbg("P${playhead.index+1} go back to spinning")

View File

@@ -139,7 +139,15 @@ class TestDiskDrive(private val vm: VM, private val driveNum: Int, theRootPath:
try { try {
val buffer = ByteArray(BLOCK_SIZE) val buffer = ByteArray(BLOCK_SIZE)
val bytesRead = stream.read(buffer) // Fill the whole block. InputStream.read may return a short count mid-file, but the
// block protocol treats any block shorter than BLOCK_SIZE as the final one (EOF), so
// a short mid-file read would truncate the file to silence. Loop until full or EOF.
var bytesRead = 0
while (bytesRead < BLOCK_SIZE) {
val n = stream.read(buffer, bytesRead, BLOCK_SIZE - bytesRead)
if (n <= 0) break
bytesRead += n
}
if (bytesRead <= 0) { if (bytesRead <= 0) {
// End of file // End of file
@@ -171,11 +179,13 @@ class TestDiskDrive(private val vm: VM, private val driveNum: Int, theRootPath:
blockSendBuffer = messageComposeBuffer.toByteArray() blockSendBuffer = messageComposeBuffer.toByteArray()
} }
val sendSize = if (blockSendBuffer.size - (blockSendCount * BLOCK_SIZE) < BLOCK_SIZE) // Bytes still unsent in this block. The old `size % BLOCK_SIZE` was wrong once the buffer
blockSendBuffer.size % BLOCK_SIZE // was already consumed (blockSendCount past the end): for a non-BLOCK_SIZE-multiple message
else if (blockSendBuffer.size <= BLOCK_SIZE) // it returned the leftover count and then indexed blockSendBuffer[blockSendCount*BLOCK_SIZE+it]
blockSendBuffer.size // — e.g. a 6-byte message read one block too far → "Index 4096 out of bounds for length 6".
else BLOCK_SIZE // Clamp to [0, BLOCK_SIZE]; 0 sends an empty terminating block (same EOF signal as streaming).
val remaining = blockSendBuffer.size - blockSendCount * BLOCK_SIZE
val sendSize = remaining.coerceIn(0, BLOCK_SIZE)
// println("blockSendCount = ${blockSendCount}; sendSize = $sendSize; blockSendBuffer.size = ${blockSendBuffer.size}") // println("blockSendCount = ${blockSendCount}; sendSize = $sendSize; blockSendBuffer.size = ${blockSendBuffer.size}")

View File

@@ -115,11 +115,13 @@ class TevdDiskDrive(private val vm: VM, private val driveNum: Int, theTevdPath:
blockSendBuffer = messageComposeBuffer.toByteArray() blockSendBuffer = messageComposeBuffer.toByteArray()
} }
val sendSize = if (blockSendBuffer.size - (blockSendCount * BLOCK_SIZE) < BLOCK_SIZE) // Bytes still unsent in this block. The old `size % BLOCK_SIZE` was wrong once the buffer
blockSendBuffer.size % BLOCK_SIZE // was already consumed (blockSendCount past the end): for a non-BLOCK_SIZE-multiple message
else if (blockSendBuffer.size <= BLOCK_SIZE) // it returned the leftover count and then indexed blockSendBuffer[blockSendCount*BLOCK_SIZE+it]
blockSendBuffer.size // — e.g. a 6-byte message read one block too far → "Index 4096 out of bounds for length 6".
else BLOCK_SIZE // Clamp to [0, BLOCK_SIZE]; 0 sends an empty terminating block (same EOF signal as streaming).
val remaining = blockSendBuffer.size - blockSendCount * BLOCK_SIZE
val sendSize = remaining.coerceIn(0, BLOCK_SIZE)
// println("blockSendCount = ${blockSendCount}; sendSize = $sendSize; blockSendBuffer.size = ${blockSendBuffer.size}") // println("blockSendCount = ${blockSendCount}; sendSize = $sendSize; blockSendBuffer.size = ${blockSendBuffer.size}")